// 从这里开始
var h1 = null;
var h2 = null;
var oldtransformNodex = null;
var oldtransformNodeOther = null;
var drag = null;
var notmoveGroup = null;
var movedGroup = null;
var movesingle = false;
var dynamicTexture = null;
var dynamicTexture2 = null;
var dynamicTexture3 = null;
var dynamicTexture4 = null;
var PointerOverYangan = null;
var show = 50;
var showdd = 50;
var deviceData = [];
BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function () {
if (document.getElementById("customLoadingScreenDiv")) {
document.getElementById("customLoadingScreenDiv").style.display = "initial";
// 给vue页面传值,加载完成之前
parent.getIframeLoading("true")
return;
}
this._loadingDiv = document.createElement("div");
//this._loadingDiv.style.height = '1750px';
this._loadingDiv.id = "customLoadingScreenDiv";
thecss = 'lohingifpc';
thecss2 = 'zcpc'
this._loadingDiv.innerHTML = "
";
// this._loadingDiv.innerHTML =
// "
";
this._resizeLoadingUI();
window.addEventListener("resize", this._resizeLoadingUI);
document.body.appendChild(this._loadingDiv);
};
BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () {
show = 50;
document.getElementById("customLoadingScreenDiv").style.display = "none";
document.getElementById("customLoadingScreenDiv_first").style.display = "none";
document.title = '整理室';
//scene.getMaterialByName("材质.023").roughness = 0;
var prepareGroupButtonOther = function (transformNodex, color) {
var mesheses = null;
if (transformNodex.getClassName() == "TransformNode") {
mesheses = transformNodex.getChildMeshes(false);
} else {
mesheses = [];
mesheses.push(transformNodex);
}
for (var i = 0; i < mesheses.length; i++) {
mesheses[i].actionManager = new BABYLON.ActionManager(scene);
var theScaling = mesheses[i].scaling;
if (true) {
try {
//mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100));
// 初始化数据 温度/湿度
deviceData.forEach(item => {
if (item.id === transformNodex.nameID) {
transformNodex.wendu = item.wendu;
transformNodex.sidu = item.sidu;
transformNodex.baojing = item.alarmState;
}
});
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOverTrigger,
parameter: ""
},
function () {
clickbegin = true;
if (true) {
try {
if (oldtransformNodeOther != null) {
oldtransformNodeOther.removeBehavior(drag);
var mesheses2 = null;
if (oldtransformNodeOther.getClassName() == "TransformNode") {
mesheses2 = oldtransformNodeOther.getChildMeshes(false);
} else {
mesheses2 = [];
mesheses2.push(oldtransformNodeOther);
}
for (var i = 0; i < mesheses2.length; i++) {
try {
h2.removeMesh(mesheses2[i]);
} catch (error) {
// alert(error)
}
}
}
oldtransformNodeOther = transformNodex;
//transformNodex.addBehavior(drag);
var mesheses3 = null;
if (transformNodex.getClassName() == "TransformNode") {
mesheses3 = transformNodex.getChildMeshes(false);
} else {
mesheses3 = [];
mesheses3.push(transformNodex);
}
for (var i = 0; i < mesheses3.length; i++) {
try {
if (transformNodex.baojing == true) {
h2.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
} else {
h2.addMesh(mesheses3[i], color);
}
} catch (error) {
// alert(error)
}
}
} catch (error) {
// alert(error)
}
clickbegin = false;
}
if (transformNodex.name.indexOf("yangan") >= 0) {
console.log(transformNodex.name)
PointerOverYangan = transformNodex.name;
if (transformNodex.baojing == true) {
var location = transformNodex.absolutePosition;
var xd = scene.getMeshByName("tapred");
// x = x-0.6;; y = y+0.3 z=z+0.5
xd.position = new BABYLON.Vector3(location.x - 0.6, location.y + 0.9, location.z + 0.5);
var font_size = 36;
var font = "bold " + font_size + "px Arial";
dynamicTexture3.drawText(transformNodex.wendu + "°C", null, null, font, "#FFFFFF", "#000000", true);
dynamicTexture4.drawText(transformNodex.sidu + "%", null, null, font, "#FFFFFF", "#000000", true);
if (transformNodex.canshow == true) {
xd.setEnabled(true);
}
} else {
var location = transformNodex.absolutePosition;
var xd = scene.getMeshByName("tapblue");
// x = x-0.6;; y = y+0.3 z=z+0.5
xd.position = new BABYLON.Vector3(location.x - 0.6, location.y + 0.9, location.z + 0.5);
var font_size = 36;
var font = "bold " + font_size + "px Arial";
dynamicTexture.drawText(transformNodex.wendu + "°C", null, null, font, "#FFFFFF", "#000000", true);
dynamicTexture2.drawText(transformNodex.sidu + "%", null, null, font, "#FFFFFF", "#000000", true);
if (transformNodex.canshow == true) {
xd.setEnabled(true);
}
}
}
}
)
);
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOutTrigger,
parameter: ""
},
function () {
var mesheses2 = null;
if (transformNodex.getClassName() == "TransformNode") {
mesheses2 = transformNodex.getChildMeshes(false);
} else {
mesheses2 = [];
mesheses2.push(transformNodex);
}
for (var i = 0; i < mesheses2.length; i++) {
try {
h2.removeMesh(mesheses2[i]);
} catch (error) {
// alert(error)
}
}
if (transformNodex.name.indexOf("yangan") >= 0) {
if (transformNodex.baojing == true) {
var location = transformNodex.absolutePosition;
var xd = scene.getMeshByName("tapred");
// x = x-0.6;; y = y+0.3 z=z+0.5
xd.setEnabled(false);
} else {
var location = transformNodex.absolutePosition;
var xd = scene.getMeshByName("tapblue");
// x = x-0.6;; y = y+0.3 z=z+0.5
xd.setEnabled(false);
}
}
}
)
);
//mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100));
} catch (error) {
//alert(error)
}
}
var clickbegin = false;
mesheses[i].actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPickTrigger,
parameter: ""
},
function () {
cameraClick(transformNodex)
}
)
);
}
}
var camera05 = scene.getTransformNodeByName("Camera05");
var camera06 = scene.getTransformNodeByName("Camera06");
camera05.name = "camera05";
camera06.name = "camera06";
camera05.nameID = "ZLS_MO_CAM_001";
camera06.nameID = "ZLS_MO_CAM_002";
camera05.baojing = false;
camera06.baojing = false;
var yangan05 = scene.getTransformNodeByName("yangan_4");
yangan05.name = "yangan05"
yangan05.nameID = "ZLS_MO_OAO_001"
yangan05.canshow = true;
yangan05.wendu = 0;
yangan05.sidu = 0;
prepareGroupButtonOther(yangan05, new BABYLON.Color3(0, 0, 1))
prepareGroupButtonOther(camera06, new BABYLON.Color3(0, 0, 1))
prepareGroupButtonOther(camera05, new BABYLON.Color3(0, 0, 1))
var x = scene.getMeshByName("立方体_2_17_primitive0");
x.overlayColor = BABYLON.Color3.White()
x.renderOverlay = true;
//修改贴图
var bluexMat = new BABYLON.PBRMaterial("bluex", scene);
var tempddxa = new BABYLON.Texture("./asset/blue.png", scene);
var tempddxb = new BABYLON.Texture("./asset/blue.png", scene);
tempddxa.hasAlpha = true;
tempddxa.hasAlpha = true;
tempddxa.uAng = 180 * Math.PI / 180;
tempddxb.uAng = 180 * Math.PI / 180;
bluexMat.useAlphaFromAlbedoTexture = true;
bluexMat.albedoTexture = tempddxa;
bluexMat.reflectionColor = new BABYLON.Color3(0, 0, 0);
bluexMat.lightmapTexture = tempddxb;
scene.getMeshByName("平面_1").material = bluexMat;
var redMat = new BABYLON.PBRMaterial("redMat", scene);
var tempddx2 = new BABYLON.Texture("./asset/red.png", scene);
var tempddx3 = new BABYLON.Texture("./asset/red.png", scene);
tempddx2.hasAlpha = true;
tempddx3.hasAlpha = true;
tempddx2.uAng = 180 * Math.PI / 180;
tempddx3.uAng = 180 * Math.PI / 180;
redMat.useAlphaFromAlbedoTexture = true;
redMat.reflectionColor = new BABYLON.Color3(0, 0, 0);
//redMat.emissiveTexture =tempddx2;
redMat.albedoTexture = tempddx2;
redMat.lightmapTexture = tempddx3;
scene.getMeshByName("平面_1_2").material = redMat;
var font_size = 48;
var font = "bold " + font_size + "px Arial";
//Set height for plane
var planeHeight = 3;
//Set height for dynamic texture
var DTHeight = 1.5 * font_size; //or set as wished
//Calcultae ratio
var ratio = planeHeight / DTHeight;
//Set text
var text = "10";
//Use a temporay dynamic texture to calculate the length of the text on the dynamic texture canvas
var temp = new BABYLON.DynamicTexture("DynamicTexture", 64, scene);
var tmpctx = temp.getContext();
tmpctx.font = font;
var DTWidth = tmpctx.measureText(text).width + 58;
//Calculate width the plane has to be
var planeWidth = DTWidth * ratio;
//Create dynamic texture and write the text
dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", { width: DTWidth, height: DTHeight }, scene, false);
var mat = new BABYLON.StandardMaterial("mat", scene);
//var mat = new BABYLON.PBRMaterial("mat", scene);
//mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1);
mat.disableLighting = true;
mat.emissiveTexture = dynamicTexture;
mat.reflectivityColor = new BABYLON.Color3(0, 0, 0)
dynamicTexture.uAng = 166.39 * Math.PI / 180;
//Create plane and set dynamic texture as material
//var plane = BABYLON.MeshBuilder.CreatePlane("plane", {width:planeWidth, height:planeHeight}, scene);
var vxd = scene.getMeshByName("平面_2");//blue
vxd.material = mat;
//平面3
dynamicTexture2 = new BABYLON.DynamicTexture("DynamicTexture2", { width: DTWidth, height: DTHeight }, scene, false);
//var mat = new BABYLON.StandardMaterial("mat", scene);
var mat2 = new BABYLON.StandardMaterial("mat2", scene);
//mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1);
mat2.disableLighting = true;
//mat2.ambientTexture = dynamicTexture2;
mat2.emissiveTexture = dynamicTexture2;
mat2.reflectivityColor = new BABYLON.Color3(0, 0, 0)
dynamicTexture2.uAng = 166.39 * Math.PI / 180;
//Create plane and set dynamic texture as material
//var plane = BABYLON.MeshBuilder.CreatePlane("plane", {width:planeWidth, height:planeHeight}, scene);
var vxd2 = scene.getMeshByName("平面_3");
vxd2.material = mat2;
//-------------------------------------------------------------------------------------
dynamicTexture3 = new BABYLON.DynamicTexture("DynamicTexture3", { width: DTWidth, height: DTHeight }, scene, false);
//var mat = new BABYLON.StandardMaterial("mat", scene);
//mat.disableLighting = true;
var mat3 = new BABYLON.StandardMaterial("mat3", scene);
//mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1);
mat3.disableLighting = true;
//mat2.ambientTexture = dynamicTexture2;
mat3.emissiveTexture = dynamicTexture3;
mat3.reflectivityColor = new BABYLON.Color3(0, 0, 0)
dynamicTexture3.uAng = 166.39 * Math.PI / 180;
//Create plane and set dynamic texture as material
//var plane = BABYLON.MeshBuilder.CreatePlane("plane", {width:planeWidth, height:planeHeight}, scene);
var vxd3 = scene.getMeshByName("平面_2_2");//blue
vxd3.material = mat3;
//-------------------------------------------------------------------------------------
dynamicTexture4 = new BABYLON.DynamicTexture("dynamicTexture4", { width: DTWidth, height: DTHeight }, scene, false);
//var mat = new BABYLON.StandardMaterial("mat", scene);
//mat.disableLighting = true;
var mat4 = new BABYLON.StandardMaterial("mat4", scene);
//mat.albedoColor = new BABYLON.Color4(0.7968, 0.3685, 0.1105, 1);
mat4.disableLighting = true;
//mat2.ambientTexture = dynamicTexture2;
mat4.emissiveTexture = dynamicTexture4;
mat4.reflectivityColor = new BABYLON.Color3(0, 0, 0)
dynamicTexture4.uAng = 166.39 * Math.PI / 180;
//Create plane and set dynamic texture as material
var plane = BABYLON.MeshBuilder.CreatePlane("plane", { width: 10, height: 10 }, scene);
plane.position = new BABYLON.Vector3(0.270, 1.96, -0.28);
plane.rotation = new BABYLON.Vector3(90 * Math.PI / 180, 0, 0);
plane.scaling = new BABYLON.Vector3(0.6, 0.55, 1);
var vxd4 = scene.getMeshByName("平面_3_2");
vxd4.material = mat4;
scene.getMeshByName("tapblue").setEnabled(false);
scene.getMeshByName("tapred").setEnabled(false);
var material2d = scene.getMaterialByName("材质.16");
material2d.metallic = 0.52;
material2d.roughness = 0;
//material2.metallicReflectanceColor=new BABYLON.Color3(1,0,0);
material2d.albedoColor = new BABYLON.Color3(0.8, 0.8, 0.8);
scene.getMaterialByName("Desk.010").metallic = 0.80;
scene.getMaterialByName("Desk.010").roughness = 0.72;
scene.getMaterialByName("Desk.011").metallic = 0.80;
scene.getMaterialByName("Desk.011").roughness = 0.72;
scene.getMaterialByName("Desk.012").metallic = 0.80;
scene.getMaterialByName("Desk.012").roughness = 0.72;
scene.getMaterialByName("Desk.013").metallic = 0.80;
scene.getMaterialByName("Desk.013").roughness = 0.72;
scene.getMaterialByName("Desk.014").metallic = 0.80;
scene.getMaterialByName("Desk.014").roughness = 0.72;
scene.getMaterialByName("Desk.015").metallic = 0.80;
scene.getMaterialByName("Desk.015").roughness = 0.72;
scene.getMaterialByName("Desk.016").metallic = 0.80;
scene.getMaterialByName("Desk.016").roughness = 0.72;
scene.getMaterialByName("Desk.017").metallic = 0.80;
scene.getMaterialByName("Desk.017").roughness = 0.72;
scene.getMaterialByName("Desk.018").metallic = 0.80;
scene.getMaterialByName("Desk.018").roughness = 0.72;
scene.getMaterialByName("材质.29").metallic = 0.80;
// 给vue页面传值,加载完成之后
parent.getIframeLoading("false")
}
// createScene function that creates and return the scene
var createScene = function () {
engine.displayLoadingUI();
// create a basic BJS Scene object
var scene = new BABYLON.Scene(engine);
//scene.debugLayer.show();
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene);
camera.setTarget(new BABYLON.Vector3(0, 2.5, 0));
camera.attachControl(canvas, true);
camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
camera.upperRadiusLimit = 40;
camera.radius = 8.888;
camera.alpha = Math.PI * -240.2 / 180;
camera.beta = Math.PI * 66 / 180;;
camera.inertia = 0.1; // 缩放的快慢
camera.useAutoRotationBehavior = true; // 自动旋转
camera.panningDistanceLimit = 2; //平移半径
camera.panningInertia = 0;
camera.autoTransitionRange = 1;
camera.pinchToPanMaxDistance = 0.1;
camera.pinchDeltaPercentage = 0.001;
camera.useAutoRotationBehavior = false;
scene.activeCamera = camera;
// 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
scene.activeCamera.useInputToRestoreState = true;
var camera1_status = scene.activeCamera.storeState();
var light = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 2;
light.diffuse = new BABYLON.Color3(0.92, 0.92, 0.92);
var assetsManager = new BABYLON.AssetsManager(scene);
var meshTask = assetsManager.addMeshTask("skull task", "", "asset/", "B4.glb");
meshTask.onSuccess = function (task) {
task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2);
task.loadedMeshes[0].position = new BABYLON.Vector3(0.000, 2, 0);
}
meshTask.onError = function (task, message, exception) {
console.log(message, exception);
}
var meshTask_tapblue = assetsManager.addMeshTask("skull task", "", "asset/", "tapBlue.glb");
meshTask_tapblue.onSuccess = function (task) {
task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2);
task.loadedMeshes[0].position = new BABYLON.Vector3(0, 0, 0);
//-2.5,3.77,1.45
// x = x-0.6;; y = y+0.3 z=z+0.5
task.loadedMeshes[0].rotation = new BABYLON.Vector3(0, 0, 0);
task.loadedMeshes[0].name = "tapblue";
var vx = scene.getTransformNodeByName("蓝");
vx.position = new BABYLON.Vector3(0, 0, 0);
vx.rotation = new BABYLON.Vector3(Math.PI / 2, 0, 0);
vx.scaling = new BABYLON.Vector3(0.015, 0.015, 0.015);
}
meshTask_tapblue.onError = function (task, message, exception) {
console.log(message, exception);
}
var meshTask_tapred = assetsManager.addMeshTask("skull task", "", "asset/", "tapRed.glb");
meshTask_tapred.onSuccess = function (task) {
task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2);
task.loadedMeshes[0].position = new BABYLON.Vector3(-1.929, 4.029, 0.968);
//-2.5,3.77,1.45
// x = x-0.6;; y = y+0.3 z=z+0.5
task.loadedMeshes[0].rotation = new BABYLON.Vector3(0, 0, 0);
task.loadedMeshes[0].name = "tapred";
var vx = scene.getTransformNodeByName("红");
vx.position = new BABYLON.Vector3(0, 0, 0);
vx.rotation = new BABYLON.Vector3(Math.PI / 2, 0, 0);
vx.scaling = new BABYLON.Vector3(0.015, 0.015, 0.015);
}
meshTask_tapred.onError = function (task, message, exception) {
console.log(message, exception);
}
var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environmentSpecular.env", scene);
//var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.env", scene);
scene.environmentTexture = hdrTexture;
// renderCanvas.style.backgroundImage = 'url("./textures/' + '4' + '.jpg")';
assetsManager.load();
drag = new BABYLON.PointerDragBehavior({
dragPlaneNormal: new BABYLON.Vector3(0, 0, 1)
});
//drag.useObjectOrienationForDragging = false;
drag.validateDrag = (targetPosition) => {
console.log(targetPosition)
if (targetPosition.x > 10.5 || targetPosition.x < -10.5) {
return false;
}
if (targetPosition.z > 10.5 || targetPosition.z < -10.5) {
return false;
}
if (oldtransformNodex != null) {
return true;
}
}
drag.onDragEndObservable.add((event) => {
console.log("dragEnd");
//console.log(event);
//console.log(line03_position)
})
//GUI
h1 = new BABYLON.HighlightLayer("hl1", scene);
h2 = new BABYLON.HighlightLayer("hl2", scene);
h3 = new BABYLON.HighlightLayer("hl3", scene);
var step = 0.1;
var currentx = 1;
var step2 = 0.1;
var currentx2 = 0.1;
h1.blurHorizontalSize = 0.1;
var showx = 0;
var showx2 = 2;
scene.registerAfterRender(() => {
h1.blurHorizontalSize = h1.blurVerticalSize + currentx;
h2.blurHorizontalSize = h2.blurVerticalSize + currentx2;
h3.blurHorizontalSize = h3.blurVerticalSize + currentx2;
var nodealert = scene.getTransformNodeByName("yangan05");
if (nodealert != null) {
var mesheses3 = null;
if (nodealert.getClassName() == "TransformNode") {
mesheses3 = nodealert.getChildMeshes(false);
} else {
mesheses3 = [];
mesheses3.push(nodealert);
}
for (var i = 0; i < mesheses3.length; i++) {
try {
if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
} else {
h3.removeMesh(mesheses3[i]);
}
} catch (error) {
// alert(error)
}
}
}
var nodealert = scene.getTransformNodeByName("camera05");
if (nodealert != null) {
var mesheses3 = null;
if (nodealert.getClassName() == "TransformNode") {
mesheses3 = nodealert.getChildMeshes(false);
} else {
mesheses3 = [];
mesheses3.push(nodealert);
}
for (var i = 0; i < mesheses3.length; i++) {
try {
if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
} else {
h3.removeMesh(mesheses3[i]);
}
} catch (error) {
// alert(error)
}
}
}
var nodealert = scene.getTransformNodeByName("camera06");
if (nodealert != null) {
var mesheses3 = null;
if (nodealert.getClassName() == "TransformNode") {
mesheses3 = nodealert.getChildMeshes(false);
} else {
mesheses3 = [];
mesheses3.push(nodealert);
}
for (var i = 0; i < mesheses3.length; i++) {
try {
if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
} else {
h3.removeMesh(mesheses3[i]);
}
} catch (error) {
// alert(error)
}
}
}
var a = scene.getMaterialByName("carpaint_baseRed");
if (a != null) {
if (a.albedoColor == b) {
b = new BABYLON.Color3(0, 1, 0);
a.albedoColor = b;
}
}
var v2 = scene.getMeshByName("tapblue");
if (v2 != null) {
v2.lookAt(camera.globalPosition, 0, 0, Math.PI);
}
var v3 = scene.getMeshByName("tapred");
if (v3 != null) {
v3.lookAt(camera.globalPosition, 0, 0, Math.PI);
}
if (currentx > 0.5) {
step *= -1;
}
if (currentx < 0) {
step *= -1;
}
currentx += step;
if (currentx2 > 5) {
step2 *= -1;
}
if (currentx2 < 0) {
step2 *= -1;
}
currentx2 += step2;
if (dynamicTexture != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).wendu
var font_size = 36;
var font = "bold " + font_size + "px Arial";
dynamicTexture.drawText(textx + "°C", null, null, font, "#FFFFFF", "#000000", true);
showx++;
show = 50;
}
if (dynamicTexture2 != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).sidu;
var font_size = 36;
var font = "bold " + font_size + "px Arial";
dynamicTexture2.drawText(textx + "%", null, null, font, "#FFFFFF", "#000000", true);
}
if (dynamicTexture3 != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).wendu
var font_size = 36;
var font = "bold " + font_size + "px Arial";
dynamicTexture3.drawText(textx + "°C", null, null, font, "#FFFFFF", "#000000", true);
}
if (dynamicTexture4 != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).sidu;
var font_size = 36;
var font = "bold " + font_size + "px Arial";
dynamicTexture4.drawText(textx + "%", null, null, font, "#FFFFFF", "#000000", true);
}
/*show--;
showdd--;*/
});
return scene;
}
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {
stencil: true
});
// call the createScene function
var scene = createScene();
scene.autoClear = true;
scene.imageProcessingConfiguration.exposure = 1;
scene.imageProcessingConfiguration.contrast = 1;
scene.environmentIntensity = 0.4;
engine.runRenderLoop(function () {
scene.render();
});
window.addEventListener('resize', function () {
engine.resize();
});
function HashMap () {
//定义长度
var length = 0;
//创建一个对象
var obj = new Object();
//判断Map是否为空
this.isEmpty = function () {
return length == 0;
}
//判断对象中是否包含给定Key
this.containsKey = function (key) {
return (key in obj);
}
//判断对象中是否包含给定的Value
this.containsValue = function (value) {
for (var key in obj) {
if (obj[key] == value) {
return true;
}
}
return false;
}
//向map中添加数据
this.put = function (key, value) {
if (!this.containsKey(key)) {
length++;
}
obj[key] = value;
}
//根据给定的key获取Value
this.get = function (key) {
return this.containsKey(key) ? obj[key] : null;
}
//根据给定的Key删除一个值
this.remove = function (key) {
if (this.containsKey(key) && (delete obj[key])) {
length--;
}
}
//获得Map中所有的value
this.values = function () {
var _values = new Array();
for (var key in obj) {
_values.push(obj[key]);
}
return _values;
}
//获得Map中的所有key
this.keySet = function () {
var _keys = new Array();
for (var key in obj) {
_keys.push(key);
}
return _keys;
}
//获得Map的长度
this.size = function () {
return length;
}
//清空Map
this.clear = function () {
length = 0;
obj = new Object();
}
}
var yangans = new HashMap();
yangans.put('ZLS_MO_OAO_001', 'yangan05');
yangans.put('ZLS_MO_CAM_001', 'camera05');
yangans.put('ZLS_MO_CAM_002', 'camera06');
//功能转入报警
function Myalert (MathineID, baojing) {
scene.getMeshByName("tapblue").setEnabled(false);
scene.getMeshByName("tapred").setEnabled(false);
var theName = yangans.get(MathineID);
if (theName == "yangan05") {
scene.getTransformNodeByName("yangan05").baojing = baojing;
}
if (theName == "camera05") {
scene.getTransformNodeByName("camera05").baojing = baojing;
}
if (theName == "camera06") {
scene.getTransformNodeByName("camera06").baojing = baojing;
}
}
//报警 true:表示报警, false :表示不报警
// Myalert("DAK_MO_OAO_001",true)
//设置温湿度
function setAlertValue (MathineID, wendu, sidu) {
var theName = yangans.get(MathineID);
if (theName == "yangan05") {
scene.getTransformNodeByName("yangan05").wendu = wendu;
scene.getTransformNodeByName("yangan05").sidu = sidu;
}
}
//设置温湿度: setAlertValue("DAK_MO_OAO_001",4,5)
// 设置是否显示
function setYangGanCanshow (MathineID, canshow) {
var theName = yangans.get(MathineID);
if (theName == "yangan05") {
scene.getTransformNodeByName("yangan05").canshow = canshow;
}
}
// setYangGanCanshow("DAK_MO_OAO_001",false)
// function cameraClick(TheCamera) {
// alert(TheCamera.nameID);
// }
function cameraClick (TheCamera) {
window.parent.postMessage(
{
data: TheCamera.nameID
},
"*"
);
}
// 监测父页面传来得初始化得温度湿度值
window.addEventListener(
"message",
function (e) {
deviceData = e.data.data;
},
false
);