diff --git a/public/favicon.svg b/public/favicon.svg
index c468967..5d6f050 100644
--- a/public/favicon.svg
+++ b/public/favicon.svg
@@ -3,30 +3,42 @@
diff --git a/public/webA/index.js b/public/webA/index.js
index 7b24652..395bdf6 100644
--- a/public/webA/index.js
+++ b/public/webA/index.js
@@ -667,19 +667,40 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
x.overlayColor = BABYLON.Color3.White();
x.renderOverlay = true;
- //修改贴图
-
- var bluexMat = new BABYLON.StandardMaterial("bluex", scene);
- var tempddx = new BABYLON.Texture("./asset/blue.png", scene);
- bluexMat.emissiveTexture = tempddx;
- scene.getMeshByName("平面_1").material = bluexMat;
- tempddx.uAng = (180 * Math.PI) / 180;
-
- var redMat = new BABYLON.StandardMaterial("redMat", scene);
- var tempddx2 = new BABYLON.Texture("./asset/red.png", scene);
- redMat.emissiveTexture = tempddx2;
- scene.getMeshByName("平面_1_2").material = redMat;
- tempddx2.uAng = (180 * Math.PI) / 180;
+ //修改贴图
+
+ var bluexMat = new BABYLON.PBRMaterial("bluex", scene);
+ var tempddxa = new BABYLON.Texture("./asset/blue.png", scene);
+
+ var tempddxb = new BABYLON.Texture("./asset/blue.png", scene);
+ tempddxa.hasAlpha = true;
+ tempddxa.hasAlpha = true;
+ tempddxa.uAng = 180 * Math.PI / 180;
+ tempddxb.uAng = 180 * Math.PI / 180;
+
+ bluexMat.useAlphaFromAlbedoTexture = true;
+ bluexMat.albedoTexture =tempddxa;
+ bluexMat.reflectionColor = new BABYLON.Color3(0,0,0);
+ bluexMat.lightmapTexture =tempddxb;
+
+ scene.getMeshByName("平面_1").material = bluexMat;
+
+
+ var redMat = new BABYLON.PBRMaterial("redMat", scene);
+ var tempddx2 = new BABYLON.Texture("./asset/red.png", scene);
+ var tempddx3 = new BABYLON.Texture("./asset/red.png", scene);
+ tempddx2.hasAlpha = true;
+ tempddx3.hasAlpha = true;
+ tempddx2.uAng = 180 * Math.PI / 180;
+ tempddx3.uAng = 180 * Math.PI / 180;
+
+ redMat.useAlphaFromAlbedoTexture = true;
+ redMat.reflectionColor = new BABYLON.Color3(0,0,0);
+ //redMat.emissiveTexture =tempddx2;
+ redMat.albedoTexture =tempddx2;
+ redMat.lightmapTexture =tempddx3;
+
+ scene.getMeshByName("平面_1_2").material = redMat;
//平面2
//Set font
@@ -722,6 +743,9 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
mat.disableLighting = true;
mat.emissiveTexture = dynamicTexture;
+ // mat.alpha = 0.75;
+ // mat.alphaMode = 6;
+ // mat.diffuseColor = new BABYLON.Color3(0, 0, 0);
mat.reflectivityColor = new BABYLON.Color3(0, 0, 0);
dynamicTexture.uAng = (166.39 * Math.PI) / 180;
@@ -748,6 +772,9 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
//mat2.ambientTexture = dynamicTexture2;
mat2.emissiveTexture = dynamicTexture2;
+ // mat2.alpha = 0.75;
+ // mat2.alphaMode=6;
+ // mat2.diffuseColor = new BABYLON.Color3(0, 0, 0);
mat2.reflectivityColor = new BABYLON.Color3(0, 0, 0);
dynamicTexture2.uAng = (166.39 * Math.PI) / 180;
@@ -773,6 +800,9 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
//mat2.ambientTexture = dynamicTexture2;
mat3.emissiveTexture = dynamicTexture3;
+ // mat3.alpha = 0.75;
+ // mat3.alphaMode=6;
+ // mat3.diffuseColor = new BABYLON.Color3(0, 0, 0);
mat3.reflectivityColor = new BABYLON.Color3(0, 0, 0);
dynamicTexture3.uAng = (166.39 * Math.PI) / 180;
@@ -798,6 +828,9 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
//mat2.ambientTexture = dynamicTexture2;
mat4.emissiveTexture = dynamicTexture4;
+ // mat4.alpha = 0.75;
+ // mat4.alphaMode=6;
+ // mat4.diffuseColor = new BABYLON.Color3(0, 0, 0);
mat4.reflectivityColor = new BABYLON.Color3(0, 0, 0);
dynamicTexture4.uAng = (166.39 * Math.PI) / 180;
@@ -831,7 +864,7 @@ var createScene = function() {
camera.attachControl(canvas, true);
camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
camera.upperRadiusLimit = 40;
- camera.radius = 19.328;
+ camera.radius = 11.558;
camera.alpha = (Math.PI * -211.4) / 180;
camera.beta = (Math.PI * 66) / 180;
camera.inertia = 0.1; // 缩放的快慢
@@ -1386,7 +1419,7 @@ var createScene = function() {
if (dynamicTexture != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).wendu;
- var font_size = 36;
+ var font_size = 48;
var font = "bold " + font_size + "px Arial";
dynamicTexture.drawText(
@@ -1404,7 +1437,7 @@ var createScene = function() {
if (dynamicTexture2 != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).sidu;
- var font_size = 36;
+ var font_size = 50;
var font = "bold " + font_size + "px Arial";
dynamicTexture2.drawText(
@@ -1420,7 +1453,7 @@ var createScene = function() {
if (dynamicTexture3 != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).wendu;
- var font_size = 36;
+ var font_size = 48;
var font = "bold " + font_size + "px Arial";
dynamicTexture3.drawText(
@@ -1436,7 +1469,7 @@ var createScene = function() {
if (dynamicTexture4 != null && PointerOverYangan != null) {
var textx = scene.getTransformNodeByName(PointerOverYangan).sidu;
- var font_size = 36;
+ var font_size = 50;
var font = "bold " + font_size + "px Arial";
dynamicTexture4.drawText(
textx + "%",
diff --git a/public/webB/index.js b/public/webB/index.js
index ec02457..6a45806 100644
--- a/public/webB/index.js
+++ b/public/webB/index.js
@@ -293,19 +293,38 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
x.overlayColor = BABYLON.Color3.White();
x.renderOverlay = true;
- //修改贴图
-
- var bluexMat = new BABYLON.StandardMaterial("bluex", scene);
- var tempddx = new BABYLON.Texture("./asset/blue.png", scene);
- bluexMat.emissiveTexture = tempddx;
- scene.getMeshByName("平面_1").material = bluexMat;
- tempddx.uAng = (180 * Math.PI) / 180;
-
- var redMat = new BABYLON.StandardMaterial("redMat", scene);
- var tempddx2 = new BABYLON.Texture("./asset/red.png", scene);
- redMat.emissiveTexture = tempddx2;
- scene.getMeshByName("平面_1_2").material = redMat;
- tempddx2.uAng = (180 * Math.PI) / 180;
+ //修改贴图
+
+ var bluexMat = new BABYLON.PBRMaterial("bluex", scene);
+ var tempddxa = new BABYLON.Texture("./asset/blue.png", scene);
+ var tempddxb = new BABYLON.Texture("./asset/blue.png", scene);
+ tempddxa.hasAlpha = true;
+ tempddxa.hasAlpha = true;
+ tempddxa.uAng = 180 * Math.PI / 180;
+ tempddxb.uAng = 180 * Math.PI / 180;
+
+ bluexMat.useAlphaFromAlbedoTexture = true;
+ bluexMat.albedoTexture =tempddxa;
+ bluexMat.reflectionColor = new BABYLON.Color3(0,0,0);
+ bluexMat.lightmapTexture =tempddxb;
+
+ scene.getMeshByName("平面_1").material = bluexMat;
+
+ var redMat = new BABYLON.PBRMaterial("redMat", scene);
+ var tempddx2 = new BABYLON.Texture("./asset/red.png", scene);
+ var tempddx3 = new BABYLON.Texture("./asset/red.png", scene);
+ tempddx2.hasAlpha = true;
+ tempddx3.hasAlpha = true;
+ tempddx2.uAng = 180 * Math.PI / 180;
+ tempddx3.uAng = 180 * Math.PI / 180;
+
+ redMat.useAlphaFromAlbedoTexture = true;
+ redMat.reflectionColor = new BABYLON.Color3(0,0,0);
+ //redMat.emissiveTexture =tempddx2;
+ redMat.albedoTexture =tempddx2;
+ redMat.lightmapTexture =tempddx3;
+
+ scene.getMeshByName("平面_1_2").material = redMat;
var font_size = 48;
var font = "bold " + font_size + "px Arial";
@@ -455,8 +474,8 @@ var createScene = function() {
camera.attachControl(canvas, true);
camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
camera.upperRadiusLimit = 40;
- camera.radius = 19.328;
- camera.alpha = (Math.PI * -211.4) / 180;
+ camera.radius = 14.888;
+ camera.alpha = (Math.PI * -240.2) / 180;
camera.beta = (Math.PI * 66) / 180;
camera.inertia = 0.1; // 缩放的快慢
camera.useAutoRotationBehavior = true; // 自动旋转
diff --git a/public/webC/index.js b/public/webC/index.js
index d5711b8..0936cf2 100644
--- a/public/webC/index.js
+++ b/public/webC/index.js
@@ -290,19 +290,37 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function() {
prepareGroupButtonOther(camera08, new BABYLON.Color3(0, 0, 1));
prepareGroupButtonOther(yangan06, new BABYLON.Color3(0, 0, 1));
- //修改贴图
-
- var bluexMat = new BABYLON.StandardMaterial("bluex", scene);
- var tempddx = new BABYLON.Texture("./asset/blue.png", scene);
- bluexMat.emissiveTexture = tempddx;
- scene.getMeshByName("平面_1").material = bluexMat;
- tempddx.uAng = (180 * Math.PI) / 180;
-
- var redMat = new BABYLON.StandardMaterial("redMat", scene);
- var tempddx2 = new BABYLON.Texture("./asset/red.png", scene);
- redMat.emissiveTexture = tempddx2;
- scene.getMeshByName("平面_1_2").material = redMat;
- tempddx2.uAng = (180 * Math.PI) / 180;
+ //修改贴图
+ var bluexMat = new BABYLON.PBRMaterial("bluex", scene);
+ var tempddxa = new BABYLON.Texture("./asset/blue.png", scene);
+ var tempddxb = new BABYLON.Texture("./asset/blue.png", scene);
+ tempddxa.hasAlpha = true;
+ tempddxa.hasAlpha = true;
+ tempddxa.uAng = 180 * Math.PI / 180;
+ tempddxb.uAng = 180 * Math.PI / 180;
+
+ bluexMat.useAlphaFromAlbedoTexture = true;
+ bluexMat.albedoTexture =tempddxa;
+ bluexMat.reflectionColor = new BABYLON.Color3(0,0,0);
+ bluexMat.lightmapTexture =tempddxb;
+
+ scene.getMeshByName("平面_1").material = bluexMat;
+
+ var redMat = new BABYLON.PBRMaterial("redMat", scene);
+ var tempddx2 = new BABYLON.Texture("./asset/red.png", scene);
+ var tempddx3 = new BABYLON.Texture("./asset/red.png", scene);
+ tempddx2.hasAlpha = true;
+ tempddx3.hasAlpha = true;
+ tempddx2.uAng = 180 * Math.PI / 180;
+ tempddx3.uAng = 180 * Math.PI / 180;
+
+ redMat.useAlphaFromAlbedoTexture = true;
+ redMat.reflectionColor = new BABYLON.Color3(0,0,0);
+ //redMat.emissiveTexture =tempddx2;
+ redMat.albedoTexture =tempddx2;
+ redMat.lightmapTexture =tempddx3;
+
+ scene.getMeshByName("平面_1_2").material = redMat;
var font_size = 48;
var font = "bold " + font_size + "px Arial";
@@ -452,8 +470,8 @@ var createScene = function() {
camera.attachControl(canvas, true);
camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
camera.upperRadiusLimit = 40;
- camera.radius = 19.328;
- camera.alpha = (Math.PI * -211.4) / 180;
+ camera.radius = 14.888;
+ camera.alpha = (Math.PI * -223.57) / 180;
camera.beta = (Math.PI * 66) / 180;
camera.inertia = 0.1; // 缩放的快慢
camera.useAutoRotationBehavior = true; // 自动旋转
diff --git a/public/webTotal/index.js b/public/webTotal/index.js
index 1fca452..d098727 100644
--- a/public/webTotal/index.js
+++ b/public/webTotal/index.js
@@ -396,8 +396,8 @@ var createScene = function() {
camera.attachControl(canvas, true);
camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
camera.upperRadiusLimit = 40;
- camera.radius = 19.328;
- camera.alpha = (Math.PI * -211.4) / 180;
+ camera.radius = 15.998;
+ camera.alpha = (Math.PI * -248.8) / 180;
camera.beta = (Math.PI * 66) / 180;
camera.inertia = 0.1; // 缩放的快慢
camera.useAutoRotationBehavior = true; // 自动旋转
diff --git a/src/assets/icons/svg/logo-title.svg b/src/assets/icons/svg/logo-title.svg
new file mode 100644
index 0000000..48d5adb
--- /dev/null
+++ b/src/assets/icons/svg/logo-title.svg
@@ -0,0 +1,44 @@
+
+
+
diff --git a/src/assets/icons/svg/logo.svg b/src/assets/icons/svg/logo.svg
new file mode 100644
index 0000000..5d6f050
--- /dev/null
+++ b/src/assets/icons/svg/logo.svg
@@ -0,0 +1,44 @@
+
+
+
diff --git a/src/assets/images/logo.png b/src/assets/images/logo.png
index 79805ce..7d4a3e0 100644
Binary files a/src/assets/images/logo.png and b/src/assets/images/logo.png differ
diff --git a/src/assets/styles/lend-manage.scss b/src/assets/styles/lend-manage.scss
index 8d77d2c..5cb1bf7 100644
--- a/src/assets/styles/lend-manage.scss
+++ b/src/assets/styles/lend-manage.scss
@@ -71,13 +71,17 @@ color:#F65163;
flex: 1;
}
.warehouse-right{
- width: 460px;
+ width: 458px;
}
}
+::v-deep .el-table__header-wrapper{
+ background: url('~@/assets/images/table_head_bg.png') no-repeat !important;
+}
::v-deep .warehose-el-table .el-table__header .el-table__cell{
padding: 0;
height: 30px;
+ background: transparent;
.cell{
font-size: 14px;
}
@@ -88,25 +92,26 @@ color:#F65163;
.title-arrow{
position: relative;
+ width: 460px;
&::before{
content:'';
width: 36px;
height: 12px;
position: absolute;
- left: -70px;
+ left: 110px;
top: 50%;
transform: translateY(-50%);
- background: url('~@/assets/images/warehouse_arrow_left.png') no-repeat;
+ background: url('~@/assets/images/warehouse_arrow_right.png') no-repeat;
}
&::after{
content:'';
width: 36px;
height: 12px;
position: absolute;
- right: -70px;
+ right: 110px;
top: 50%;
transform: translateY(-50%);
- background: url('~@/assets/images/warehouse_arrow_right.png') no-repeat;
+ background: url('~@/assets/images/warehouse_arrow_left.png') no-repeat;
}
}
.table-title{
diff --git a/src/layout/components/Sidebar/Logo.vue b/src/layout/components/Sidebar/Logo.vue
index 3134aee..adba877 100644
--- a/src/layout/components/Sidebar/Logo.vue
+++ b/src/layout/components/Sidebar/Logo.vue
@@ -4,11 +4,15 @@
{{ title }}
+ {{ title }}
+