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@ -853,8 +853,6 @@ light.diffuse = new BABYLON.Color3(0.92,0.92,0.92); |
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material3.roughness = 0; |
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// 修改数字贴图
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scene.getMeshByName("档案架10_primitive3").material = scene.getMaterialByName("01.004"); |
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scene.getMeshByName("档案架09_primitive4").material = scene.getMaterialByName("02.004"); |
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scene.getMeshByName("档案架08_primitive4").material = scene.getMaterialByName("03.004"); |
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@ -892,8 +890,6 @@ var createScene = function () { |
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engine.displayLoadingUI(); |
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// create a basic BJS Scene object
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var scene = new BABYLON.Scene(engine); |
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// scene.debugLayer.show();
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var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene); |
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camera.setTarget(new BABYLON.Vector3(0, 2, 0)); |
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@ -1036,8 +1032,8 @@ var createScene = function () { |
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//1
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player_balloon_js1 = new BABYLON.Sprite("player_balloon_js1", spriteManagerPlayer); |
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player_balloon_js1.size = 0.1; |
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player_balloon_js1.name = "1"; |
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player_balloon_js1.nameID = "cabinet01" |
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player_balloon_js1.name = "10"; |
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player_balloon_js1.nameID = "cabinet10" |
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player_balloon_js1.cellIndex = 0; |
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player_balloon_js1.position = new BABYLON.Vector3(-2.5, 3.50, -0.72) |
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player_balloon_js1.isPickable = true; |
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@ -1050,8 +1046,8 @@ var createScene = function () { |
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//2
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player_balloon_js2 = new BABYLON.Sprite("player_balloon_js2", spriteManagerPlayer); |
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player_balloon_js2.size = 0.1; |
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player_balloon_js2.name = "2"; |
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player_balloon_js2.nameID = "cabinet02" |
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player_balloon_js2.name = "9"; |
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player_balloon_js2.nameID = "cabinet09" |
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player_balloon_js2.cellIndex = 0; |
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player_balloon_js2.position = new BABYLON.Vector3(-2.5, 3.50, -0.38) |
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@ -1064,8 +1060,8 @@ var createScene = function () { |
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//3
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player_balloon_js3 = new BABYLON.Sprite("player_balloon_js3", spriteManagerPlayer); |
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player_balloon_js3.size = 0.1; |
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player_balloon_js3.name = "3"; |
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player_balloon_js3.nameID = "cabinet03" |
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player_balloon_js3.name = "8"; |
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player_balloon_js3.nameID = "cabinet08" |
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player_balloon_js3.cellIndex = 0; |
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player_balloon_js3.position = new BABYLON.Vector3(-2.5, 3.50, -0.03) |
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@ -1078,8 +1074,8 @@ var createScene = function () { |
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//4
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player_balloon_js4 = new BABYLON.Sprite("player_balloon_js4", spriteManagerPlayer); |
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player_balloon_js4.size = 0.1; |
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player_balloon_js4.name = "4"; |
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player_balloon_js4.nameID = "cabinet04" |
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player_balloon_js4.name = "7"; |
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player_balloon_js4.nameID = "cabinet07" |
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player_balloon_js4.cellIndex = 0; |
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player_balloon_js4.position = new BABYLON.Vector3(-2.5, 3.50, 0.3) |
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@ -1094,8 +1090,8 @@ var createScene = function () { |
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//5
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player_balloon_js5 = new BABYLON.Sprite("player_balloon_js5", spriteManagerPlayer); |
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player_balloon_js5.size = 0.1; |
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player_balloon_js5.name = "5"; |
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player_balloon_js5.nameID = "cabinet05" |
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player_balloon_js5.name = "6"; |
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player_balloon_js5.nameID = "cabinet06" |
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player_balloon_js5.cellIndex = 0; |
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player_balloon_js5.position = new BABYLON.Vector3(-2.5, 3.50, 0.64) |
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@ -1108,8 +1104,8 @@ var createScene = function () { |
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//6
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player_balloon_js6 = new BABYLON.Sprite("player_balloon_js6", spriteManagerPlayer); |
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player_balloon_js6.size = 0.1; |
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player_balloon_js6.name = "6"; |
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player_balloon_js6.nameID = "cabinet06" |
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player_balloon_js6.name = "5"; |
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player_balloon_js6.nameID = "cabinet05" |
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player_balloon_js6.cellIndex = 0; |
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player_balloon_js6.position = new BABYLON.Vector3(-2.5, 3.50, 0.98) |
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@ -1122,8 +1118,8 @@ var createScene = function () { |
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//7
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player_balloon_js7 = new BABYLON.Sprite("player_balloon_js7", spriteManagerPlayer); |
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player_balloon_js7.size = 0.1; |
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player_balloon_js7.name = "7"; |
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player_balloon_js7.nameID = "cabinet07" |
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player_balloon_js7.name = "4"; |
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player_balloon_js7.nameID = "cabinet04" |
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player_balloon_js7.cellIndex = 0; |
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player_balloon_js7.position = new BABYLON.Vector3(-2.5, 3.50, 1.32) |
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@ -1136,8 +1132,8 @@ var createScene = function () { |
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//8
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player_balloon_js8 = new BABYLON.Sprite("player_balloon_js8", spriteManagerPlayer); |
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player_balloon_js8.size = 0.1; |
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player_balloon_js8.name = "8"; |
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player_balloon_js8.nameID = "cabinet08" |
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player_balloon_js8.name = "3"; |
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player_balloon_js8.nameID = "cabinet03" |
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player_balloon_js8.cellIndex = 0; |
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player_balloon_js8.position = new BABYLON.Vector3(-2.5, 3.50, 1.66) |
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player_balloon_js8.isPickable = true; |
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@ -1149,8 +1145,8 @@ var createScene = function () { |
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//9
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player_balloon_js9 = new BABYLON.Sprite("player_balloon_js", spriteManagerPlayer); |
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player_balloon_js9.size = 0.1; |
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player_balloon_js9.name = "9"; |
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player_balloon_js9.nameID = "cabinet09" |
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player_balloon_js9.name = "2"; |
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player_balloon_js9.nameID = "cabinet02" |
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player_balloon_js9.cellIndex = 0; |
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player_balloon_js9.position = new BABYLON.Vector3(-2.5, 3.50, 2) |
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//-2.3895861905112934, 3.402393519214794, z: 0.3225995832152506
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@ -1163,8 +1159,8 @@ var createScene = function () { |
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//10
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player_balloon_js10 = new BABYLON.Sprite("player_balloon_js10", spriteManagerPlayer); |
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player_balloon_js10.size = 0.1; |
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player_balloon_js10.name = "10"; |
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player_balloon_js10.nameID = "cabinet10" |
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player_balloon_js10.name = "1"; |
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player_balloon_js10.nameID = "cabinet01" |
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player_balloon_js10.cellIndex = 0; |
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player_balloon_js10.position = new BABYLON.Vector3(-2.5, 3.50, 2.33) |
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player_balloon_js10.isPickable = true; |
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