From 3c34f5f20793bb5626a96d07a606d52fefaa76b0 Mon Sep 17 00:00:00 2001 From: xuhuajiao <13476289682@163.com> Date: Fri, 30 Jun 2023 08:45:10 +0800 Subject: [PATCH] =?UTF-8?q?7=E6=A5=BC3D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- public/webTotal7/index.js | 1750 ++++++++--------- .../warehouse3D/fullViewSeven/index.vue | 2 +- 2 files changed, 863 insertions(+), 889 deletions(-) diff --git a/public/webTotal7/index.js b/public/webTotal7/index.js index 8870861..209efe4 100644 --- a/public/webTotal7/index.js +++ b/public/webTotal7/index.js @@ -17,39 +17,39 @@ var dynamicTexture2 = null; var show = 50; var showdd = 50; BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function () { - if (document.getElementById("customLoadingScreenDiv")) { - document.getElementById("customLoadingScreenDiv").style.display = "initial"; + if (document.getElementById("customLoadingScreenDiv")) { + document.getElementById("customLoadingScreenDiv").style.display = "initial"; - return; - } - this._loadingDiv = document.createElement("div"); - //this._loadingDiv.style.height = '1750px'; - this._loadingDiv.id = "customLoadingScreenDiv"; + return; + } + this._loadingDiv = document.createElement("div"); + //this._loadingDiv.style.height = '1750px'; + this._loadingDiv.id = "customLoadingScreenDiv"; - thecss = 'lohingifpc'; - thecss2 = 'zcpc' + thecss = 'lohingifpc'; + thecss2 = 'zcpc' - this._loadingDiv.innerHTML = + this._loadingDiv.innerHTML = "
"; - // this._loadingDiv.innerHTML = - // "
阅行客 提供技术支持!
"; - + // this._loadingDiv.innerHTML = + // "
阅行客 提供技术支持!
"; + this._resizeLoadingUI(); - window.addEventListener("resize", this._resizeLoadingUI); - document.body.appendChild(this._loadingDiv); + window.addEventListener("resize", this._resizeLoadingUI); + document.body.appendChild(this._loadingDiv); }; var movebyName = function (nodeName) { - var x = scene.getTransformNodeByName(nodeName); - moveTrans(x); + var x = scene.getTransformNodeByName(nodeName); + moveTrans(x); } @@ -58,10 +58,10 @@ var movebyName = function (nodeName) { BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () { - show = 50; - document.getElementById("customLoadingScreenDiv").style.display = "none"; - document.getElementById("customLoadingScreenDiv_first").style.display = "none"; - document.title = '整体'; + show = 50; + document.getElementById("customLoadingScreenDiv").style.display = "none"; + document.getElementById("customLoadingScreenDiv_first").style.display = "none"; + document.title = '整体'; @@ -71,484 +71,473 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () { - - var prepareGroupButton = function (transformNodex, color, qu) { - var mesheses = null; - if (transformNodex.getClassName() == "TransformNode") { - mesheses = transformNodex.getChildMeshes(false); - } else { - mesheses = []; - mesheses.push(transformNodex); - } + var prepareGroupButton = function (transformNodex, color, qu) { + var mesheses = null; + if (transformNodex.getClassName() == "TransformNode") { + mesheses = transformNodex.getChildMeshes(false); + } else { + mesheses = []; + mesheses.push(transformNodex); + } + + + + for (var i = 0; i < mesheses.length; i++) { + mesheses[i].actionManager = new BABYLON.ActionManager(scene); + var theScaling = mesheses[i].scaling; + /*if (true) { + try { + mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100)); + mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100)); + + } catch (error) { + //alert(error) + } + }*/ + + var clickbegin = false; + mesheses[i].actionManager.registerAction( + new BABYLON.ExecuteCodeAction({ + trigger: BABYLON.ActionManager.OnPointerOverTrigger, + parameter: "" + }, + function () { + clickbegin = true; + + if (true) { + + if (oldtransformNodeOther != null) { + oldtransformNodeOther.removeBehavior(drag); + var mesheses2 = null; + if (oldtransformNodeOther.getClassName() == "TransformNode") { + mesheses2 = oldtransformNodeOther.getChildMeshes(false); + } else { + mesheses2 = []; + mesheses2.push(oldtransformNodeOther); + } + for (var i = 0; i < mesheses2.length; i++) { + try { + h2.removeMesh(mesheses2[i]); + } catch (error) { + // alert(error) + } + } + + } + oldtransformNodeOther = transformNodex; - for (var i = 0; i < mesheses.length; i++) { - mesheses[i].actionManager = new BABYLON.ActionManager(scene); - var theScaling = mesheses[i].scaling; - /*if (true) { + //transformNodex.addBehavior(drag); + + + var mesheses3 = null; + if (transformNodex.getClassName() == "TransformNode") { + mesheses3 = transformNodex.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(transformNodex); + } + for (var i = 0; i < mesheses3.length; i++) { try { - mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100)); - mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100)); - + h2.addMesh(mesheses3[i], color); + + } catch (error) { - //alert(error) + // alert(error) } - }*/ - - var clickbegin = false; - mesheses[i].actionManager.registerAction( - new BABYLON.ExecuteCodeAction({ - trigger: BABYLON.ActionManager.OnPointerOverTrigger, - parameter: "" - }, - function () { - clickbegin = true; - - if (true) { - - if (oldtransformNodeOther != null) { - oldtransformNodeOther.removeBehavior(drag); - var mesheses2 = null; - if (oldtransformNodeOther.getClassName() == "TransformNode") { - mesheses2 = oldtransformNodeOther.getChildMeshes(false); - } else { - mesheses2 = []; - mesheses2.push(oldtransformNodeOther); - } - for (var i = 0; i < mesheses2.length; i++) { - try { - h2.removeMesh(mesheses2[i]); - } catch (error) { - // alert(error) - } - } - - } - - oldtransformNodeOther = transformNodex; - - //transformNodex.addBehavior(drag); - - - var mesheses3 = null; - if (transformNodex.getClassName() == "TransformNode") { - mesheses3 = transformNodex.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(transformNodex); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - h2.addMesh(mesheses3[i], color); - - - } catch (error) { - // alert(error) - } - } - clickbegin = false; - } - - } - ) - ); - mesheses[i].actionManager.registerAction( - new BABYLON.ExecuteCodeAction({ - trigger: BABYLON.ActionManager.OnPickTrigger, - parameter: "" - }, - function () { - clickbegin = true; - - if (true) { - - try { - - - - quClick(qu); - - } catch (error) { - // alert(error) - } - clickbegin = false; - } - - } - ) - ); + } + clickbegin = false; + } - } + } + ) + ); + mesheses[i].actionManager.registerAction( + new BABYLON.ExecuteCodeAction({ + trigger: BABYLON.ActionManager.OnPickTrigger, + parameter: "" + }, + function () { + clickbegin = true; + + if (true) { + try { + quClick(qu); + } catch (error) { + // alert(error) + } + clickbegin = false; + } + + } + ) + ); } - var prepareGroupButton2 = function (transformNodex, color, qu) { - var mesheses = null; - if (transformNodex.getClassName() == "TransformNode") { - mesheses = transformNodex.getChildMeshes(false); - } else { - mesheses = []; - mesheses.push(transformNodex); - } + } + + var prepareGroupButton2 = function (transformNodex, color, qu) { + var mesheses = null; + if (transformNodex.getClassName() == "TransformNode") { + mesheses = transformNodex.getChildMeshes(false); + } else { + mesheses = []; + mesheses.push(transformNodex); + } - for (var i = 0; i < mesheses.length; i++) { - mesheses[i].actionManager = new BABYLON.ActionManager(scene); - var theScaling = mesheses[i].scaling; - /*if (true) { + for (var i = 0; i < mesheses.length; i++) { + mesheses[i].actionManager = new BABYLON.ActionManager(scene); + var theScaling = mesheses[i].scaling; + /*if (true) { + try { + mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100)); + mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100)); + + } catch (error) { + //alert(error) + } + }*/ + + var clickbegin = false; + mesheses[i].actionManager.registerAction( + new BABYLON.ExecuteCodeAction({ + trigger: BABYLON.ActionManager.OnPointerOverTrigger, + parameter: "" + }, + function () { + clickbegin = true; + + if (true) { + + if (oldtransformNodeOther != null) { + oldtransformNodeOther.removeBehavior(drag); + var mesheses2 = null; + if (oldtransformNodeOther.getClassName() == "TransformNode") { + mesheses2 = oldtransformNodeOther.getChildMeshes(false); + } else { + mesheses2 = []; + mesheses2.push(oldtransformNodeOther); + } + for (var i = 0; i < mesheses2.length; i++) { + try { + h2.removeMesh(mesheses2[i]); + } catch (error) { + // alert(error) + } + } + + } + + oldtransformNodeOther = transformNodex; + + //transformNodex.addBehavior(drag); + + + var mesheses3 = null; + if (transformNodex.getClassName() == "TransformNode") { + mesheses3 = transformNodex.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(transformNodex); + } + for (var i = 0; i < mesheses3.length; i++) { try { - mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100)); - mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100)); - + h2.addMesh(mesheses3[i], color); + + } catch (error) { - //alert(error) + // alert(error) } - }*/ - - var clickbegin = false; - mesheses[i].actionManager.registerAction( - new BABYLON.ExecuteCodeAction({ - trigger: BABYLON.ActionManager.OnPointerOverTrigger, - parameter: "" - }, - function () { - clickbegin = true; - - if (true) { - - if (oldtransformNodeOther != null) { - oldtransformNodeOther.removeBehavior(drag); - var mesheses2 = null; - if (oldtransformNodeOther.getClassName() == "TransformNode") { - mesheses2 = oldtransformNodeOther.getChildMeshes(false); - } else { - mesheses2 = []; - mesheses2.push(oldtransformNodeOther); - } - for (var i = 0; i < mesheses2.length; i++) { - try { - h2.removeMesh(mesheses2[i]); - } catch (error) { - // alert(error) - } - } - - } - - oldtransformNodeOther = transformNodex; - - //transformNodex.addBehavior(drag); - - - var mesheses3 = null; - if (transformNodex.getClassName() == "TransformNode") { - mesheses3 = transformNodex.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(transformNodex); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - h2.addMesh(mesheses3[i], color); - - - } catch (error) { - // alert(error) - } - } - clickbegin = false; - } - - } - ) - ); - mesheses[i].actionManager.registerAction( - new BABYLON.ExecuteCodeAction({ - trigger: BABYLON.ActionManager.OnPickTrigger, - parameter: "" - }, - function () { - clickbegin = true; - - if (true) { - - try { - - - // quClick(transformNodex.name) - - cameraClick(transformNodex) - - } catch (error) { - // alert(error) - } - clickbegin = false; - } - - } - ) - ); + } + clickbegin = false; + } - } + } + ) + ); + mesheses[i].actionManager.registerAction( + new BABYLON.ExecuteCodeAction({ + trigger: BABYLON.ActionManager.OnPickTrigger, + parameter: "" + }, + function () { + clickbegin = true; + if (true) { + try { + // quClick(transformNodex.name) + cameraClick(transformNodex) + } catch (error) { + // alert(error) + } + clickbegin = false; + } + + } + ) + ); } - - var dag1 = scene.getTransformNodeByName("信息技术室"); - var dag2 = scene.getTransformNodeByName("待销文件室"); - var dag3 = scene.getTransformNodeByName("现行文件室"); - - var colorddd = new BABYLON.Color3(51/255,156/255,1); - prepareGroupButton(dag1, colorddd, "信息技术室") - prepareGroupButton(dag2, colorddd, "待销文件室") - prepareGroupButton(dag3, colorddd, "现行文件室") - - //绑功能点 - var cl = new BABYLON.Color3(0, 0, 1); - var jk01 = scene.getTransformNodeByName("camera01"); - jk01.nameID = "DAK_MO_CAM_001" - prepareGroupButton2(jk01, cl) + } - var jk02 = scene.getTransformNodeByName("camera01.001"); - jk02.nameID = "DAK_MO_CAM_002" - prepareGroupButton2(jk02, cl) + var dag1 = scene.getTransformNodeByName("信息技术室"); + var dag2 = scene.getTransformNodeByName("待销文件室"); + var dag3 = scene.getTransformNodeByName("现行文件室"); - var jk03 = scene.getTransformNodeByName("camera01.002"); - jk03.nameID = "DAK_MO_CAM_003" - prepareGroupButton2(jk03, cl) + var colorddd = new BABYLON.Color3(51 / 255, 156 / 255, 1); - var jk04 = scene.getTransformNodeByName("camera01.003"); - jk04.nameID = "DAK_MO_CAM_004" - prepareGroupButton2(jk04, cl) + prepareGroupButton(dag1, colorddd, "信息技术室") + prepareGroupButton(dag2, colorddd, "待销文件室") + prepareGroupButton(dag3, colorddd, "现行文件室") - var jk05 = scene.getTransformNodeByName("camera01.004"); - jk05.nameID = "ZLS_MO_CAM_001" - prepareGroupButton2(jk05, cl) + //绑功能点 + var cl = new BABYLON.Color3(0, 0, 1); + var jk01 = scene.getTransformNodeByName("camera01"); + jk01.nameID = "XXJ_MO_CAM_001" + prepareGroupButton2(jk01, cl) - var jk06 = scene.getTransformNodeByName("camera01.005"); - jk06.nameID = "ZLS_MO_CAM_002" - prepareGroupButton2(jk06, cl) + var jk02 = scene.getTransformNodeByName("camera01.001"); + jk02.nameID = "XXW_MO_CAM_002" + prepareGroupButton2(jk02, cl) - - //set camera to null + var jk03 = scene.getTransformNodeByName("camera01.002"); + jk03.nameID = "DAK_MO_CAM_003" + prepareGroupButton2(jk03, cl) - - /*var x = scene.getMeshByName("档案架01_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; - x = scene.getMeshByName("档案架02_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + var jk04 = scene.getTransformNodeByName("camera01.003"); + jk04.nameID = "XXW_MO_CAM_004" + prepareGroupButton2(jk04, cl) - x = scene.getMeshByName("档案架03_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + var jk05 = scene.getTransformNodeByName("camera01.004"); + jk05.nameID = "XXW_MO_CAM_001" + prepareGroupButton2(jk05, cl) - x = scene.getMeshByName("档案架04_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + var jk06 = scene.getTransformNodeByName("camera01.005"); + jk06.nameID = "DXW_MO_CAM_001" + prepareGroupButton2(jk06, cl) - x = scene.getMeshByName("档案架05_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; - x = scene.getMeshByName("档案架06_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + //set camera to null - x = scene.getMeshByName("档案架07_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; - x = scene.getMeshByName("档案架08_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + /*var x = scene.getMeshByName("档案架01_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; + x = scene.getMeshByName("档案架02_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - x = scene.getMeshByName("档案架09_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + x = scene.getMeshByName("档案架03_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - x = scene.getMeshByName("档案架10_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + x = scene.getMeshByName("档案架04_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; + x = scene.getMeshByName("档案架05_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - x = scene.getMeshByName("前门01_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + x = scene.getMeshByName("档案架06_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - x = scene.getMeshByName("后门01_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + x = scene.getMeshByName("档案架07_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - + x = scene.getMeshByName("档案架08_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive0"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + x = scene.getMeshByName("档案架09_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive2"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true; + x = scene.getMeshByName("档案架10_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - x = scene.getMeshByName("立方体_1_12.001_LOD1"); - x.overlayColor = BABYLON.Color3.White() - x.renderOverlay = true;*/ - - /* - var hdrTexture2 = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.dds", scene); - - var plastic = new BABYLON.PBRMaterial("plastic", scene); - plastic.reflectionTexture = hdrTexture2; - plastic.microSurface = 0.96; - plastic.albedoColor = new BABYLON.Color3(1, 1, 1); - plastic.reflectivityColor = new BABYLON.Color3(0.003, 0.003, 0.003); - - scene.getMeshByName("墙体").material = plastic; - - alert("d");*/ - - - var light = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0), scene); - light.intensity = 2; - light.diffuse = new BABYLON.Color3(0.92,0.92,0.92); - - //var material1 = scene.getMaterialByName("材质.29"); - //material1.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255); - //material1.roughness = 1; - - //var material1_add = scene.getMaterialByName("材质.039"); - // material1_add.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255); - //material1_add.roughness = 1; - - - //墙 - scene.getMaterialByName("墙体.001").metallic =0.36; - scene.getMaterialByName("墙体.001").albedoColor = new BABYLON.Color3(1, 1, 1); - //scene.getMaterialByName("cover_label.010").metallic =0.36; - //scene.getMaterialByName("cover_label.010").albedoColor = new BABYLON.Color3(1, 1, 1); - - //铁 - var material3 = scene.getMaterialByName("材质.29"); - material3.metallic = 0.37; - material3.roughness = 0; - material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - scene.getMaterialByName("材质.29").metallic ==0.37; - scene.getMaterialByName("材质.29").roughness = 0.0; - scene.getMaterialByName("材质.29").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - - - var material3_add = scene.getMaterialByName("材质.039"); - material3_add.metallic =0.37; - material3_add.roughness = 0; - material3_add.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - scene.getMaterialByName("材质.039").metallic =0.37; - scene.getMaterialByName("材质.039").roughness = 0.0; - scene.getMaterialByName("材质.039").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - - - var material3 = scene.getMaterialByName("材质.031"); - material3.metallic = 0.37; - material3.roughness = 0; - material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - scene.getMaterialByName("材质.031").metallic =0.37; - scene.getMaterialByName("材质.031").roughness = 0.0; - scene.getMaterialByName("材质.031").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - - - //scene.getMaterialByName("材质.132").metallic = 0.9; - //scene.getMaterialByName("材质.132").roughness = 0.0; - //scene.getMaterialByName("材质.132").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - - //scene.getMaterialByName("材质.122").metallic = 0.9; - //scene.getMaterialByName("材质.122").roughness = 0.0; - //scene.getMaterialByName("材质.122").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); - + x = scene.getMeshByName("前门01_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - //地 - var material2 = scene.getMaterialByName("材质.042"); - material2.albedoColor = new BABYLON.Color3(0.8,0.8,0.8); - material2.metallic =0.52; - material2.roughness = 0; -// alert("here!ddddddd") - //material2.metallicReflectanceColor=new BABYLON.Color3(1,0,0); - //material2.emissiveColor=new BABYLON.Color3(0.8,0.8,0.8); - //地面扩大处理 - //var meshground1 = scene.getMeshByName("地面A").clone(); - //var meshground = scene.getMeshByName("地面A"); - //meshground.isVisible =false; - - //meshground1.position = new BABYLON.Vector3(-1.512,-0.069,1.852); - //meshground1.scaling = new BABYLON.Vector3(0.022,0.013,0.005); - //meshground1.parent = scene.getMeshByName("__root__"); - - //scene.getMeshByName("地面.002").isVisible = false; - //scene.getMeshByName("地面.003").isVisible = false; - //scene.getMeshByName("地面").isVisible = false; + x = scene.getMeshByName("后门01_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; - //scene.getMaterialByName("材质.127").metallic =0.80; - //scene.getMaterialByName("Wood-04.004").metallic =0.80; - //scene.getMaterialByName("Wood-04.004").metallic =0.80; - - //scene.getMaterialByName("Desk.002").metallic =0.80; - //scene.getMaterialByName("Desk.002").roughness = 0.72; - //scene.getMaterialByName("Desk.003").metallic =0.80; - //scene.getMaterialByName("Desk.003").roughness = 0.72; - //scene.getMaterialByName("Desk.004").metallic =0.80; - //scene.getMaterialByName("Desk.004").roughness = 0.72; - - //scene.getMaterialByName("Desk.007").metallic =0.80; - //scene.getMaterialByName("Desk.007").roughness = 0.72; - //scene.getMaterialByName("Desk.008").metallic =0.80; - //scene.getMaterialByName("Desk.008").roughness = 0.72; - //scene.getMaterialByName("Desk.009").metallic =0.80; - //scene.getMaterialByName("Desk.009").roughness = 0.72; - - scene.getMaterialByName("Desk.002").metallic =0.80; - scene.getMaterialByName("Desk.002").roughness = 0.72; - //scene.getMaterialByName("Desk.020").metallic =0.80; - //scene.getMaterialByName("Desk.020").roughness = 0.72; - //scene.getMaterialByName("Desk.021").metallic =0.80; - //scene.getMaterialByName("Desk.021").roughness = 0.72; - //scene.getMaterialByName("Desk.022").metallic =0.80; - //scene.getMaterialByName("Desk.022").roughness = 0.72; - //scene.getMaterialByName("Desk.023").metallic =0.80; - //scene.getMaterialByName("Desk.023").roughness = 0.72; - //scene.getMaterialByName("Desk.024").metallic =0.80; - //scene.getMaterialByName("Desk.024").roughness = 0.72; - //scene.getMaterialByName("cover_label.010").alpha = 0.7; - //scene.getMaterialByName("cover_label.010").transparencyMode=2; //ALPHABLEND + x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive0"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; + + x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive2"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true; + x = scene.getMeshByName("立方体_1_12.001_LOD1"); + x.overlayColor = BABYLON.Color3.White() + x.renderOverlay = true;*/ + /* + var hdrTexture2 = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.dds", scene); + + var plastic = new BABYLON.PBRMaterial("plastic", scene); + plastic.reflectionTexture = hdrTexture2; + plastic.microSurface = 0.96; + plastic.albedoColor = new BABYLON.Color3(1, 1, 1); + plastic.reflectivityColor = new BABYLON.Color3(0.003, 0.003, 0.003); + + scene.getMeshByName("墙体").material = plastic; - //scene.getMeshByName("档案架01_primitive3").material = scene.getMaterialByName("10.002"); - //scene.getMeshByName("档案架02_primitive4").material = scene.getMaterialByName("09.002"); - //scene.getMeshByName("档案架03_primitive4").material = scene.getMaterialByName("08.002"); + alert("d");*/ + + + var light = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0), scene); + light.intensity = 2; + light.diffuse = new BABYLON.Color3(0.92, 0.92, 0.92); + + //var material1 = scene.getMaterialByName("材质.29"); + //material1.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255); + //material1.roughness = 1; + + //var material1_add = scene.getMaterialByName("材质.039"); + // material1_add.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255); + //material1_add.roughness = 1; + + + //墙 + scene.getMaterialByName("墙体.001").metallic = 0.36; + scene.getMaterialByName("墙体.001").albedoColor = new BABYLON.Color3(1, 1, 1); + //scene.getMaterialByName("cover_label.010").metallic =0.36; + //scene.getMaterialByName("cover_label.010").albedoColor = new BABYLON.Color3(1, 1, 1); + + //铁 + var material3 = scene.getMaterialByName("材质.29"); + material3.metallic = 0.37; + material3.roughness = 0; + material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + scene.getMaterialByName("材质.29").metallic == 0.37; + scene.getMaterialByName("材质.29").roughness = 0.0; + scene.getMaterialByName("材质.29").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + + + var material3_add = scene.getMaterialByName("材质.039"); + material3_add.metallic = 0.37; + material3_add.roughness = 0; + material3_add.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + scene.getMaterialByName("材质.039").metallic = 0.37; + scene.getMaterialByName("材质.039").roughness = 0.0; + scene.getMaterialByName("材质.039").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + + + var material3 = scene.getMaterialByName("材质.031"); + material3.metallic = 0.37; + material3.roughness = 0; + material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + scene.getMaterialByName("材质.031").metallic = 0.37; + scene.getMaterialByName("材质.031").roughness = 0.0; + scene.getMaterialByName("材质.031").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + + + //scene.getMaterialByName("材质.132").metallic = 0.9; + //scene.getMaterialByName("材质.132").roughness = 0.0; + //scene.getMaterialByName("材质.132").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + + //scene.getMaterialByName("材质.122").metallic = 0.9; + //scene.getMaterialByName("材质.122").roughness = 0.0; + //scene.getMaterialByName("材质.122").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); + + + + //地 + var material2 = scene.getMaterialByName("材质.042"); + material2.albedoColor = new BABYLON.Color3(0.8, 0.8, 0.8); + material2.metallic = 0.52; + material2.roughness = 0; + // alert("here!ddddddd") + //material2.metallicReflectanceColor=new BABYLON.Color3(1,0,0); + //material2.emissiveColor=new BABYLON.Color3(0.8,0.8,0.8); + //地面扩大处理 + //var meshground1 = scene.getMeshByName("地面A").clone(); + //var meshground = scene.getMeshByName("地面A"); + //meshground.isVisible =false; + + //meshground1.position = new BABYLON.Vector3(-1.512,-0.069,1.852); + //meshground1.scaling = new BABYLON.Vector3(0.022,0.013,0.005); + //meshground1.parent = scene.getMeshByName("__root__"); + + //scene.getMeshByName("地面.002").isVisible = false; + //scene.getMeshByName("地面.003").isVisible = false; + //scene.getMeshByName("地面").isVisible = false; + + //scene.getMaterialByName("材质.127").metallic =0.80; + //scene.getMaterialByName("Wood-04.004").metallic =0.80; + //scene.getMaterialByName("Wood-04.004").metallic =0.80; + + //scene.getMaterialByName("Desk.002").metallic =0.80; + //scene.getMaterialByName("Desk.002").roughness = 0.72; + //scene.getMaterialByName("Desk.003").metallic =0.80; + //scene.getMaterialByName("Desk.003").roughness = 0.72; + //scene.getMaterialByName("Desk.004").metallic =0.80; + //scene.getMaterialByName("Desk.004").roughness = 0.72; + + //scene.getMaterialByName("Desk.007").metallic =0.80; + //scene.getMaterialByName("Desk.007").roughness = 0.72; + //scene.getMaterialByName("Desk.008").metallic =0.80; + //scene.getMaterialByName("Desk.008").roughness = 0.72; + //scene.getMaterialByName("Desk.009").metallic =0.80; + //scene.getMaterialByName("Desk.009").roughness = 0.72; + + scene.getMaterialByName("Desk.002").metallic = 0.80; + scene.getMaterialByName("Desk.002").roughness = 0.72; + //scene.getMaterialByName("Desk.020").metallic =0.80; + //scene.getMaterialByName("Desk.020").roughness = 0.72; + //scene.getMaterialByName("Desk.021").metallic =0.80; + //scene.getMaterialByName("Desk.021").roughness = 0.72; + + //scene.getMaterialByName("Desk.022").metallic =0.80; + //scene.getMaterialByName("Desk.022").roughness = 0.72; + //scene.getMaterialByName("Desk.023").metallic =0.80; + //scene.getMaterialByName("Desk.023").roughness = 0.72; + //scene.getMaterialByName("Desk.024").metallic =0.80; + //scene.getMaterialByName("Desk.024").roughness = 0.72; + + //scene.getMaterialByName("cover_label.010").alpha = 0.7; + //scene.getMaterialByName("cover_label.010").transparencyMode=2; //ALPHABLEND + + + + //scene.getMeshByName("档案架01_primitive3").material = scene.getMaterialByName("10.002"); + //scene.getMeshByName("档案架02_primitive4").material = scene.getMaterialByName("09.002"); + //scene.getMeshByName("档案架03_primitive4").material = scene.getMaterialByName("08.002"); // scene.getMeshByName("档案架04_primitive4").material = scene.getMaterialByName("07.002"); - //scene.getMeshByName("档案架05_primitive4").material = scene.getMaterialByName("06.002"); - //scene.getMeshByName("档案架06_primitive4").material = scene.getMaterialByName("05.002"); - //scene.getMeshByName("档案架07_primitive4").material = scene.getMaterialByName("04.002"); - //scene.getMeshByName("档案架08_primitive4").material = scene.getMaterialByName("03.002"); - //scene.getMeshByName("档案架09_primitive4").material = scene.getMaterialByName("02.002"); - //scene.getMeshByName("档案架10_primitive3").material = scene.getMaterialByName("01.002"); - - //scene.getTransformNodeByName("档案柜01").setEnabled(false); - //scene.getTransformNodeByName("档案柜02").setEnabled(false); - //var v1 = scene.getMeshByName("钢轨01"); - //v1.position = new BABYLON.Vector3(v1.position.x,60.0,v1.position.z); - //v1.scaling = new BABYLON.Vector3(1,0.9,1); - - //var v2 = scene.getTransformNodeByName("后门01"); - //v2.setParent( scene.getTransformNodeByName("档案柜03"),true); - //v2.position = new BABYLON.Vector3(v2.position.x,-122.479,v2.position.z); - + //scene.getMeshByName("档案架05_primitive4").material = scene.getMaterialByName("06.002"); + //scene.getMeshByName("档案架06_primitive4").material = scene.getMaterialByName("05.002"); + //scene.getMeshByName("档案架07_primitive4").material = scene.getMaterialByName("04.002"); + //scene.getMeshByName("档案架08_primitive4").material = scene.getMaterialByName("03.002"); + //scene.getMeshByName("档案架09_primitive4").material = scene.getMaterialByName("02.002"); + //scene.getMeshByName("档案架10_primitive3").material = scene.getMaterialByName("01.002"); + + //scene.getTransformNodeByName("档案柜01").setEnabled(false); + //scene.getTransformNodeByName("档案柜02").setEnabled(false); + //var v1 = scene.getMeshByName("钢轨01"); + //v1.position = new BABYLON.Vector3(v1.position.x,60.0,v1.position.z); + //v1.scaling = new BABYLON.Vector3(1,0.9,1); + + //var v2 = scene.getTransformNodeByName("后门01"); + //v2.setParent( scene.getTransformNodeByName("档案柜03"),true); + //v2.position = new BABYLON.Vector3(v2.position.x,-122.479,v2.position.z); + } @@ -556,437 +545,422 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () { // createScene function that creates and return the scene var createScene = function () { - engine.displayLoadingUI(); - // create a basic BJS Scene object - var scene = new BABYLON.Scene(engine); - - console.log("60ee2") - // scene.debugLayer.show(); - var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene); - camera.setTarget(new BABYLON.Vector3(0, 0.5, 0)); - camera.attachControl(canvas, true); - camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小 - camera.upperRadiusLimit = 40; - camera.radius = 1.328; - camera.alpha = Math.PI * -211.4 / 180; - camera.beta = Math.PI * 66 / 180;; - camera.inertia = 0.1; // 缩放的快慢 - camera.useAutoRotationBehavior = true; // 自动旋转 - - camera.panningDistanceLimit = 2; //平移半径 - camera.panningInertia = 0; - camera.autoTransitionRange = 1; - camera.pinchToPanMaxDistance = 0.1; - camera.pinchDeltaPercentage = 0.001; - camera.useAutoRotationBehavior = false; - - scene.activeCamera = camera; - - console.log("60e3") - - scene.activeCamera.useInputToRestoreState = true; - var camera1_status = scene.activeCamera.storeState(); - - console.log("6033") - // 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果 + engine.displayLoadingUI(); + // create a basic BJS Scene object + var scene = new BABYLON.Scene(engine); + + console.log("60ee2") + // scene.debugLayer.show(); + var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene); + camera.setTarget(new BABYLON.Vector3(0, 0.5, 0)); + camera.attachControl(canvas, true); + camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小 + camera.upperRadiusLimit = 40; + camera.radius = 2; + camera.alpha = Math.PI * - 240.4 / 180; + camera.beta = Math.PI * 66 / 180;; + camera.inertia = 0.1; // 缩放的快慢 + camera.useAutoRotationBehavior = true; // 自动旋转 + + camera.panningDistanceLimit = 2; //平移半径 + camera.panningInertia = 0; + camera.autoTransitionRange = 1; + camera.pinchToPanMaxDistance = 0.1; + camera.pinchDeltaPercentage = 0.001; + camera.useAutoRotationBehavior = false; + + scene.activeCamera = camera; + + console.log("60e3") + + scene.activeCamera.useInputToRestoreState = true; + var camera1_status = scene.activeCamera.storeState(); + + console.log("6033") + // 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果 scene.clearColor = new BABYLON.Color4(0, 0, 0, 0); - var assetsManager = new BABYLON.AssetsManager(scene); - var meshTask = assetsManager.addMeshTask("skull task", "", "asset/", "7lou.glb"); + var assetsManager = new BABYLON.AssetsManager(scene); + var meshTask = assetsManager.addMeshTask("skull task", "", "asset/", "7lou.glb"); - meshTask.onSuccess = function (task) { + meshTask.onSuccess = function (task) { task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2); task.loadedMeshes[0].position = new BABYLON.Vector3(0, 0.35, 0); - } - meshTask.onError = function (task, message, exception) { - console.log(message, exception); - } + } + meshTask.onError = function (task, message, exception) { + console.log(message, exception); + } - - /* var meshTask_camera = assetsManager.addMeshTask("skull task", "", "asset/", "TotalCamera.glb"); - meshTask_camera.onSuccess = function (task) { - task.loadedMeshes[0].name = "cameras"; - task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2); - task.loadedMeshes[0].position = new BABYLON.Vector3(1.3, 2, 0); + /* var meshTask_camera = assetsManager.addMeshTask("skull task", "", "asset/", "TotalCamera.glb"); + meshTask_camera.onSuccess = function (task) { + task.loadedMeshes[0].name = "cameras"; + task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2); + task.loadedMeshes[0].position = new BABYLON.Vector3(1.3, 2, 0); + } + meshTask_camera.onError = function (task, message, exception) { + console.log(message, exception); + }*/ - } - meshTask_camera.onError = function (task, message, exception) { - console.log(message, exception); - }*/ - - - - - var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environmentSpecular.env", scene); - - scene.environmentTexture = hdrTexture; - - - var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "./img/bl9.png", 10, { - width: 100, - height: 100 - }, scene); - //spriteManagerPlayer.renderingGroupId = 2; - spriteManagerPlayer.isPickable = true; + var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environmentSpecular.env", scene); + scene.environmentTexture = hdrTexture; + var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "./img/bl9.png", 10, { + width: 100, + height: 100 + }, scene); + //spriteManagerPlayer.renderingGroupId = 2; + spriteManagerPlayer.isPickable = true; + scene.onPointerDown = function (evt) { + var pickResult = scene.pickSprite(this.pointerX, this.pointerY); + var pick = scene.pick(scene.pointerX, scene.pointerY); + console.log(pick.pickedPoint); + if (pickResult.pickedSprite != null) { + if (pickResult.hit) { + alert(pickResult.pickedSprite.name); + } + } + }; + // renderCanvas.style.backgroundImage = 'url("./textures/' + '4' + '.jpg")'; + console.log("x2"); + assetsManager.load(); - scene.onPointerDown = function (evt) { - var pickResult = scene.pickSprite(this.pointerX, this.pointerY); + drag = new BABYLON.PointerDragBehavior({ + dragPlaneNormal: new BABYLON.Vector3(0, 0, 1) + }); + //drag.useObjectOrienationForDragging = false; + drag.validateDrag = (targetPosition) => { + console.log(targetPosition) + if (targetPosition.x > 10.5 || targetPosition.x < -10.5) { + return false; + } + if (targetPosition.z > 10.5 || targetPosition.z < -10.5) { + return false; + } + if (oldtransformNodex != null) { - var pick = scene.pick(scene.pointerX, scene.pointerY); - console.log(pick.pickedPoint); - if (pickResult.pickedSprite != null) { - if (pickResult.hit) { - alert(pickResult.pickedSprite.name); - } + return true; + } + } + drag.onDragEndObservable.add((event) => { + console.log("dragEnd"); + //console.log(event); + //console.log(line03_position) + }) + console.log("x3"); + //GUI + h1 = new BABYLON.HighlightLayer("hl1", scene); + h2 = new BABYLON.HighlightLayer("hl2", scene); + h3 = new BABYLON.HighlightLayer("hl2", scene); + var step = 0.1; + var currentx = 1; + + var step2 = 0.1; + var currentx2 = 0.1; + h1.blurHorizontalSize = 0.1; + var showx = 0; + var showx2 = 2; + console.log("x4"); + scene.registerAfterRender(() => { + + + + + h1.blurHorizontalSize = h1.blurVerticalSize + currentx; + + var nodealert = scene.getTransformNodeByName("camera01"); + if (nodealert != null) { + + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); + } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { + + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); + } + } catch (error) { + // alert(error) } - }; - + } - // renderCanvas.style.backgroundImage = 'url("./textures/' + '4' + '.jpg")'; - - console.log("x2"); - assetsManager.load(); + } + var nodealert = scene.getTransformNodeByName("camera01.001"); + if (nodealert != null) { + + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); + } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { + + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); + } + } catch (error) { + // alert(error) + } + } - drag = new BABYLON.PointerDragBehavior({ - dragPlaneNormal: new BABYLON.Vector3(0, 0, 1) - }); - //drag.useObjectOrienationForDragging = false; + } - drag.validateDrag = (targetPosition) => { - console.log(targetPosition) - if (targetPosition.x > 10.5 || targetPosition.x < -10.5) { - return false; + var nodealert = scene.getTransformNodeByName("camera01.002"); + if (nodealert != null) { + + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); + } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { + + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); + } + } catch (error) { + // alert(error) } - if (targetPosition.z > 10.5 || targetPosition.z < -10.5) { - return false; - } - if (oldtransformNodex != null) { + } - return true; - } } - drag.onDragEndObservable.add((event) => { - console.log("dragEnd"); - //console.log(event); - //console.log(line03_position) - }) - console.log("x3"); - //GUI - h1 = new BABYLON.HighlightLayer("hl1", scene); - h2 = new BABYLON.HighlightLayer("hl2", scene); - h3 = new BABYLON.HighlightLayer("hl2", scene); - var step = 0.1; - var currentx = 1; - - var step2 = 0.1; - var currentx2 = 0.1; - h1.blurHorizontalSize = 0.1; - var showx = 0; - var showx2 = 2; - console.log("x4"); - scene.registerAfterRender(() => { - - - - - h1.blurHorizontalSize = h1.blurVerticalSize + currentx; - - var nodealert = scene.getTransformNodeByName("camera01"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { - - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) - } - } + var nodealert = scene.getTransformNodeByName("camera01.003"); + if (nodealert != null) { + + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); + } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { + + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); + } + } catch (error) { + // alert(error) } + } - var nodealert = scene.getTransformNodeByName("camera01.001"); - if (nodealert != null) { + } - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { + var nodealert = scene.getTransformNodeByName("camera01.004"); + if (nodealert != null) { + + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); + } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { + + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); + } + } catch (error) { + // alert(error) + } + } - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) - } - } + } + var nodealert = scene.getTransformNodeByName("camera01.005"); + if (nodealert != null) { + + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); + } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { + + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); + } + } catch (error) { + // alert(error) } + } - var nodealert = scene.getTransformNodeByName("camera01.002"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { + } - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) - } - } + /*var nodealert = scene.getTransformNodeByName("camera07"); + if (nodealert != null) { + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { - var nodealert = scene.getTransformNodeByName("camera01.003"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { - - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); } + } catch (error) { + // alert(error) } - } - var nodealert = scene.getTransformNodeByName("camera01.004"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { + } - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) - } - } + var nodealert = scene.getTransformNodeByName("camera08"); + if (nodealert != null) { + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { - var nodealert = scene.getTransformNodeByName("camera01.005"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { - - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); } + } catch (error) { + // alert(error) } - } - /*var nodealert = scene.getTransformNodeByName("camera07"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { + } - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) - } - } + var nodealert = scene.getTransformNodeByName("camera09"); + if (nodealert != null) { + var mesheses3 = null; + if (nodealert.getClassName() == "TransformNode") { + mesheses3 = nodealert.getChildMeshes(false); + } else { + mesheses3 = []; + mesheses3.push(nodealert); } + for (var i = 0; i < mesheses3.length; i++) { + try { + if (nodealert.baojing == true) { - var nodealert = scene.getTransformNodeByName("camera08"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { - - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) + h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); + } else { + h3.removeMesh(mesheses3[i]); } + } catch (error) { + // alert(error) } - } - var nodealert = scene.getTransformNodeByName("camera09"); - if (nodealert != null) { - - var mesheses3 = null; - if (nodealert.getClassName() == "TransformNode") { - mesheses3 = nodealert.getChildMeshes(false); - } else { - mesheses3 = []; - mesheses3.push(nodealert); - } - for (var i = 0; i < mesheses3.length; i++) { - try { - if (nodealert.baojing == true) { - - h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); - } else { - h3.removeMesh(mesheses3[i]); - } - } catch (error) { - // alert(error) - } - } + }*/ - }*/ + if (currentx > 0.5) { + step *= -1; + } + if (currentx < 0) { + step *= -1; + } + currentx += step; - if (currentx > 0.5) { - step *= -1; - } - if (currentx < 0) { - step *= -1; - } - currentx += step; + if (currentx2 > 5) { + step2 *= -1; + } + if (currentx2 < 0) { + step2 *= -1; + } + currentx2 += step2; + + if (dynamicTexture != null && show == 0) { + var textx = showx; + var font_size = 48; + var font = "bold " + font_size + "px Arial"; + dynamicTexture.drawText(textx, null, null, font, "#FF0000", "#ffffff", true); + showx++; + show = 50; + } - if (currentx2 > 5) { - step2 *= -1; - } - if (currentx2 < 0) { - step2 *= -1; - } - currentx2 += step2; - - if (dynamicTexture != null && show == 0) { - var textx = showx; - var font_size = 48; - var font = "bold " + font_size + "px Arial"; - dynamicTexture.drawText(textx, null, null, font, "#FF0000", "#ffffff", true); - showx++; - show = 50; - } + if (dynamicTexture2 != null && showdd == 0) { + var textx = showx2; + var font_size = 48; + var font = "bold " + font_size + "px Arial"; + dynamicTexture2.drawText(textx, null, null, font, "#0000FF", "#ffffff", true); + showx2++; + showdd = 50; + if (showx2 == 10) { showx2 = 0 } + } - if (dynamicTexture2 != null && showdd == 0) { - var textx = showx2; - var font_size = 48; - var font = "bold " + font_size + "px Arial"; - dynamicTexture2.drawText(textx, null, null, font, "#0000FF", "#ffffff", true); - showx2++; - showdd = 50; - if (showx2 == 10) { showx2 = 0 } - } + show--; + showdd--; - show--; - showdd--; + }); - }); - - return scene; + return scene; } var canvas = document.getElementById('renderCanvas'); // load the 3D engine var engine = new BABYLON.Engine(canvas, true, { - stencil: true + stencil: true }); // call the createScene function @@ -996,15 +970,15 @@ scene.imageProcessingConfiguration.exposure = 1; scene.imageProcessingConfiguration.contrast = 1; scene.environmentIntensity = 0.4; engine.runRenderLoop(function () { - scene.render(); + scene.render(); }); - + window.addEventListener('resize', function () { - engine.resize(); + engine.resize(); }); //功能:点区以后跳转到新页 @@ -1048,80 +1022,80 @@ function cameraClick (camera) { } -function HashMap() { - //定义长度 - var length = 0; - //创建一个对象 - var obj = new Object(); - - //判断Map是否为空 - this.isEmpty = function () { - return length == 0; +function HashMap () { + //定义长度 + var length = 0; + //创建一个对象 + var obj = new Object(); + + //判断Map是否为空 + this.isEmpty = function () { + return length == 0; + } + + //判断对象中是否包含给定Key + this.containsKey = function (key) { + return (key in obj); + } + + //判断对象中是否包含给定的Value + this.containsValue = function (value) { + for (var key in obj) { + if (obj[key] == value) { + return true; + } } + return false; + } - //判断对象中是否包含给定Key - this.containsKey = function (key) { - return (key in obj); + //向map中添加数据 + this.put = function (key, value) { + if (!this.containsKey(key)) { + length++; } - - //判断对象中是否包含给定的Value - this.containsValue = function (value) { - for (var key in obj) { - if (obj[key] == value) { - return true; - } - } - return false; + obj[key] = value; + } + + //根据给定的key获取Value + this.get = function (key) { + return this.containsKey(key) ? obj[key] : null; + } + + //根据给定的Key删除一个值 + this.remove = function (key) { + if (this.containsKey(key) && (delete obj[key])) { + length--; } + } - //向map中添加数据 - this.put = function (key, value) { - if (!this.containsKey(key)) { - length++; - } - obj[key] = value; + //获得Map中所有的value + this.values = function () { + var _values = new Array(); + for (var key in obj) { + _values.push(obj[key]); } - - //根据给定的key获取Value - this.get = function (key) { - return this.containsKey(key) ? obj[key] : null; + return _values; + } + + //获得Map中的所有key + this.keySet = function () { + var _keys = new Array(); + for (var key in obj) { + _keys.push(key); } + return _keys; + } - //根据给定的Key删除一个值 - this.remove = function (key) { - if (this.containsKey(key) && (delete obj[key])) { - length--; - } - } - - //获得Map中所有的value - this.values = function () { - var _values = new Array(); - for (var key in obj) { - _values.push(obj[key]); - } - return _values; - } + //获得Map的长度 + this.size = function () { + return length; + } - //获得Map中的所有key - this.keySet = function () { - var _keys = new Array(); - for (var key in obj) { - _keys.push(key); - } - return _keys; - } - - //获得Map的长度 - this.size = function () { - return length; - } - - //清空Map - this.clear = function () { - length = 0; - obj = new Object(); - } + //清空Map + this.clear = function () { + length = 0; + obj = new Object(); + } } @@ -1140,29 +1114,29 @@ var yangans = new HashMap(); //功能转入报警 -function Myalert(MathineID, baojing) { - - var theName = yangans.get(MathineID); +function Myalert (MathineID, baojing) { + + var theName = yangans.get(MathineID); + + if (theName == "camera01") { + scene.getTransformNodeByName("camera01").baojing = baojing; + } + if (theName == "camera01.001") { + scene.getTransformNodeByName("camera01.001").baojing = baojing; + } + if (theName == "camera01.002") { + scene.getTransformNodeByName("camera01.002").baojing = baojing; + } + if (theName == "camera01.003") { + scene.getTransformNodeByName("camera01.003").baojing = baojing; + } + if (theName == "camera01.004") { + scene.getTransformNodeByName("camera01.004").baojing = baojing; + } + if (theName == "camera01.005") { + scene.getTransformNodeByName("camera01.005").baojing = baojing; + } - if (theName == "camera01") { - scene.getTransformNodeByName("camera01").baojing = baojing; - } - if (theName == "camera01.001") { - scene.getTransformNodeByName("camera01.001").baojing = baojing; - } - if (theName == "camera01.002") { - scene.getTransformNodeByName("camera01.002").baojing = baojing; - } - if (theName == "camera01.003") { - scene.getTransformNodeByName("camera01.003").baojing = baojing; - } - if (theName == "camera01.004") { - scene.getTransformNodeByName("camera01.004").baojing = baojing; - } - if (theName == "camera01.005") { - scene.getTransformNodeByName("camera01.005").baojing = baojing; - } - } diff --git a/src/views/storeManage/warehouse3D/fullViewSeven/index.vue b/src/views/storeManage/warehouse3D/fullViewSeven/index.vue index 70a61d7..a7beaea 100644 --- a/src/views/storeManage/warehouse3D/fullViewSeven/index.vue +++ b/src/views/storeManage/warehouse3D/fullViewSeven/index.vue @@ -3,7 +3,7 @@

- 7楼-3D库房 + 3D库房