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@ -282,27 +282,27 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() { |
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} |
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} |
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// 绑功能点
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// 绑功能点
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// var cl = new BABYLON.Color3(0, 0, 1)
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// // var c2 = new BABYLON.Color3(1, 0, 0)
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// var smokeAlarms = []
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// scene.transformNodes.forEach(function(node) {
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// if (node.name.startsWith('smokealarm')) {
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// smokeAlarms.push(node)
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// }
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// })
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// var length = smokeAlarms.length
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// console.log('以 smokealarm 开头的对象数量:', length)
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// smokeAlarms.forEach(function(jk01) {
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// var parts = jk01.name.split('.')
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// if (parts.length > 1) {
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// jk01.nameID = 'S' + parts[1]
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// } else {
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// jk01.nameID = 'S000'
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// }
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// jk01.baojing = false // 假设初始不报警,可根据实际情况修改
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// prepareGroupButton2(jk01, cl)
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// })
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var cl = new BABYLON.Color3(0, 0, 1) |
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// var c2 = new BABYLON.Color3(1, 0, 0)
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var smokeAlarms = [] |
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scene.transformNodes.forEach(function(node) { |
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if (node.name.startsWith('smokealarm')) { |
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smokeAlarms.push(node) |
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} |
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}) |
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var length = smokeAlarms.length |
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console.log('以 smokealarm 开头的对象数量:', length) |
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smokeAlarms.forEach(function(jk01) { |
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var parts = jk01.name.split('.') |
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if (parts.length > 1) { |
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jk01.nameID = 'S' + parts[1] |
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} else { |
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jk01.nameID = 'S000' |
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} |
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jk01.baojing = false // 假设初始不报警,可根据实际情况修改
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prepareGroupButton2(jk01, cl) |
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}) |
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// 存储所有 camera 相关的 Mesh
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// 存储所有 camera 相关的 Mesh
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const cameraMeshes = [] |
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const cameraMeshes = [] |
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