// 从这里开始 var h1 = null; var h2 = null; var oldtransformNodex = null; var oldtransformNodeOther = null; var drag = null; var notmoveGroup = null; var movedGroup = null; var movesingle = false; var dynamicTexture = null; var dynamicTexture2 = null; var dynamicTexture3 = null; var dynamicTexture4 = null; var PointerOverYangan = null; var show = 50; var showdd = 50; var deviceData = []; BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function() { if (document.getElementById("customLoadingScreenDiv")) { document.getElementById("customLoadingScreenDiv").style.display = "initial"; // 给vue页面传值,加载完成之前 parent.getIframeLoading("true") return; } this._loadingDiv = document.createElement("div"); //this._loadingDiv.style.height = '1750px'; this._loadingDiv.id = "customLoadingScreenDiv"; thecss = "lohingifpc"; thecss2 = "zcpc"; this._loadingDiv.innerHTML = "
"; // this._loadingDiv.innerHTML = // "
阅行客 提供技术支持!
"; this._resizeLoadingUI(); window.addEventListener("resize", this._resizeLoadingUI); document.body.appendChild(this._loadingDiv); }; BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() { show = 50; document.getElementById("customLoadingScreenDiv").style.display = "none"; document.getElementById("customLoadingScreenDiv_first").style.display = "none"; document.title = "阅览室"; //scene.getMaterialByName("材质.023").roughness = 0; var camera07 = scene.getTransformNodeByName("Camera8"); var camera08 = scene.getTransformNodeByName("Camera9"); camera07.name = "camera07"; camera08.name = "camera08"; camera07.nameID = "YLS_MO_CAM_001"; camera08.nameID = "YLS_MO_CAM_002"; camera07.baojing = false; camera08.baojing = false; var yangan06 = scene.getTransformNodeByName("yangan_5"); yangan06.name = "yangan06"; yangan06.nameID = "YLS_MO_OAO_001"; yangan06.wendu = 0; yangan06.sidu = 0; yangan06.canshow = true; var prepareGroupButtonOther = function(transformNodex, color) { var mesheses = null; if (transformNodex.getClassName() == "TransformNode") { mesheses = transformNodex.getChildMeshes(false); } else { mesheses = []; mesheses.push(transformNodex); } for (var i = 0; i < mesheses.length; i++) { mesheses[i].actionManager = new BABYLON.ActionManager(scene); var theScaling = mesheses[i].scaling; if (true) { try { //mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100)); // 初始化数据 温度/湿度 deviceData.forEach(item => { if (item.id === transformNodex.nameID) { transformNodex.wendu = item.wendu; transformNodex.sidu = item.sidu; transformNodex.baojing = item.alarmState; } }); mesheses[i].actionManager.registerAction( new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnPointerOverTrigger, parameter: "" }, function() { clickbegin = true; if (true) { try { if (oldtransformNodeOther != null) { oldtransformNodeOther.removeBehavior(drag); var mesheses2 = null; if ( oldtransformNodeOther.getClassName() == "TransformNode" ) { mesheses2 = oldtransformNodeOther.getChildMeshes(false); } else { mesheses2 = []; mesheses2.push(oldtransformNodeOther); } for (var i = 0; i < mesheses2.length; i++) { try { h2.removeMesh(mesheses2[i]); } catch (error) { // alert(error) } } } oldtransformNodeOther = transformNodex; //transformNodex.addBehavior(drag); var mesheses3 = null; if (transformNodex.getClassName() == "TransformNode") { mesheses3 = transformNodex.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(transformNodex); } for (var i = 0; i < mesheses3.length; i++) { try { if (transformNodex.baojing == true) { h2.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h2.addMesh(mesheses3[i], color); } } catch (error) { // alert(error) } } } catch (error) { // alert(error) } clickbegin = false; } if (transformNodex.name.indexOf("yangan") >= 0) { console.log(transformNodex.name); PointerOverYangan = transformNodex.name; if (transformNodex.baojing == true) { var location = transformNodex.absolutePosition; var xd = scene.getMeshByName("tapred"); // x = x-0.6;; y = y+0.3 z=z+0.5 xd.position = new BABYLON.Vector3( location.x - 0.6, location.y + 0.9, location.z + 0.5 ); var font_size = 36; var font = "bold " + font_size + "px Arial"; dynamicTexture3.drawText( transformNodex.wendu + "°C", null, null, font, "#FFFFFF", "#000000", true ); dynamicTexture4.drawText( transformNodex.sidu + "%", null, null, font, "#FFFFFF", "#000000", true ); if(transformNodex.canshow == true){ xd.setEnabled(true); } } else { var location = transformNodex.absolutePosition; var xd = scene.getMeshByName("tapblue"); // x = x-0.6;; y = y+0.3 z=z+0.5 xd.position = new BABYLON.Vector3( location.x - 0.6, location.y + 0.9, location.z + 0.5 ); var font_size = 36; var font = "bold " + font_size + "px Arial"; dynamicTexture.drawText( transformNodex.wendu + "°C", null, null, font, "#FFFFFF", "#000000", true ); dynamicTexture2.drawText( transformNodex.sidu + "%", null, null, font, "#FFFFFF", "#000000", true ); if(transformNodex.canshow == true){ xd.setEnabled(true); } } } } ) ); mesheses[i].actionManager.registerAction( new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnPointerOutTrigger, parameter: "" }, function() { var mesheses2 = null; if (transformNodex.getClassName() == "TransformNode") { mesheses2 = transformNodex.getChildMeshes(false); } else { mesheses2 = []; mesheses2.push(transformNodex); } for (var i = 0; i < mesheses2.length; i++) { try { h2.removeMesh(mesheses2[i]); } catch (error) { // alert(error) } } if (transformNodex.name.indexOf("yangan") >= 0) { if (transformNodex.baojing == true) { var location = transformNodex.absolutePosition; var xd = scene.getMeshByName("tapred"); // x = x-0.6;; y = y+0.3 z=z+0.5 xd.setEnabled(false); } else { var location = transformNodex.absolutePosition; var xd = scene.getMeshByName("tapblue"); // x = x-0.6;; y = y+0.3 z=z+0.5 xd.setEnabled(false); } } } ) ); //mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100)); } catch (error) { //alert(error) } } var clickbegin = false; mesheses[i].actionManager.registerAction( new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnPickTrigger, parameter: "" }, function() { cameraClick(transformNodex); } ) ); } }; prepareGroupButtonOther(camera07, new BABYLON.Color3(0, 0, 1)); prepareGroupButtonOther(camera08, new BABYLON.Color3(0, 0, 1)); prepareGroupButtonOther(yangan06, new BABYLON.Color3(0, 0, 1)); //修改贴图 var bluexMat = new BABYLON.PBRMaterial("bluex", scene); var tempddxa = new BABYLON.Texture("./asset/blue.png", scene); var tempddxb = new BABYLON.Texture("./asset/blue.png", scene); tempddxa.hasAlpha = true; tempddxa.hasAlpha = true; tempddxa.uAng = (180 * Math.PI) / 180; tempddxb.uAng = (180 * Math.PI) / 180; bluexMat.useAlphaFromAlbedoTexture = true; bluexMat.albedoTexture = tempddxa; bluexMat.reflectionColor = new BABYLON.Color3(0, 0, 0); bluexMat.lightmapTexture = tempddxb; scene.getMeshByName("平面_1").material = bluexMat; var redMat = new BABYLON.PBRMaterial("redMat", scene); var tempddx2 = new BABYLON.Texture("./asset/red.png", scene); var tempddx3 = new BABYLON.Texture("./asset/red.png", scene); tempddx2.hasAlpha = true; tempddx3.hasAlpha = true; tempddx2.uAng = (180 * Math.PI) / 180; tempddx3.uAng = (180 * Math.PI) / 180; redMat.useAlphaFromAlbedoTexture = true; redMat.reflectionColor = new BABYLON.Color3(0, 0, 0); //redMat.emissiveTexture =tempddx2; redMat.albedoTexture = tempddx2; redMat.lightmapTexture = tempddx3; scene.getMeshByName("平面_1_2").material = redMat; var font_size = 48; var font = "bold " + font_size + "px Arial"; //Set height for plane var planeHeight = 3; //Set height for dynamic texture var DTHeight = 1.5 * font_size; //or set as wished //Calcultae ratio var ratio = planeHeight / DTHeight; //Set text var text = "10"; //Use a temporay dynamic texture to calculate the length of the text on the dynamic texture canvas var temp = new BABYLON.DynamicTexture("DynamicTexture", 64, scene); var tmpctx = temp.getContext(); tmpctx.font = font; var DTWidth = tmpctx.measureText(text).width + 58; //Calculate width the plane has to be var planeWidth = DTWidth * ratio; //Create dynamic texture and write the text dynamicTexture = new BABYLON.DynamicTexture( "DynamicTexture", { width: DTWidth, height: DTHeight }, scene, false ); var mat = new BABYLON.StandardMaterial("mat", scene); //var mat = new BABYLON.PBRMaterial("mat", scene); //mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1); mat.disableLighting = true; mat.emissiveTexture = dynamicTexture; mat.reflectivityColor = new BABYLON.Color3(0, 0, 0); dynamicTexture.uAng = (166.39 * Math.PI) / 180; //Create plane and set dynamic texture as material //var plane = BABYLON.MeshBuilder.CreatePlane("plane", {width:planeWidth, height:planeHeight}, scene); var vxd = scene.getMeshByName("平面_2"); //blue vxd.material = mat; //平面3 dynamicTexture2 = new BABYLON.DynamicTexture( "DynamicTexture2", { width: DTWidth, height: DTHeight }, scene, false ); //var mat = new BABYLON.StandardMaterial("mat", scene); //mat.disableLighting = true; var mat2 = new BABYLON.StandardMaterial("mat2", scene); //mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1); mat2.disableLighting = true; //mat2.ambientTexture = dynamicTexture2; mat2.emissiveTexture = dynamicTexture2; mat2.reflectivityColor = new BABYLON.Color3(0, 0, 0); dynamicTexture2.uAng = (166.39 * Math.PI) / 180; //Create plane and set dynamic texture as material //var plane = BABYLON.MeshBuilder.CreatePlane("plane", {width:planeWidth, height:planeHeight}, scene); var vxd2 = scene.getMeshByName("平面_3"); vxd2.material = mat2; //------------------------------------------------------------------------------------- dynamicTexture3 = new BABYLON.DynamicTexture( "DynamicTexture3", { width: DTWidth, height: DTHeight }, scene, false ); //var mat = new BABYLON.StandardMaterial("mat", scene); //mat.disableLighting = true; var mat3 = new BABYLON.StandardMaterial("mat3", scene); //mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1); mat3.disableLighting = true; //mat2.ambientTexture = dynamicTexture2; mat3.emissiveTexture = dynamicTexture3; mat3.reflectivityColor = new BABYLON.Color3(0, 0, 0); dynamicTexture3.uAng = (166.39 * Math.PI) / 180; //Create plane and set dynamic texture as material //var plane = BABYLON.MeshBuilder.CreatePlane("plane", {width:planeWidth, height:planeHeight}, scene); var vxd3 = scene.getMeshByName("平面_2_2"); //blue vxd3.material = mat3; //------------------------------------------------------------------------------------- dynamicTexture4 = new BABYLON.DynamicTexture( "dynamicTexture4", { width: DTWidth, height: DTHeight }, scene, false ); //var mat = new BABYLON.StandardMaterial("mat", scene); //mat.disableLighting = true; var mat4 = new BABYLON.StandardMaterial("mat4", scene); //mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1); mat4.disableLighting = true; //mat2.ambientTexture = dynamicTexture2; mat4.emissiveTexture = dynamicTexture4; mat4.reflectivityColor = new BABYLON.Color3(0, 0, 0); dynamicTexture4.uAng = (166.39 * Math.PI) / 180; //Create plane and set dynamic texture as material //var plane = BABYLON.MeshBuilder.CreatePlane("plane", {width:planeWidth, height:planeHeight}, scene); var vxd4 = scene.getMeshByName("平面_3_2"); vxd4.material = mat4; scene.getMeshByName("tapblue").setEnabled(false); scene.getMeshByName("tapred").setEnabled(false); var light = new BABYLON.HemisphericLight( "HemiLight", new BABYLON.Vector3(0, 1, 0), scene ); light.intensity = 2; light.diffuse = new BABYLON.Color3(0.92, 0.92, 0.92); scene.getMaterialByName("cover_label.001").metallic = 0.36; scene.getMaterialByName("cover_label.001").albedoColor = new BABYLON.Color3( 1, 1, 1 ); scene.getMaterialByName("Desk.001").metallic = 0.8; scene.getMaterialByName("Desk.001").roughness = 0.72; scene.getMaterialByName("Desk.005").metallic = 0.8; scene.getMaterialByName("Desk.005").roughness = 0.72; scene.getMaterialByName("Desk.006").metallic = 0.8; scene.getMaterialByName("Desk.006").roughness = 0.72; var plane = BABYLON.MeshBuilder.CreatePlane( "plane", { width: 10, height: 10 }, scene ); plane.position = new BABYLON.Vector3(0.11, 1.93, -0.28); plane.rotation = new BABYLON.Vector3((90 * Math.PI) / 180, 0, 0); plane.scaling = new BABYLON.Vector3(1.2, 0.8, 1); // 墙体添加透明度 scene.getMaterialByName("cover_label.001").alpha = 0.7; scene.getMaterialByName("cover_label.001").transparencyMode=2; //ALPHABLEND // 给vue页面传值,加载完成之后 parent.getIframeLoading("false") }; // createScene function that creates and return the scene var createScene = function() { engine.displayLoadingUI(); // create a basic BJS Scene object var scene = new BABYLON.Scene(engine); // scene.debugLayer.show(); var camera = new BABYLON.ArcRotateCamera( "Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene ); camera.setTarget(new BABYLON.Vector3(0, 3.5, 0)); camera.attachControl(canvas, true); camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小 camera.upperRadiusLimit = 40; camera.radius = 14.888; camera.alpha = (Math.PI * -223.57) / 180; camera.beta = (Math.PI * 66) / 180; camera.inertia = 0.1; // 缩放的快慢 camera.useAutoRotationBehavior = true; // 自动旋转 camera.panningDistanceLimit = 2; //平移半径 camera.panningInertia = 0; camera.autoTransitionRange = 1; camera.pinchToPanMaxDistance = 0.1; camera.pinchDeltaPercentage = 0.001; camera.useAutoRotationBehavior = false; scene.activeCamera = camera; // 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果 scene.clearColor = new BABYLON.Color4(0, 0, 0, 0); scene.activeCamera.useInputToRestoreState = true; var camera1_status = scene.activeCamera.storeState(); var assetsManager = new BABYLON.AssetsManager(scene); var meshTask = assetsManager.addMeshTask( "skull task", "", "asset/", "c3.glb" ); meshTask.onSuccess = function(task) { task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.4, 0.4, -0.4); task.loadedMeshes[0].position = new BABYLON.Vector3(0.0, 2, 0); }; meshTask.onError = function(task, message, exception) { console.log(message, exception); }; var meshTask_tapblue = assetsManager.addMeshTask( "skull task", "", "asset/", "tapBlue.glb" ); meshTask_tapblue.onSuccess = function(task) { task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.4, 0.4, -0.4); task.loadedMeshes[0].position = new BABYLON.Vector3(0, 0, 0); //-2.5,3.77,1.45 // x = x-0.6;; y = y+0.3 z=z+0.5 task.loadedMeshes[0].rotation = new BABYLON.Vector3(0, 0, 0); task.loadedMeshes[0].name = "tapblue"; var vx = scene.getTransformNodeByName("蓝"); vx.position = new BABYLON.Vector3(0, -1.2, 0); vx.rotation = new BABYLON.Vector3(Math.PI / 2, 0, 0); vx.scaling = new BABYLON.Vector3(0.015, 0.015, 0.015); }; meshTask_tapblue.onError = function(task, message, exception) { console.log(message, exception); }; var meshTask_tapred = assetsManager.addMeshTask( "skull task", "", "asset/", "tapRed.glb" ); meshTask_tapred.onSuccess = function(task) { task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.4, 0.4, -0.4); task.loadedMeshes[0].position = new BABYLON.Vector3(-1.929, 4.029, 0.968); //-2.5,3.77,1.45 // x = x-0.6;; y = y+0.3 z=z+0.5 task.loadedMeshes[0].rotation = new BABYLON.Vector3(0, 0, 0); task.loadedMeshes[0].name = "tapred"; var vx = scene.getTransformNodeByName("红"); vx.position = new BABYLON.Vector3(0, -1.2, 0); vx.rotation = new BABYLON.Vector3(Math.PI / 2, 0, 0); vx.scaling = new BABYLON.Vector3(0.015, 0.015, 0.015); }; meshTask_tapred.onError = function(task, message, exception) { console.log(message, exception); }; var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData( "textures/environmentSpecular.env", scene ); //var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.env", scene); scene.environmentTexture = hdrTexture; // renderCanvas.style.backgroundImage = 'url("./textures/' + '4' + '.jpg")'; assetsManager.load(); drag = new BABYLON.PointerDragBehavior({ dragPlaneNormal: new BABYLON.Vector3(0, 0, 1) }); //drag.useObjectOrienationForDragging = false; drag.validateDrag = targetPosition => { console.log(targetPosition); if (targetPosition.x > 10.5 || targetPosition.x < -10.5) { return false; } if (targetPosition.z > 10.5 || targetPosition.z < -10.5) { return false; } if (oldtransformNodex != null) { return true; } }; drag.onDragEndObservable.add(event => { console.log("dragEnd"); //console.log(event); //console.log(line03_position) }); //GUI h1 = new BABYLON.HighlightLayer("hl1", scene); h2 = new BABYLON.HighlightLayer("hl2", scene); h3 = new BABYLON.HighlightLayer("hl3", scene); var step = 0.1; var currentx = 1; var step2 = 0.1; var currentx2 = 0.1; h1.blurHorizontalSize = 0.1; var showx = 0; var showx2 = 2; scene.registerAfterRender(() => { h1.blurHorizontalSize = h1.blurVerticalSize + currentx; h2.blurHorizontalSize = h2.blurVerticalSize + currentx2; h3.blurHorizontalSize = h3.blurVerticalSize + currentx2; var a = scene.getMaterialByName("carpaint_baseRed"); if (a != null) { if (a.albedoColor == b) { b = new BABYLON.Color3(0, 1, 0); a.albedoColor = b; } } var nodealert = scene.getTransformNodeByName("yangan06"); if (nodealert != null) { var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) { h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error) } } } var v2 = scene.getMeshByName("tapblue"); if (v2 != null) { v2.lookAt(camera.globalPosition, 0, 0, Math.PI); } var v3 = scene.getMeshByName("tapred"); if (v3 != null) { v3.lookAt(camera.globalPosition, 0, 0, Math.PI); } if (currentx > 0.5) { step *= -1; } if (currentx < 0) { step *= -1; } currentx += step; if (currentx2 > 5) { step2 *= -1; } if (currentx2 < 0) { step2 *= -1; } currentx2 += step2; if (dynamicTexture != null && PointerOverYangan != null) { var textx = scene.getTransformNodeByName(PointerOverYangan).wendu; var font_size = 36; var font = "bold " + font_size + "px Arial"; dynamicTexture.drawText( textx + "°C", null, null, font, "#FFFFFF", "#000000", true ); showx++; show = 50; } if (dynamicTexture2 != null && PointerOverYangan != null) { var textx = scene.getTransformNodeByName(PointerOverYangan).sidu; var font_size = 36; var font = "bold " + font_size + "px Arial"; dynamicTexture2.drawText( textx + "%", null, null, font, "#FFFFFF", "#000000", true ); } if (dynamicTexture3 != null && PointerOverYangan != null) { var textx = scene.getTransformNodeByName(PointerOverYangan).wendu; var font_size = 36; var font = "bold " + font_size + "px Arial"; dynamicTexture3.drawText( textx + "°C", null, null, font, "#FFFFFF", "#000000", true ); } if (dynamicTexture4 != null && PointerOverYangan != null) { var textx = scene.getTransformNodeByName(PointerOverYangan).sidu; var font_size = 36; var font = "bold " + font_size + "px Arial"; dynamicTexture4.drawText( textx + "%", null, null, font, "#FFFFFF", "#000000", true ); } }); return scene; }; var canvas = document.getElementById("renderCanvas"); // load the 3D engine var engine = new BABYLON.Engine(canvas, true, { stencil: true }); // call the createScene function var scene = createScene(); scene.autoClear = true; scene.imageProcessingConfiguration.exposure = 1; scene.imageProcessingConfiguration.contrast = 1; scene.environmentIntensity = 0.4; engine.runRenderLoop(function() { scene.render(); }); window.addEventListener("resize", function() { engine.resize(); }); function HashMap() { //定义长度 var length = 0; //创建一个对象 var obj = new Object(); //判断Map是否为空 this.isEmpty = function() { return length == 0; }; //判断对象中是否包含给定Key this.containsKey = function(key) { return key in obj; }; //判断对象中是否包含给定的Value this.containsValue = function(value) { for (var key in obj) { if (obj[key] == value) { return true; } } return false; }; //向map中添加数据 this.put = function(key, value) { if (!this.containsKey(key)) { length++; } obj[key] = value; }; //根据给定的key获取Value this.get = function(key) { return this.containsKey(key) ? obj[key] : null; }; //根据给定的Key删除一个值 this.remove = function(key) { if (this.containsKey(key) && delete obj[key]) { length--; } }; //获得Map中所有的value this.values = function() { var _values = new Array(); for (var key in obj) { _values.push(obj[key]); } return _values; }; //获得Map中的所有key this.keySet = function() { var _keys = new Array(); for (var key in obj) { _keys.push(key); } return _keys; }; //获得Map的长度 this.size = function() { return length; }; //清空Map this.clear = function() { length = 0; obj = new Object(); }; } var yangans = new HashMap(); yangans.put("YLS_MO_OAO_001", "yangan06"); yangans.put("YLS_MO_CAM_001", "camera07"); yangans.put("YLS_MO_CAM_002", "camera08"); //功能转入报警 function Myalert(MathineID, baojing) { scene.getMeshByName("tapblue").setEnabled(false); scene.getMeshByName("tapred").setEnabled(false); var theName = yangans.get(MathineID); alert(theName); if (theName == "yangan06") { scene.getTransformNodeByName("yangan06").baojing = baojing; } if (theName == "camera07") { scene.getTransformNodeByName("camera07").baojing = baojing; } if (theName == "camera08") { scene.getTransformNodeByName("camera08").baojing = baojing; } } //报警 true:表示报警, false :表示不报警 // Myalert("YLS_MO_OAO_001",true) //设置温湿度 function setAlertValue(MathineID, wendu, sidu) { var theName = yangans.get(MathineID); if (theName == "yangan06") { scene.getTransformNodeByName("yangan06").wendu = wendu; scene.getTransformNodeByName("yangan06").sidu = sidu; } } //设置温湿度: setAlertValue("DAK_MO_OAO_001",4,5) // setAlertValue("YLS_MO_OAO_001", 4, 5); // 设置是否显示 function setYangGanCanshow(MathineID, canshow){ var theName = yangans.get(MathineID); if(theName == "yangan06"){ scene.getTransformNodeByName(theName).canshow = canshow; } } // setYangGanCanshow("DAK_MO_OAO_001",false) // function cameraClick(TheCamera) { // alert(TheCamera.nameID); // } function cameraClick(TheCamera) { window.parent.postMessage( { data: TheCamera.nameID }, "*" ); } // 监测父页面传来得初始化得温度湿度值 window.addEventListener( "message", function(e) { deviceData = e.data.data; }, false );