黄陂项目
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// 从这里开始
var h1 = null
var h2 = null
var h3 = null
var oldtransformNodex = null
var oldMeshOther = null
var drag = null
var isRotating = true
var clickParentRotate = false
var targetAngles = {
default: { // 初始视角
alpha: 2.5809,
beta: 0.9804,
radius: 3
},
alarm: { // 报警视角(示例)
alpha: 3.1213, // -π(180度)
beta: 0.5855, // π/4(45度)
radius: 3 // 更近的距离
}
}
var camera
BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function() {
if (document.getElementById('customLoadingScreenDiv')) {
document.getElementById('customLoadingScreenDiv').style.display = 'initial'
return
}
this._loadingDiv = document.createElement('div')
this._loadingDiv.id = 'customLoadingScreenDiv'
thecss = 'lohingifpc'
thecss2 = 'zcpc'
this._loadingDiv.innerHTML = "<div class='oka'><div class='" + thecss + "'><image src='./logok.gif' class='jiazaiimg'/></div></div>"
this._resizeLoadingUI()
window.addEventListener('resize', this._resizeLoadingUI)
document.body.appendChild(this._loadingDiv)
}
function prepareGroupButton2(transformNodex, color, qu) {
var mesheses = null
if (transformNodex.getClassName() === 'TransformNode') {
mesheses = transformNodex.getChildMeshes(false)
} else {
mesheses = []
mesheses.push(transformNodex)
}
for (var i = 0; i < mesheses.length; i++) {
mesheses[i].actionManager = new BABYLON.ActionManager(scene)
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOverTrigger,
parameter: ''
},
function() {
isRotating = false
camera.useAutoRotationBehavior = isRotating
}
)
)
// 移出事件
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOutTrigger,
parameter: ''
},
function() {
if (clickParentRotate) {
isRotating = true
camera.useAutoRotationBehavior = isRotating
}
}
)
)
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPickTrigger,
parameter: ''
},
function() {
clickbegin = true
try {
cameraClick(transformNodex)
} catch (error) {
}
})
)
}
}
function prepareGroupButton3(transformNodex, color, qu) {
var mesheses = null
if (transformNodex.getClassName() === 'TransformNode') {
mesheses = transformNodex.getChildMeshes(false)
} else {
mesheses = []
mesheses.push(transformNodex)
}
for (var i = 0; i < mesheses.length; i++) {
mesheses[i].actionManager = new BABYLON.ActionManager(scene)
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOverTrigger,
parameter: ''
},
function() {
isRotating = false
camera.useAutoRotationBehavior = isRotating
}
)
)
// 移出事件
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOutTrigger,
parameter: ''
},
function() {
if (clickParentRotate) {
isRotating = true
camera.useAutoRotationBehavior = isRotating
}
}
)
)
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPickTrigger,
parameter: ''
},
function() {
clickbegin = true
try {
archCabinetsClick(transformNodex)
} catch (error) {
}
})
)
}
}
BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
show = 50
document.getElementById('customLoadingScreenDiv').style.display = 'none'
document.getElementById('customLoadingScreenDiv_first').style.display = 'none'
document.title = '档案室'
var prepareGroupButton2ByMesh = function(transformNodex, color, qu) {
var mesheses = null
if (transformNodex.getClassName() === 'Mesh') {
mesheses = []
mesheses.push(transformNodex)
}
for (var i = 0; i < mesheses.length; i++) {
mesheses[i].actionManager = new BABYLON.ActionManager(scene)
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOverTrigger,
parameter: ''
},
function() {
if (oldMeshOther != null) {
oldMeshOther.removeBehavior(drag)
var mesheses2 = null
if (oldMeshOther.getClassName() === 'Mesh') {
mesheses2 = []
mesheses2.push(oldMeshOther)
}
for (var i = 0; i < mesheses2.length; i++) {
try {
h2.removeMesh(mesheses2[i])
} catch (error) {
}
}
}
oldMeshOther = transformNodex
var mesheses3 = null
if (transformNodex.getClassName() === 'Mesh') {
mesheses3 = []
mesheses3.push(transformNodex)
}
for (let i = 0; i < mesheses3.length; i++) {
try {
h2.addMesh(mesheses3[i], color)
} catch (error) {
}
}
isRotating = false
camera.useAutoRotationBehavior = isRotating
}
)
)
// 移出事件
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOutTrigger,
parameter: ''
},
function() {
var mesheses4 = null
if (transformNodex.getClassName() === 'Mesh') {
mesheses4 = []
mesheses4.push(transformNodex)
}
for (var i = 0; i < mesheses4.length; i++) {
try {
h2.removeMesh(mesheses4[i])
} catch (error) {
}
}
if (clickParentRotate) {
isRotating = true
camera.useAutoRotationBehavior = isRotating
}
}
)
)
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPickTrigger,
parameter: ''
},
function() {
try {
cameraClick(transformNodex)
} catch (error) {
}
}
)
)
}
}
// 绑功能点
var smokeAlarms = [] // 烟感
scene.transformNodes.forEach(function(node) {
if (node.name.startsWith('smokealarm')) {
smokeAlarms.push(node)
}
})
var length = smokeAlarms.length
console.log('以 smokealarm 开头的对象数量:', length)
smokeAlarms.forEach(function(jk01, index) {
console.log('smokeAlarms', jk01)
var parts = jk01.name.split('smokealarm')
if (parts.length > 1) {
const paddedIndex = String(index + 1).padStart(3, '0')
jk01.nameID = `S${paddedIndex}`
} else {
jk01.nameID = 'S000'
}
jk01.baojing = false
prepareGroupButton2(jk01)
})
// 存储所有 camera 相关的 Mesh 监控
const cameraMeshes = []
scene.transformNodes.forEach(function(node) {
if (node.name.startsWith('有害生物去除器')) {
cameraMeshes.push(node)
}
})
const cameraCount = cameraMeshes.length
console.log('以 camera 开头的 Mesh 数量:', cameraCount)
const colorBlue = new BABYLON.Color3(0, 0, 1)
cameraMeshes.forEach((cam, index) => {
const paddedIndex = String(index + 1).padStart(3, '0')
// DAK_MO_CAM_001
// cam.nameID = `DAK_MO_CAM_${paddedIndex}`
cam.nameID = `cam_${paddedIndex}`
prepareGroupButton2(cam)
})
// 档案柜
const archivesCabinets = [];
scene.transformNodes.forEach(function(node) {
if (node.name.startsWith('档案柜')) {
archivesCabinets.push(node);
}
});
const archivesCabinetsCount = archivesCabinets.length;
console.log('以 档案柜 数量:', archivesCabinetsCount);
if (archivesCabinets.length > 0) { // 增加安全判断,避免数组为空时报错
const children = archivesCabinets[0]._children;
const filteredChildren = children.filter(cam => cam.name !== "克隆_1");
for (let i = filteredChildren.length - 1; i >= 0; i--) {
const cam = filteredChildren[i];
const paddedIndex = String(filteredChildren.length - i);
cam.nameID = `cabinet-${paddedIndex}`;
prepareGroupButton3(cam);
}
}
var light = new BABYLON.HemisphericLight('HemiLight', new BABYLON.Vector3(0, 1, 0), scene)
light.intensity = 2
light.diffuse = new BABYLON.Color3(0.92, 0.92, 0.92)
// 给vue页面传值,加载完成之后
parent.getIframeLoading('false')
}
BABYLON.DracoCompression.Configuration.decoder.wasmUrl = './js/draco_wasm_wrapper_gltf.js'
BABYLON.DracoCompression.Configuration.decoder.wasmBinaryUrl = './js/draco_decoder_gltf.wasm'
BABYLON.DracoCompression.Configuration.decoder.fallbackUrl = './js/draco_decoder_gltf.js'
// createScene function that creates and return the scene
var createScene = function() {
engine.displayLoadingUI()
var scene = new BABYLON.Scene(engine)
camera = new BABYLON.ArcRotateCamera(
'Camera', 4.02, 0.98, 2.6,
new BABYLON.Vector3(1.2, 0.08, 0.03),
scene
)
camera.setTarget(new BABYLON.Vector3(0, 0, 0)) // 瞄准原点
camera.attachControl(canvas, true)
// ========== 关键修改:解决裁剪问题 ==========
camera.lowerRadiusLimit = 0.1 // 减小最小距离限制,允许相机更靠近物体
camera.upperRadiusLimit = 500 // 增大最大距离限制
camera.inertia = 0.1
// 设置裁剪平面(核心解决裁剪问题)
camera.minZ = 0.01 // 近裁剪平面:设置为较小值,避免近距离裁剪
camera.maxZ = 1000 // 远裁剪平面:设置为较大值,避免远距离裁剪
// 优化相机视场角(可选,根据需求调整)
camera.fov = 0.8 // 增大视场角,看到更多内容(默认约0.87弧度=50度)
camera.useAutoRotationBehavior = isRotating // 自动旋转
// 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0)
scene.activeCamera = camera
scene.activeCamera.useInputToRestoreState = true
var assetsManager = new BABYLON.AssetsManager(scene)
// 加载GLB模型并处理材质
BABYLON.SceneLoader.LoadAssetContainerAsync('asset/', 'F5.glb', scene).then((container) => {
// 遍历所有材质
container.materials.forEach(material => {
// 可以保留材质处理逻辑
})
// 将加载的资产添加到场景中
container.addAllToScene()
// setTimeout(() => {
// moveCameraTo('alarm')
// }, 3000)
}).catch((error) => {
console.error('加载模型时出错:', error)
})
var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData('textures/environmentSpecular.env', scene)
scene.environmentTexture = hdrTexture
var spriteManagerPlayer = new BABYLON.SpriteManager('playerManager', './img/bl9.png', 10, {
width: 100,
height: 100
}, scene)
spriteManagerPlayer.isPickable = true
scene.onPointerDown = function(evt) {
var pickResult = scene.pickSprite(this.pointerX, this.pointerY)
var pick = scene.pick(scene.pointerX, scene.pointerY)
console.log('pick', pick.pickedPoint)
if (pickResult.pickedSprite != null) {
if (pickResult.hit) {
alert(pickResult.pickedSprite.name)
}
}
}
assetsManager.load()
drag = new BABYLON.PointerDragBehavior({
dragPlaneNormal: new BABYLON.Vector3(0, 0, 1)
})
drag.validateDrag = (targetPosition) => {
if (targetPosition.x > 10.5 || targetPosition.x < -10.5) {
return false
}
if (targetPosition.z > 10.5 || targetPosition.z < -10.5) {
return false
}
if (oldtransformNodex != null) {
return true
}
}
drag.onDragEndObservable.add((event) => {
// console.log("dragEnd");
})
// GUI
h1 = new BABYLON.HighlightLayer('hl1', scene)
h2 = new BABYLON.HighlightLayer('hl2', scene)
h3 = new BABYLON.HighlightLayer('hl3', scene) // 修复重复的ID问题
var step = 0.1
var currentx = 1
h1.blurHorizontalSize = 0.1
scene.registerAfterRender(() => {
h1.blurHorizontalSize = h1.blurVerticalSize + currentx
var nodealert = scene.getTransformNodeByName('yan')
if (nodealert != null) {
var mesheses3 = null
if (nodealert.getClassName() === 'TransformNode') {
mesheses3 = nodealert.getChildMeshes(false)
} else {
mesheses3 = []
mesheses3.push(nodealert)
}
for (var i = 0; i < mesheses3.length; i++) {
try {
if (nodealert.baojing === true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0))
} else {
h3.removeMesh(mesheses3[i])
}
} catch (error) {
}
}
}
})
if (currentx > 0.5) {
step *= -1
}
if (currentx < 0) {
step *= -1
}
currentx += step
return scene
}
var canvas = document.getElementById('renderCanvas')
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {
stencil: true
})
// call the createScene function
var scene = createScene()
scene.autoClear = true
scene.imageProcessingConfiguration.exposure = 1
scene.imageProcessingConfiguration.contrast = 1
scene.environmentIntensity = 0.4
engine.runRenderLoop(function() {
scene.render()
})
window.addEventListener('resize', function() {
engine.resize()
})
// 报警 true:表示报警, false :表示不报警
function cameraClick(TheCamera) {
window.parent.postMessage(
{
type: 'cameraClick',
data: TheCamera.nameID
},
'*'
)
}
// 报警 true:表示报警, false :表示不报警
function archCabinetsClick(TheCamera) {
window.parent.postMessage(
{
type: 'archCabinetsClick',
data: TheCamera.nameID
},
'*'
)
}
function handleAlarm(deviceId, isAlarm) {
var cl = new BABYLON.Color3(0, 0, 1)
var c2 = new BABYLON.Color3(1, 0, 0)
const targetDevice = scene.transformNodes.find(node => node.nameID === deviceId)
if (targetDevice) {
targetDevice.baojing = isAlarm
var mesheses = null
if (targetDevice.getClassName() === 'TransformNode') {
mesheses = targetDevice.getChildMeshes(false)
} else {
mesheses = []
mesheses.push(targetDevice)
}
if (isAlarm) {
console.log('111')
for (var i = 0; i < mesheses.length; i++) {
h2.addMesh(mesheses[i], c2)
}
} else {
console.log('222')
for (var j = 0; j < mesheses.length; j++) {
h2.removeMesh(mesheses[j])
h2.addMesh(mesheses[j], cl)
}
}
} else {
console.log(`未找到设备 ID 为 ${deviceId} 的设备`)
}
}
window.addEventListener(
'message',
function(e) {
if (e.data.type === 'deviceState') {
console.log('ddd', e.data.data)
const deviceData = e.data.data
if (Array.isArray(deviceData)) {
deviceData.forEach((device) => {
handleAlarm(device.deviceId, device.isAlarm)
})
} else {
handleAlarm(deviceData.deviceId, deviceData.isAlarm)
}
} else if (e.data.type === 'isGetRotate') {
const isGetRotate = e.data.value
console.log('isGetRotate:', isGetRotate)
toggleAutoRotation(isGetRotate)
}
},
false
)
function toggleAutoRotation(isAutoRotating) {
var camera = scene.activeCamera
clickParentRotate = !isAutoRotating
if (!isAutoRotating) {
// 启用自动旋转
camera.useAutoRotationBehavior = true
} else {
// 禁用自动旋转
camera.useAutoRotationBehavior = false
camera.angularSpeed = 0 // 停止旋转
}
}
// 相机运动到指定视角(带动画)
function moveCameraTo(targetPreset) {
// 获取目标参数
var target = targetAngles[targetPreset]
if (!target) return console.error('无效的视角预设')
var camera = scene.activeCamera
// 禁用用户交互(可选)
camera.panningInertia = 0 // 禁止平移
// 创建并设置动画
var animationAlpha = new BABYLON.Animation(
'cameraAlphaAnimation',
'alpha',
60, // 帧率
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
)
var animationBeta = new BABYLON.Animation(
'cameraBetaAnimation',
'beta',
60, // 帧率
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
)
var animationRadius = new BABYLON.Animation(
'cameraRadiusAnimation',
'radius',
60, // 帧率
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
)
// 定义关键帧
var keysAlpha = [
{ frame: 0, value: camera.alpha },
{ frame: 120, value: target.alpha }
]
var keysBeta = [
{ frame: 0, value: camera.beta },
{ frame: 120, value: target.beta }
]
var keysRadius = [
{ frame: 0, value: camera.radius },
{ frame: 120, value: target.radius }
]
animationAlpha.setKeys(keysAlpha)
animationBeta.setKeys(keysBeta)
animationRadius.setKeys(keysRadius)
// 设置缓动函数
var easingFunction = new BABYLON.CubicEase()
easingFunction.setEasingMode(BABYLON.EasingFunction.EASINGMODE_EASEINOUT)
animationAlpha.setEasingFunction(easingFunction)
animationBeta.setEasingFunction(easingFunction)
animationRadius.setEasingFunction(easingFunction)
// 开始动画
scene.beginDirectAnimation(camera, [animationAlpha, animationBeta, animationRadius], 0, 120, false, 1, function() {
// 动画完成后恢复用户交互
camera.panningInertia = 0.1
toggleAutoRotation(true)
window.parent.postMessage({ type: 'autoRotationStatus', value: true }, '*')
})
}