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627 lines
18 KiB
627 lines
18 KiB
// 从这里开始
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var h1 = null
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var h2 = null
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var h3 = null
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var oldtransformNodex = null
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var oldMeshOther = null
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var drag = null
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var isRotating = true
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var clickParentRotate = false
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var targetAngles = {
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default: { // 初始视角
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alpha: 2.5809,
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beta: 0.9804,
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radius: 3
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},
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alarm: { // 报警视角(示例)
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alpha: 3.1213, // -π(180度)
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beta: 0.5855, // π/4(45度)
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radius: 3 // 更近的距离
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}
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}
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var camera
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BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function() {
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if (document.getElementById('customLoadingScreenDiv')) {
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document.getElementById('customLoadingScreenDiv').style.display = 'initial'
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return
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}
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this._loadingDiv = document.createElement('div')
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this._loadingDiv.id = 'customLoadingScreenDiv'
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thecss = 'lohingifpc'
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thecss2 = 'zcpc'
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this._loadingDiv.innerHTML = "<div class='oka'><div class='" + thecss + "'><image src='./logok.gif' class='jiazaiimg'/></div></div>"
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this._resizeLoadingUI()
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window.addEventListener('resize', this._resizeLoadingUI)
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document.body.appendChild(this._loadingDiv)
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}
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function prepareGroupButton2(transformNodex, color, qu) {
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var mesheses = null
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if (transformNodex.getClassName() === 'TransformNode') {
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mesheses = transformNodex.getChildMeshes(false)
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} else {
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mesheses = []
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mesheses.push(transformNodex)
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}
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for (var i = 0; i < mesheses.length; i++) {
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mesheses[i].actionManager = new BABYLON.ActionManager(scene)
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPointerOverTrigger,
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parameter: ''
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},
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function() {
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isRotating = false
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camera.useAutoRotationBehavior = isRotating
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}
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)
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)
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// 移出事件
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPointerOutTrigger,
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parameter: ''
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},
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function() {
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if (clickParentRotate) {
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isRotating = true
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camera.useAutoRotationBehavior = isRotating
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}
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}
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)
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)
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPickTrigger,
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parameter: ''
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},
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function() {
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clickbegin = true
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try {
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cameraClick(transformNodex)
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} catch (error) {
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}
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})
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)
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}
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}
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function prepareGroupButton3(transformNodex, color, qu) {
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var mesheses = null
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if (transformNodex.getClassName() === 'TransformNode') {
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mesheses = transformNodex.getChildMeshes(false)
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} else {
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mesheses = []
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mesheses.push(transformNodex)
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}
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for (var i = 0; i < mesheses.length; i++) {
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mesheses[i].actionManager = new BABYLON.ActionManager(scene)
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPointerOverTrigger,
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parameter: ''
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},
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function() {
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isRotating = false
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camera.useAutoRotationBehavior = isRotating
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}
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)
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)
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// 移出事件
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPointerOutTrigger,
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parameter: ''
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},
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function() {
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if (clickParentRotate) {
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isRotating = true
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camera.useAutoRotationBehavior = isRotating
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}
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}
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)
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)
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPickTrigger,
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parameter: ''
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},
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function() {
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clickbegin = true
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try {
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archCabinetsClick(transformNodex)
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} catch (error) {
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}
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})
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)
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}
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}
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BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
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show = 50
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document.getElementById('customLoadingScreenDiv').style.display = 'none'
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document.getElementById('customLoadingScreenDiv_first').style.display = 'none'
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document.title = '档案室'
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var prepareGroupButton2ByMesh = function(transformNodex, color, qu) {
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var mesheses = null
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if (transformNodex.getClassName() === 'Mesh') {
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mesheses = []
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mesheses.push(transformNodex)
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}
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for (var i = 0; i < mesheses.length; i++) {
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mesheses[i].actionManager = new BABYLON.ActionManager(scene)
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPointerOverTrigger,
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parameter: ''
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},
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function() {
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if (oldMeshOther != null) {
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oldMeshOther.removeBehavior(drag)
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var mesheses2 = null
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if (oldMeshOther.getClassName() === 'Mesh') {
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mesheses2 = []
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mesheses2.push(oldMeshOther)
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}
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for (var i = 0; i < mesheses2.length; i++) {
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try {
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h2.removeMesh(mesheses2[i])
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} catch (error) {
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}
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}
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}
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oldMeshOther = transformNodex
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var mesheses3 = null
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if (transformNodex.getClassName() === 'Mesh') {
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mesheses3 = []
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mesheses3.push(transformNodex)
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}
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for (let i = 0; i < mesheses3.length; i++) {
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try {
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h2.addMesh(mesheses3[i], color)
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} catch (error) {
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}
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}
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isRotating = false
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camera.useAutoRotationBehavior = isRotating
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}
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)
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)
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// 移出事件
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPointerOutTrigger,
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parameter: ''
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},
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function() {
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var mesheses4 = null
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if (transformNodex.getClassName() === 'Mesh') {
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mesheses4 = []
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mesheses4.push(transformNodex)
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}
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for (var i = 0; i < mesheses4.length; i++) {
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try {
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h2.removeMesh(mesheses4[i])
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} catch (error) {
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}
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}
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if (clickParentRotate) {
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isRotating = true
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camera.useAutoRotationBehavior = isRotating
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}
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}
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)
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)
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mesheses[i].actionManager.registerAction(
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new BABYLON.ExecuteCodeAction({
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trigger: BABYLON.ActionManager.OnPickTrigger,
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parameter: ''
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},
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function() {
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try {
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cameraClick(transformNodex)
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} catch (error) {
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}
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}
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)
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)
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}
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}
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// 绑功能点
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var smokeAlarms = [] // 烟感
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scene.transformNodes.forEach(function(node) {
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if (node.name.startsWith('smokealarm')) {
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smokeAlarms.push(node)
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}
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})
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var length = smokeAlarms.length
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console.log('以 smokealarm 开头的对象数量:', length)
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smokeAlarms.forEach(function(jk01, index) {
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console.log('smokeAlarms', jk01)
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var parts = jk01.name.split('smokealarm')
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if (parts.length > 1) {
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const paddedIndex = String(index + 1).padStart(3, '0')
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jk01.nameID = `S${paddedIndex}`
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} else {
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jk01.nameID = 'S000'
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}
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jk01.baojing = false
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prepareGroupButton2(jk01)
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})
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// 存储所有 camera 相关的 Mesh 监控
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const cameraMeshes = []
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scene.transformNodes.forEach(function(node) {
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if (node.name.startsWith('有害生物去除器')) {
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cameraMeshes.push(node)
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}
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})
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const cameraCount = cameraMeshes.length
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console.log('以 camera 开头的 Mesh 数量:', cameraCount)
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const colorBlue = new BABYLON.Color3(0, 0, 1)
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cameraMeshes.forEach((cam, index) => {
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const paddedIndex = String(index + 1).padStart(3, '0')
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// DAK_MO_CAM_001
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// cam.nameID = `DAK_MO_CAM_${paddedIndex}`
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cam.nameID = `cam_${paddedIndex}`
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prepareGroupButton2(cam)
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})
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// 档案柜
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const archivesCabinets = [];
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scene.transformNodes.forEach(function(node) {
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if (node.name.startsWith('档案柜')) {
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archivesCabinets.push(node);
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}
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});
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const archivesCabinetsCount = archivesCabinets.length;
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console.log('以 档案柜 数量:', archivesCabinetsCount);
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if (archivesCabinets.length > 0) { // 增加安全判断,避免数组为空时报错
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const children = archivesCabinets[0]._children;
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const filteredChildren = children.filter(cam => cam.name !== "克隆_1");
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for (let i = filteredChildren.length - 1; i >= 0; i--) {
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const cam = filteredChildren[i];
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const paddedIndex = String(filteredChildren.length - i);
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cam.nameID = `cabinet-${paddedIndex}`;
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prepareGroupButton3(cam);
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}
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}
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var light = new BABYLON.HemisphericLight('HemiLight', new BABYLON.Vector3(0, 1, 0), scene)
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light.intensity = 2
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light.diffuse = new BABYLON.Color3(0.92, 0.92, 0.92)
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// 给vue页面传值,加载完成之后
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parent.getIframeLoading('false')
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}
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BABYLON.DracoCompression.Configuration.decoder.wasmUrl = './js/draco_wasm_wrapper_gltf.js'
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BABYLON.DracoCompression.Configuration.decoder.wasmBinaryUrl = './js/draco_decoder_gltf.wasm'
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BABYLON.DracoCompression.Configuration.decoder.fallbackUrl = './js/draco_decoder_gltf.js'
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// createScene function that creates and return the scene
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var createScene = function() {
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engine.displayLoadingUI()
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var scene = new BABYLON.Scene(engine)
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camera = new BABYLON.ArcRotateCamera(
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'Camera', 4.02, 0.98, 2.6,
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new BABYLON.Vector3(1.2, 0.08, 0.03),
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scene
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)
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camera.setTarget(new BABYLON.Vector3(0, 0, 0)) // 瞄准原点
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camera.attachControl(canvas, true)
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// ========== 关键修改:解决裁剪问题 ==========
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camera.lowerRadiusLimit = 0.1 // 减小最小距离限制,允许相机更靠近物体
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camera.upperRadiusLimit = 500 // 增大最大距离限制
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camera.inertia = 0.1
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// 设置裁剪平面(核心解决裁剪问题)
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camera.minZ = 0.01 // 近裁剪平面:设置为较小值,避免近距离裁剪
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camera.maxZ = 1000 // 远裁剪平面:设置为较大值,避免远距离裁剪
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// 优化相机视场角(可选,根据需求调整)
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camera.fov = 0.8 // 增大视场角,看到更多内容(默认约0.87弧度=50度)
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camera.useAutoRotationBehavior = isRotating // 自动旋转
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// 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果
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scene.clearColor = new BABYLON.Color4(0, 0, 0, 0)
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scene.activeCamera = camera
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scene.activeCamera.useInputToRestoreState = true
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var assetsManager = new BABYLON.AssetsManager(scene)
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// 加载GLB模型并处理材质
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BABYLON.SceneLoader.LoadAssetContainerAsync('asset/', 'F5.glb', scene).then((container) => {
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// 遍历所有材质
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container.materials.forEach(material => {
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// 可以保留材质处理逻辑
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})
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// 将加载的资产添加到场景中
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container.addAllToScene()
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// setTimeout(() => {
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// moveCameraTo('alarm')
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// }, 3000)
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}).catch((error) => {
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console.error('加载模型时出错:', error)
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})
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var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData('textures/environmentSpecular.env', scene)
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scene.environmentTexture = hdrTexture
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var spriteManagerPlayer = new BABYLON.SpriteManager('playerManager', './img/bl9.png', 10, {
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width: 100,
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height: 100
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}, scene)
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spriteManagerPlayer.isPickable = true
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scene.onPointerDown = function(evt) {
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var pickResult = scene.pickSprite(this.pointerX, this.pointerY)
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var pick = scene.pick(scene.pointerX, scene.pointerY)
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console.log('pick', pick.pickedPoint)
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if (pickResult.pickedSprite != null) {
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if (pickResult.hit) {
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alert(pickResult.pickedSprite.name)
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}
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}
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}
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assetsManager.load()
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drag = new BABYLON.PointerDragBehavior({
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dragPlaneNormal: new BABYLON.Vector3(0, 0, 1)
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})
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drag.validateDrag = (targetPosition) => {
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if (targetPosition.x > 10.5 || targetPosition.x < -10.5) {
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return false
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}
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if (targetPosition.z > 10.5 || targetPosition.z < -10.5) {
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return false
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}
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if (oldtransformNodex != null) {
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return true
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}
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}
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drag.onDragEndObservable.add((event) => {
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// console.log("dragEnd");
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})
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// GUI
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h1 = new BABYLON.HighlightLayer('hl1', scene)
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h2 = new BABYLON.HighlightLayer('hl2', scene)
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h3 = new BABYLON.HighlightLayer('hl3', scene) // 修复重复的ID问题
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var step = 0.1
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var currentx = 1
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h1.blurHorizontalSize = 0.1
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scene.registerAfterRender(() => {
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h1.blurHorizontalSize = h1.blurVerticalSize + currentx
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var nodealert = scene.getTransformNodeByName('yan')
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if (nodealert != null) {
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var mesheses3 = null
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if (nodealert.getClassName() === 'TransformNode') {
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mesheses3 = nodealert.getChildMeshes(false)
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} else {
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mesheses3 = []
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mesheses3.push(nodealert)
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}
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for (var i = 0; i < mesheses3.length; i++) {
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try {
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if (nodealert.baojing === true) {
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h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0))
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} else {
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h3.removeMesh(mesheses3[i])
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}
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} catch (error) {
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}
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}
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}
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})
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if (currentx > 0.5) {
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step *= -1
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}
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if (currentx < 0) {
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step *= -1
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}
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currentx += step
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return scene
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}
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var canvas = document.getElementById('renderCanvas')
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// load the 3D engine
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var engine = new BABYLON.Engine(canvas, true, {
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stencil: true
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})
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|
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// call the createScene function
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var scene = createScene()
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scene.autoClear = true
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scene.imageProcessingConfiguration.exposure = 1
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scene.imageProcessingConfiguration.contrast = 1
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scene.environmentIntensity = 0.4
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engine.runRenderLoop(function() {
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scene.render()
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})
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|
|
window.addEventListener('resize', function() {
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engine.resize()
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})
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|
|
// 报警 true:表示报警, false :表示不报警
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|
function cameraClick(TheCamera) {
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window.parent.postMessage(
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|
{
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type: 'cameraClick',
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data: TheCamera.nameID
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},
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'*'
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)
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}
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// 报警 true:表示报警, false :表示不报警
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function archCabinetsClick(TheCamera) {
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window.parent.postMessage(
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|
{
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type: 'archCabinetsClick',
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data: TheCamera.nameID
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},
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'*'
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)
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}
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|
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function handleAlarm(deviceId, isAlarm) {
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var cl = new BABYLON.Color3(0, 0, 1)
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var c2 = new BABYLON.Color3(1, 0, 0)
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|
const targetDevice = scene.transformNodes.find(node => node.nameID === deviceId)
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|
if (targetDevice) {
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targetDevice.baojing = isAlarm
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var mesheses = null
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if (targetDevice.getClassName() === 'TransformNode') {
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mesheses = targetDevice.getChildMeshes(false)
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|
} else {
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|
mesheses = []
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mesheses.push(targetDevice)
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|
}
|
|
if (isAlarm) {
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|
console.log('111')
|
|
for (var i = 0; i < mesheses.length; i++) {
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|
h2.addMesh(mesheses[i], c2)
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|
}
|
|
} else {
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|
console.log('222')
|
|
for (var j = 0; j < mesheses.length; j++) {
|
|
h2.removeMesh(mesheses[j])
|
|
h2.addMesh(mesheses[j], cl)
|
|
}
|
|
}
|
|
} else {
|
|
console.log(`未找到设备 ID 为 ${deviceId} 的设备`)
|
|
}
|
|
}
|
|
|
|
window.addEventListener(
|
|
'message',
|
|
function(e) {
|
|
if (e.data.type === 'deviceState') {
|
|
console.log('ddd', e.data.data)
|
|
const deviceData = e.data.data
|
|
if (Array.isArray(deviceData)) {
|
|
deviceData.forEach((device) => {
|
|
handleAlarm(device.deviceId, device.isAlarm)
|
|
})
|
|
} else {
|
|
handleAlarm(deviceData.deviceId, deviceData.isAlarm)
|
|
}
|
|
} else if (e.data.type === 'isGetRotate') {
|
|
const isGetRotate = e.data.value
|
|
console.log('isGetRotate:', isGetRotate)
|
|
toggleAutoRotation(isGetRotate)
|
|
}
|
|
},
|
|
false
|
|
)
|
|
|
|
function toggleAutoRotation(isAutoRotating) {
|
|
var camera = scene.activeCamera
|
|
clickParentRotate = !isAutoRotating
|
|
if (!isAutoRotating) {
|
|
// 启用自动旋转
|
|
camera.useAutoRotationBehavior = true
|
|
} else {
|
|
// 禁用自动旋转
|
|
camera.useAutoRotationBehavior = false
|
|
camera.angularSpeed = 0 // 停止旋转
|
|
}
|
|
}
|
|
|
|
// 相机运动到指定视角(带动画)
|
|
function moveCameraTo(targetPreset) {
|
|
// 获取目标参数
|
|
var target = targetAngles[targetPreset]
|
|
if (!target) return console.error('无效的视角预设')
|
|
var camera = scene.activeCamera
|
|
|
|
// 禁用用户交互(可选)
|
|
camera.panningInertia = 0 // 禁止平移
|
|
|
|
// 创建并设置动画
|
|
var animationAlpha = new BABYLON.Animation(
|
|
'cameraAlphaAnimation',
|
|
'alpha',
|
|
60, // 帧率
|
|
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
|
|
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
|
|
)
|
|
|
|
var animationBeta = new BABYLON.Animation(
|
|
'cameraBetaAnimation',
|
|
'beta',
|
|
60, // 帧率
|
|
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
|
|
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
|
|
)
|
|
|
|
var animationRadius = new BABYLON.Animation(
|
|
'cameraRadiusAnimation',
|
|
'radius',
|
|
60, // 帧率
|
|
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
|
|
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
|
|
)
|
|
|
|
// 定义关键帧
|
|
var keysAlpha = [
|
|
{ frame: 0, value: camera.alpha },
|
|
{ frame: 120, value: target.alpha }
|
|
]
|
|
var keysBeta = [
|
|
{ frame: 0, value: camera.beta },
|
|
{ frame: 120, value: target.beta }
|
|
]
|
|
var keysRadius = [
|
|
{ frame: 0, value: camera.radius },
|
|
{ frame: 120, value: target.radius }
|
|
]
|
|
|
|
animationAlpha.setKeys(keysAlpha)
|
|
animationBeta.setKeys(keysBeta)
|
|
animationRadius.setKeys(keysRadius)
|
|
|
|
// 设置缓动函数
|
|
var easingFunction = new BABYLON.CubicEase()
|
|
easingFunction.setEasingMode(BABYLON.EasingFunction.EASINGMODE_EASEINOUT)
|
|
animationAlpha.setEasingFunction(easingFunction)
|
|
animationBeta.setEasingFunction(easingFunction)
|
|
animationRadius.setEasingFunction(easingFunction)
|
|
|
|
// 开始动画
|
|
scene.beginDirectAnimation(camera, [animationAlpha, animationBeta, animationRadius], 0, 120, false, 1, function() {
|
|
// 动画完成后恢复用户交互
|
|
camera.panningInertia = 0.1
|
|
toggleAutoRotation(true)
|
|
window.parent.postMessage({ type: 'autoRotationStatus', value: true }, '*')
|
|
})
|
|
}
|