【前端】智能库房综合管理系统前端项目
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// 从这里开始
var h1 = null;
var oldtransformNodex = null;
var drag = null;
var notmoveGroup = null;
var movedGroup = null;
var movesingle = false;
BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function() {
if (document.getElementById("customLoadingScreenDiv")) {
document.getElementById("customLoadingScreenDiv").style.display = "initial";
return;
}
this._loadingDiv = document.createElement("div");
//this._loadingDiv.style.height = '1750px';
this._loadingDiv.id = "customLoadingScreenDiv";
thecss = "lohingifpc";
thecss2 = "zcpc";
this._loadingDiv.innerHTML =
"<div class='oka'><div class='" +
thecss +
"'><image src='./logok.gif' class='jiazaiimg'/></div><div class='" +
thecss2 +
"'>由 <image class='feitimg' src='./img/yxlogo.png'/> 阅行客 提供技术支持!</div></div>";
this._resizeLoadingUI();
window.addEventListener("resize", this._resizeLoadingUI);
document.body.appendChild(this._loadingDiv);
};
var movebyName = function(nodeName) {
var x = scene.getTransformNodeByName(nodeName);
moveTrans(x);
};
var moveTrans = function(move_transformNode) {
console.log("选中")
console.log(move_transformNode.name);
if (movesingle == false) {
movesingle = true;
var tempstr = move_transformNode.name.replace("档案柜", "");
var tempNum = parseInt(tempstr);
if (move_transformNode.movex == "false") {
for (var MoveNum = tempNum - 1; MoveNum >= 0; MoveNum--) {
var tempNode = notmoveGroup[MoveNum];
if (tempNode.movex == "false") {
// console.log(tempNode.name);
// console.log(tempNode.movex);
const frameRate = 10;
const xSlide = new BABYLON.Animation(
"xSlide",
"position.y",
frameRate,
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
);
const keyFrames = [];
keyFrames.push({
frame: 0,
value: tempNode.position.y
});
keyFrames.push({
frame: frameRate,
value: tempNode.position.y - 653
});
xSlide.setKeys(keyFrames);
tempNode.animations.push(xSlide);
scene.beginAnimation(tempNode, 0, frameRate, false);
tempNode.movex = "true";
}
}
} else {
for (var MoveNum = tempNum - 1; MoveNum <= 9; MoveNum++) {
var tempNode = notmoveGroup[MoveNum];
if (tempNode.movex == "true") {
// console.log(tempNode.name);
// console.log(tempNode.movex);
const frameRate = 10;
const xSlide = new BABYLON.Animation(
"xSlide",
"position.y",
frameRate,
BABYLON.Animation.ANIMATIONTYPE_FLOAT,
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT
);
const keyFrames = [];
keyFrames.push({
frame: 0,
value: tempNode.position.y
});
keyFrames.push({
frame: frameRate,
value: tempNode.position.y + 653
});
xSlide.setKeys(keyFrames);
tempNode.animations.push(xSlide);
scene.beginAnimation(tempNode, 0, frameRate, false);
tempNode.movex = "false";
}
}
}
setTimeout(function() {
movesingle = false;
}, 2000);
}
};
BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
document.getElementById("customLoadingScreenDiv").style.display = "none";
document.getElementById("customLoadingScreenDiv_first").style.display =
"none";
document.title = "密集架";
scene.getMaterialByName("材质.001").alpha = 0.4;
//地面
scene.getMeshByName("地面").material.bumpTexture = null;
scene.getMeshByName("地面").material.metallic = 0;
scene.getMeshByName("地面").material.roughness = 1;
//箱体去掉反光
scene.getMaterialByName("材质.004").metallic = 0;
scene.getMaterialByName("材质.004").roughness = 1;
notmoveGroup = [
scene.getTransformNodeByName("档案柜01"),
scene.getTransformNodeByName("档案柜02"),
scene.getTransformNodeByName("档案柜03"),
scene.getTransformNodeByName("档案柜04"),
scene.getTransformNodeByName("档案柜05"),
scene.getTransformNodeByName("档案柜06"),
scene.getTransformNodeByName("档案柜07"),
scene.getTransformNodeByName("档案柜08"),
scene.getTransformNodeByName("档案柜09"),
scene.getTransformNodeByName("档案柜10")
];
notmoveGroup.forEach(function(item, index, arr) {
if (item.name == "档案柜10") {
item.movex = "NotMove"; //设置movex
} else {
item.movex = "false"; //设置movex
}
});
h1 = new BABYLON.HighlightLayer("hl1", scene);
var prepareGroupButton = function(transformNodex, color) {
var mesheses = null;
if (transformNodex.getClassName() == "TransformNode") {
mesheses = transformNodex.getChildMeshes(false);
} else {
mesheses = [];
mesheses.push(transformNodex);
}
for (var i = 0; i < mesheses.length; i++) {
mesheses[i].actionManager = new BABYLON.ActionManager(scene);
var theScaling = mesheses[i].scaling;
if (true) {
try {
mesheses[i].actionManager.registerAction(
new BABYLON.InterpolateValueAction(
BABYLON.ActionManager.OnPointerOutTrigger,
mesheses[i],
"scaling",
new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z),
100
)
);
mesheses[i].actionManager.registerAction(
new BABYLON.InterpolateValueAction(
BABYLON.ActionManager.OnPointerOverTrigger,
mesheses[i],
"scaling",
new BABYLON.Vector3(
theScaling.x * 1.01,
theScaling.y * 1.01,
theScaling.z * 1.01
),
100
)
);
} catch (error) {
//alert(error)
}
}
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction(
{
trigger: BABYLON.ActionManager.OnPickTrigger,
parameter: ""
},
function() {
if (oldtransformNodex != null) {
if (transformNodex.name == oldtransformNodex.name) {
//移动:
moveTrans(transformNodex);
console.log('transformNodex')
console.log(transformNodex.movex)
console.log(transformNodex.name)
console.log("移动")
console.log(oldtransformNodex.name);
}
}
if (true) {
try {
if (oldtransformNodex != null) {
oldtransformNodex.removeBehavior(drag);
var mesheses2 = null;
if (oldtransformNodex.getClassName() == "TransformNode") {
mesheses2 = oldtransformNodex.getChildMeshes(false);
} else {
mesheses2 = [];
mesheses2.push(oldtransformNodex);
}
for (var i = 0; i < mesheses2.length; i++) {
try {
h1.removeMesh(mesheses2[i]);
} catch (error) {
// alert(error)
}
}
}
oldtransformNodex = transformNodex;
//transformNodex.addBehavior(drag);
var mesheses3 = null;
if (transformNodex.getClassName() == "TransformNode") {
mesheses3 = transformNodex.getChildMeshes(false);
} else {
mesheses3 = [];
mesheses3.push(transformNodex);
}
for (var i = 0; i < mesheses3.length; i++) {
try {
h1.addMesh(mesheses3[i], BABYLON.Color3.White());
} catch (error) {
// alert(error)
}
}
} catch (error) {
// alert(error)
}
}
}
)
);
}
};
var dag1 = scene.getTransformNodeByName("档案柜01");
var dag2 = scene.getTransformNodeByName("档案柜02");
var dag3 = scene.getTransformNodeByName("档案柜03");
var dag4 = scene.getTransformNodeByName("档案柜04");
var dag5 = scene.getTransformNodeByName("档案柜05");
var dag6 = scene.getTransformNodeByName("档案柜06");
var dag7 = scene.getTransformNodeByName("档案柜07");
var dag8 = scene.getTransformNodeByName("档案柜08");
var dag9 = scene.getTransformNodeByName("档案柜09");
var dag10 = scene.getTransformNodeByName("档案柜10");
prepareGroupButton(dag1, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag2, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag3, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag4, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag5, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag6, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag7, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag8, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag9, BABYLON.Color3(1, 0, 0));
prepareGroupButton(dag10, BABYLON.Color3(1, 0, 0));
};
// createScene function that creates and return the scene
var createScene = function() {
engine.displayLoadingUI();
// 创建一个场景并返回
var scene = new BABYLON.Scene(engine);
//scene.debugLayer.show();
// 创建一个弧形旋转摄像机
var camera = new BABYLON.ArcRotateCamera(
"Camera",
0,
0,
5,
new BABYLON.Vector3(0, -1, 0),
scene
);
camera.setTarget(new BABYLON.Vector3(2, 4, 1));
// 让摄像机控制画布.
camera.attachControl(canvas, true);
camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
camera.upperRadiusLimit = 14;
camera.radius = 16;
camera.alpha = (Math.PI * -211.4) / 180;
camera.beta = (Math.PI * 66) / 180;
camera.inertia = 0.1; // 缩放的快慢
camera.useAutoRotationBehavior = true; // 自动旋转
camera.panningDistanceLimit = 2; //平移半径
camera.panningInertia = 0;
camera.autoTransitionRange = 1;
camera.pinchToPanMaxDistance = 0.1;
camera.pinchDeltaPercentage = 0.001;
camera.useAutoRotationBehavior = false;
scene.activeCamera = camera;
scene.activeCamera.useInputToRestoreState = true;
var camera1_status = scene.activeCamera.storeState();
var assetsManager = new BABYLON.AssetsManager(scene);
var meshTask = assetsManager.addMeshTask(
"skull task",
"",
"asset/",
"mjj.glb"
);
meshTask.onSuccess = function(task) {
task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2);
task.loadedMeshes[0].position = new BABYLON.Vector3(0.0, 3.952, 2.129);
};
meshTask.onError = function(task, message, exception) {
console.log(message, exception);
};
var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData(
"textures/environmentSpecular.env",
scene
);
scene.environmentTexture = hdrTexture;
// 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
// renderCanvas.style.backgroundImage = 'url("./textures/' + "4" + '.jpg")';
// renderCanvas.style.backgroundColor = 'yellow';
assetsManager.load();
drag = new BABYLON.PointerDragBehavior({
dragPlaneNormal: new BABYLON.Vector3(0, 0, 1)
});
//drag.useObjectOrienationForDragging = false;
drag.validateDrag = targetPosition => {
console.log(targetPosition);
if (targetPosition.x > 10.5 || targetPosition.x < -10.5) {
return false;
}
if (targetPosition.z > 10.5 || targetPosition.z < -10.5) {
return false;
}
if (oldtransformNodex != null) {
return true;
}
};
drag.onDragEndObservable.add(event => {
console.log("dragEnd");
//console.log(event);
//console.log(line03_position)
});
//GUI
h1 = new BABYLON.HighlightLayer("hl1", scene);
var step = 0.1;
var currentx = 1;
scene.registerAfterRender(() => {
h1.blurHorizontalSize = h1.blurVerticalSize + currentx;
var a = scene.getMaterialByName("carpaint_baseRed");
if (a != null) {
if (a.albedoColor == b) {
b = new BABYLON.Color3(0, 1, 0);
a.albedoColor = b;
}
}
if (currentx > 0.3) {
step *= -1;
}
if (currentx < 0) {
step *= -1;
}
currentx += step;
});
return scene;
};
// 创建画布
var canvas = document.getElementById("renderCanvas");
canvas.textAlign = "center"
canvas.textBaseline = "middle"
// 创建渲染引擎
var engine = new BABYLON.Engine(canvas, true, {
stencil: true
});
// call the createScene function
var scene = createScene();
scene.autoClear = true;
scene.imageProcessingConfiguration.exposure = 1.0;
scene.imageProcessingConfiguration.contrast = 1;
scene.environmentIntensity = 1;
// 不停的渲染场景. runRenderLoop 是一个渲染循环
engine.runRenderLoop(function() {
scene.render();
});
window.addEventListener("resize", function() {
engine.resize();
});