diff --git a/public/webTotal7/index.js b/public/webTotal7/index.js
index 8870861..209efe4 100644
--- a/public/webTotal7/index.js
+++ b/public/webTotal7/index.js
@@ -17,39 +17,39 @@ var dynamicTexture2 = null;
var show = 50;
var showdd = 50;
BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function () {
- if (document.getElementById("customLoadingScreenDiv")) {
- document.getElementById("customLoadingScreenDiv").style.display = "initial";
+ if (document.getElementById("customLoadingScreenDiv")) {
+ document.getElementById("customLoadingScreenDiv").style.display = "initial";
- return;
- }
- this._loadingDiv = document.createElement("div");
- //this._loadingDiv.style.height = '1750px';
- this._loadingDiv.id = "customLoadingScreenDiv";
+ return;
+ }
+ this._loadingDiv = document.createElement("div");
+ //this._loadingDiv.style.height = '1750px';
+ this._loadingDiv.id = "customLoadingScreenDiv";
- thecss = 'lohingifpc';
- thecss2 = 'zcpc'
+ thecss = 'lohingifpc';
+ thecss2 = 'zcpc'
- this._loadingDiv.innerHTML =
+ this._loadingDiv.innerHTML =
"
";
- // this._loadingDiv.innerHTML =
- // "
";
-
+ // this._loadingDiv.innerHTML =
+ // "
";
+
this._resizeLoadingUI();
- window.addEventListener("resize", this._resizeLoadingUI);
- document.body.appendChild(this._loadingDiv);
+ window.addEventListener("resize", this._resizeLoadingUI);
+ document.body.appendChild(this._loadingDiv);
};
var movebyName = function (nodeName) {
- var x = scene.getTransformNodeByName(nodeName);
- moveTrans(x);
+ var x = scene.getTransformNodeByName(nodeName);
+ moveTrans(x);
}
@@ -58,10 +58,10 @@ var movebyName = function (nodeName) {
BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () {
- show = 50;
- document.getElementById("customLoadingScreenDiv").style.display = "none";
- document.getElementById("customLoadingScreenDiv_first").style.display = "none";
- document.title = '整体';
+ show = 50;
+ document.getElementById("customLoadingScreenDiv").style.display = "none";
+ document.getElementById("customLoadingScreenDiv_first").style.display = "none";
+ document.title = '整体';
@@ -71,484 +71,473 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () {
-
- var prepareGroupButton = function (transformNodex, color, qu) {
- var mesheses = null;
- if (transformNodex.getClassName() == "TransformNode") {
- mesheses = transformNodex.getChildMeshes(false);
- } else {
- mesheses = [];
- mesheses.push(transformNodex);
- }
+ var prepareGroupButton = function (transformNodex, color, qu) {
+ var mesheses = null;
+ if (transformNodex.getClassName() == "TransformNode") {
+ mesheses = transformNodex.getChildMeshes(false);
+ } else {
+ mesheses = [];
+ mesheses.push(transformNodex);
+ }
+
+
+
+ for (var i = 0; i < mesheses.length; i++) {
+ mesheses[i].actionManager = new BABYLON.ActionManager(scene);
+ var theScaling = mesheses[i].scaling;
+ /*if (true) {
+ try {
+ mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100));
+ mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100));
+
+ } catch (error) {
+ //alert(error)
+ }
+ }*/
+
+ var clickbegin = false;
+ mesheses[i].actionManager.registerAction(
+ new BABYLON.ExecuteCodeAction({
+ trigger: BABYLON.ActionManager.OnPointerOverTrigger,
+ parameter: ""
+ },
+ function () {
+ clickbegin = true;
+
+ if (true) {
+
+ if (oldtransformNodeOther != null) {
+ oldtransformNodeOther.removeBehavior(drag);
+ var mesheses2 = null;
+ if (oldtransformNodeOther.getClassName() == "TransformNode") {
+ mesheses2 = oldtransformNodeOther.getChildMeshes(false);
+ } else {
+ mesheses2 = [];
+ mesheses2.push(oldtransformNodeOther);
+ }
+ for (var i = 0; i < mesheses2.length; i++) {
+ try {
+ h2.removeMesh(mesheses2[i]);
+ } catch (error) {
+ // alert(error)
+ }
+ }
+
+ }
+ oldtransformNodeOther = transformNodex;
- for (var i = 0; i < mesheses.length; i++) {
- mesheses[i].actionManager = new BABYLON.ActionManager(scene);
- var theScaling = mesheses[i].scaling;
- /*if (true) {
+ //transformNodex.addBehavior(drag);
+
+
+ var mesheses3 = null;
+ if (transformNodex.getClassName() == "TransformNode") {
+ mesheses3 = transformNodex.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(transformNodex);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
try {
- mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100));
- mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100));
-
+ h2.addMesh(mesheses3[i], color);
+
+
} catch (error) {
- //alert(error)
+ // alert(error)
}
- }*/
-
- var clickbegin = false;
- mesheses[i].actionManager.registerAction(
- new BABYLON.ExecuteCodeAction({
- trigger: BABYLON.ActionManager.OnPointerOverTrigger,
- parameter: ""
- },
- function () {
- clickbegin = true;
-
- if (true) {
-
- if (oldtransformNodeOther != null) {
- oldtransformNodeOther.removeBehavior(drag);
- var mesheses2 = null;
- if (oldtransformNodeOther.getClassName() == "TransformNode") {
- mesheses2 = oldtransformNodeOther.getChildMeshes(false);
- } else {
- mesheses2 = [];
- mesheses2.push(oldtransformNodeOther);
- }
- for (var i = 0; i < mesheses2.length; i++) {
- try {
- h2.removeMesh(mesheses2[i]);
- } catch (error) {
- // alert(error)
- }
- }
-
- }
-
- oldtransformNodeOther = transformNodex;
-
- //transformNodex.addBehavior(drag);
-
-
- var mesheses3 = null;
- if (transformNodex.getClassName() == "TransformNode") {
- mesheses3 = transformNodex.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(transformNodex);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- h2.addMesh(mesheses3[i], color);
-
-
- } catch (error) {
- // alert(error)
- }
- }
- clickbegin = false;
- }
-
- }
- )
- );
- mesheses[i].actionManager.registerAction(
- new BABYLON.ExecuteCodeAction({
- trigger: BABYLON.ActionManager.OnPickTrigger,
- parameter: ""
- },
- function () {
- clickbegin = true;
-
- if (true) {
-
- try {
-
-
-
- quClick(qu);
-
- } catch (error) {
- // alert(error)
- }
- clickbegin = false;
- }
-
- }
- )
- );
+ }
+ clickbegin = false;
+ }
- }
+ }
+ )
+ );
+ mesheses[i].actionManager.registerAction(
+ new BABYLON.ExecuteCodeAction({
+ trigger: BABYLON.ActionManager.OnPickTrigger,
+ parameter: ""
+ },
+ function () {
+ clickbegin = true;
+
+ if (true) {
+ try {
+ quClick(qu);
+ } catch (error) {
+ // alert(error)
+ }
+ clickbegin = false;
+ }
+
+ }
+ )
+ );
}
- var prepareGroupButton2 = function (transformNodex, color, qu) {
- var mesheses = null;
- if (transformNodex.getClassName() == "TransformNode") {
- mesheses = transformNodex.getChildMeshes(false);
- } else {
- mesheses = [];
- mesheses.push(transformNodex);
- }
+ }
+
+ var prepareGroupButton2 = function (transformNodex, color, qu) {
+ var mesheses = null;
+ if (transformNodex.getClassName() == "TransformNode") {
+ mesheses = transformNodex.getChildMeshes(false);
+ } else {
+ mesheses = [];
+ mesheses.push(transformNodex);
+ }
- for (var i = 0; i < mesheses.length; i++) {
- mesheses[i].actionManager = new BABYLON.ActionManager(scene);
- var theScaling = mesheses[i].scaling;
- /*if (true) {
+ for (var i = 0; i < mesheses.length; i++) {
+ mesheses[i].actionManager = new BABYLON.ActionManager(scene);
+ var theScaling = mesheses[i].scaling;
+ /*if (true) {
+ try {
+ mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100));
+ mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100));
+
+ } catch (error) {
+ //alert(error)
+ }
+ }*/
+
+ var clickbegin = false;
+ mesheses[i].actionManager.registerAction(
+ new BABYLON.ExecuteCodeAction({
+ trigger: BABYLON.ActionManager.OnPointerOverTrigger,
+ parameter: ""
+ },
+ function () {
+ clickbegin = true;
+
+ if (true) {
+
+ if (oldtransformNodeOther != null) {
+ oldtransformNodeOther.removeBehavior(drag);
+ var mesheses2 = null;
+ if (oldtransformNodeOther.getClassName() == "TransformNode") {
+ mesheses2 = oldtransformNodeOther.getChildMeshes(false);
+ } else {
+ mesheses2 = [];
+ mesheses2.push(oldtransformNodeOther);
+ }
+ for (var i = 0; i < mesheses2.length; i++) {
+ try {
+ h2.removeMesh(mesheses2[i]);
+ } catch (error) {
+ // alert(error)
+ }
+ }
+
+ }
+
+ oldtransformNodeOther = transformNodex;
+
+ //transformNodex.addBehavior(drag);
+
+
+ var mesheses3 = null;
+ if (transformNodex.getClassName() == "TransformNode") {
+ mesheses3 = transformNodex.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(transformNodex);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
try {
- mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100));
- mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100));
-
+ h2.addMesh(mesheses3[i], color);
+
+
} catch (error) {
- //alert(error)
+ // alert(error)
}
- }*/
-
- var clickbegin = false;
- mesheses[i].actionManager.registerAction(
- new BABYLON.ExecuteCodeAction({
- trigger: BABYLON.ActionManager.OnPointerOverTrigger,
- parameter: ""
- },
- function () {
- clickbegin = true;
-
- if (true) {
-
- if (oldtransformNodeOther != null) {
- oldtransformNodeOther.removeBehavior(drag);
- var mesheses2 = null;
- if (oldtransformNodeOther.getClassName() == "TransformNode") {
- mesheses2 = oldtransformNodeOther.getChildMeshes(false);
- } else {
- mesheses2 = [];
- mesheses2.push(oldtransformNodeOther);
- }
- for (var i = 0; i < mesheses2.length; i++) {
- try {
- h2.removeMesh(mesheses2[i]);
- } catch (error) {
- // alert(error)
- }
- }
-
- }
-
- oldtransformNodeOther = transformNodex;
-
- //transformNodex.addBehavior(drag);
-
-
- var mesheses3 = null;
- if (transformNodex.getClassName() == "TransformNode") {
- mesheses3 = transformNodex.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(transformNodex);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- h2.addMesh(mesheses3[i], color);
-
-
- } catch (error) {
- // alert(error)
- }
- }
- clickbegin = false;
- }
-
- }
- )
- );
- mesheses[i].actionManager.registerAction(
- new BABYLON.ExecuteCodeAction({
- trigger: BABYLON.ActionManager.OnPickTrigger,
- parameter: ""
- },
- function () {
- clickbegin = true;
-
- if (true) {
-
- try {
-
-
- // quClick(transformNodex.name)
-
- cameraClick(transformNodex)
-
- } catch (error) {
- // alert(error)
- }
- clickbegin = false;
- }
-
- }
- )
- );
+ }
+ clickbegin = false;
+ }
- }
+ }
+ )
+ );
+ mesheses[i].actionManager.registerAction(
+ new BABYLON.ExecuteCodeAction({
+ trigger: BABYLON.ActionManager.OnPickTrigger,
+ parameter: ""
+ },
+ function () {
+ clickbegin = true;
+ if (true) {
+ try {
+ // quClick(transformNodex.name)
+ cameraClick(transformNodex)
+ } catch (error) {
+ // alert(error)
+ }
+ clickbegin = false;
+ }
+
+ }
+ )
+ );
}
-
- var dag1 = scene.getTransformNodeByName("信息技术室");
- var dag2 = scene.getTransformNodeByName("待销文件室");
- var dag3 = scene.getTransformNodeByName("现行文件室");
-
- var colorddd = new BABYLON.Color3(51/255,156/255,1);
- prepareGroupButton(dag1, colorddd, "信息技术室")
- prepareGroupButton(dag2, colorddd, "待销文件室")
- prepareGroupButton(dag3, colorddd, "现行文件室")
-
- //绑功能点
- var cl = new BABYLON.Color3(0, 0, 1);
- var jk01 = scene.getTransformNodeByName("camera01");
- jk01.nameID = "DAK_MO_CAM_001"
- prepareGroupButton2(jk01, cl)
+ }
- var jk02 = scene.getTransformNodeByName("camera01.001");
- jk02.nameID = "DAK_MO_CAM_002"
- prepareGroupButton2(jk02, cl)
+ var dag1 = scene.getTransformNodeByName("信息技术室");
+ var dag2 = scene.getTransformNodeByName("待销文件室");
+ var dag3 = scene.getTransformNodeByName("现行文件室");
- var jk03 = scene.getTransformNodeByName("camera01.002");
- jk03.nameID = "DAK_MO_CAM_003"
- prepareGroupButton2(jk03, cl)
+ var colorddd = new BABYLON.Color3(51 / 255, 156 / 255, 1);
- var jk04 = scene.getTransformNodeByName("camera01.003");
- jk04.nameID = "DAK_MO_CAM_004"
- prepareGroupButton2(jk04, cl)
+ prepareGroupButton(dag1, colorddd, "信息技术室")
+ prepareGroupButton(dag2, colorddd, "待销文件室")
+ prepareGroupButton(dag3, colorddd, "现行文件室")
- var jk05 = scene.getTransformNodeByName("camera01.004");
- jk05.nameID = "ZLS_MO_CAM_001"
- prepareGroupButton2(jk05, cl)
+ //绑功能点
+ var cl = new BABYLON.Color3(0, 0, 1);
+ var jk01 = scene.getTransformNodeByName("camera01");
+ jk01.nameID = "XXJ_MO_CAM_001"
+ prepareGroupButton2(jk01, cl)
- var jk06 = scene.getTransformNodeByName("camera01.005");
- jk06.nameID = "ZLS_MO_CAM_002"
- prepareGroupButton2(jk06, cl)
+ var jk02 = scene.getTransformNodeByName("camera01.001");
+ jk02.nameID = "XXW_MO_CAM_002"
+ prepareGroupButton2(jk02, cl)
-
- //set camera to null
+ var jk03 = scene.getTransformNodeByName("camera01.002");
+ jk03.nameID = "DAK_MO_CAM_003"
+ prepareGroupButton2(jk03, cl)
-
- /*var x = scene.getMeshByName("档案架01_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
- x = scene.getMeshByName("档案架02_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ var jk04 = scene.getTransformNodeByName("camera01.003");
+ jk04.nameID = "XXW_MO_CAM_004"
+ prepareGroupButton2(jk04, cl)
- x = scene.getMeshByName("档案架03_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ var jk05 = scene.getTransformNodeByName("camera01.004");
+ jk05.nameID = "XXW_MO_CAM_001"
+ prepareGroupButton2(jk05, cl)
- x = scene.getMeshByName("档案架04_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ var jk06 = scene.getTransformNodeByName("camera01.005");
+ jk06.nameID = "DXW_MO_CAM_001"
+ prepareGroupButton2(jk06, cl)
- x = scene.getMeshByName("档案架05_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
- x = scene.getMeshByName("档案架06_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ //set camera to null
- x = scene.getMeshByName("档案架07_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
- x = scene.getMeshByName("档案架08_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ /*var x = scene.getMeshByName("档案架01_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
+ x = scene.getMeshByName("档案架02_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- x = scene.getMeshByName("档案架09_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ x = scene.getMeshByName("档案架03_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- x = scene.getMeshByName("档案架10_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ x = scene.getMeshByName("档案架04_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
+ x = scene.getMeshByName("档案架05_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- x = scene.getMeshByName("前门01_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ x = scene.getMeshByName("档案架06_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- x = scene.getMeshByName("后门01_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ x = scene.getMeshByName("档案架07_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
-
+ x = scene.getMeshByName("档案架08_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive0");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ x = scene.getMeshByName("档案架09_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive2");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;
+ x = scene.getMeshByName("档案架10_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- x = scene.getMeshByName("立方体_1_12.001_LOD1");
- x.overlayColor = BABYLON.Color3.White()
- x.renderOverlay = true;*/
-
- /*
- var hdrTexture2 = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.dds", scene);
-
- var plastic = new BABYLON.PBRMaterial("plastic", scene);
- plastic.reflectionTexture = hdrTexture2;
- plastic.microSurface = 0.96;
- plastic.albedoColor = new BABYLON.Color3(1, 1, 1);
- plastic.reflectivityColor = new BABYLON.Color3(0.003, 0.003, 0.003);
-
- scene.getMeshByName("墙体").material = plastic;
-
- alert("d");*/
-
-
- var light = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0), scene);
- light.intensity = 2;
- light.diffuse = new BABYLON.Color3(0.92,0.92,0.92);
-
- //var material1 = scene.getMaterialByName("材质.29");
- //material1.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255);
- //material1.roughness = 1;
-
- //var material1_add = scene.getMaterialByName("材质.039");
- // material1_add.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255);
- //material1_add.roughness = 1;
-
-
- //墙
- scene.getMaterialByName("墙体.001").metallic =0.36;
- scene.getMaterialByName("墙体.001").albedoColor = new BABYLON.Color3(1, 1, 1);
- //scene.getMaterialByName("cover_label.010").metallic =0.36;
- //scene.getMaterialByName("cover_label.010").albedoColor = new BABYLON.Color3(1, 1, 1);
-
- //铁
- var material3 = scene.getMaterialByName("材质.29");
- material3.metallic = 0.37;
- material3.roughness = 0;
- material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
- scene.getMaterialByName("材质.29").metallic ==0.37;
- scene.getMaterialByName("材质.29").roughness = 0.0;
- scene.getMaterialByName("材质.29").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
-
-
- var material3_add = scene.getMaterialByName("材质.039");
- material3_add.metallic =0.37;
- material3_add.roughness = 0;
- material3_add.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
- scene.getMaterialByName("材质.039").metallic =0.37;
- scene.getMaterialByName("材质.039").roughness = 0.0;
- scene.getMaterialByName("材质.039").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
-
-
- var material3 = scene.getMaterialByName("材质.031");
- material3.metallic = 0.37;
- material3.roughness = 0;
- material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
- scene.getMaterialByName("材质.031").metallic =0.37;
- scene.getMaterialByName("材质.031").roughness = 0.0;
- scene.getMaterialByName("材质.031").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
-
-
- //scene.getMaterialByName("材质.132").metallic = 0.9;
- //scene.getMaterialByName("材质.132").roughness = 0.0;
- //scene.getMaterialByName("材质.132").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
-
- //scene.getMaterialByName("材质.122").metallic = 0.9;
- //scene.getMaterialByName("材质.122").roughness = 0.0;
- //scene.getMaterialByName("材质.122").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
-
+ x = scene.getMeshByName("前门01_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- //地
- var material2 = scene.getMaterialByName("材质.042");
- material2.albedoColor = new BABYLON.Color3(0.8,0.8,0.8);
- material2.metallic =0.52;
- material2.roughness = 0;
-// alert("here!ddddddd")
- //material2.metallicReflectanceColor=new BABYLON.Color3(1,0,0);
- //material2.emissiveColor=new BABYLON.Color3(0.8,0.8,0.8);
- //地面扩大处理
- //var meshground1 = scene.getMeshByName("地面A").clone();
- //var meshground = scene.getMeshByName("地面A");
- //meshground.isVisible =false;
-
- //meshground1.position = new BABYLON.Vector3(-1.512,-0.069,1.852);
- //meshground1.scaling = new BABYLON.Vector3(0.022,0.013,0.005);
- //meshground1.parent = scene.getMeshByName("__root__");
-
- //scene.getMeshByName("地面.002").isVisible = false;
- //scene.getMeshByName("地面.003").isVisible = false;
- //scene.getMeshByName("地面").isVisible = false;
+ x = scene.getMeshByName("后门01_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
- //scene.getMaterialByName("材质.127").metallic =0.80;
- //scene.getMaterialByName("Wood-04.004").metallic =0.80;
- //scene.getMaterialByName("Wood-04.004").metallic =0.80;
-
- //scene.getMaterialByName("Desk.002").metallic =0.80;
- //scene.getMaterialByName("Desk.002").roughness = 0.72;
- //scene.getMaterialByName("Desk.003").metallic =0.80;
- //scene.getMaterialByName("Desk.003").roughness = 0.72;
- //scene.getMaterialByName("Desk.004").metallic =0.80;
- //scene.getMaterialByName("Desk.004").roughness = 0.72;
-
- //scene.getMaterialByName("Desk.007").metallic =0.80;
- //scene.getMaterialByName("Desk.007").roughness = 0.72;
- //scene.getMaterialByName("Desk.008").metallic =0.80;
- //scene.getMaterialByName("Desk.008").roughness = 0.72;
- //scene.getMaterialByName("Desk.009").metallic =0.80;
- //scene.getMaterialByName("Desk.009").roughness = 0.72;
-
- scene.getMaterialByName("Desk.002").metallic =0.80;
- scene.getMaterialByName("Desk.002").roughness = 0.72;
- //scene.getMaterialByName("Desk.020").metallic =0.80;
- //scene.getMaterialByName("Desk.020").roughness = 0.72;
- //scene.getMaterialByName("Desk.021").metallic =0.80;
- //scene.getMaterialByName("Desk.021").roughness = 0.72;
- //scene.getMaterialByName("Desk.022").metallic =0.80;
- //scene.getMaterialByName("Desk.022").roughness = 0.72;
- //scene.getMaterialByName("Desk.023").metallic =0.80;
- //scene.getMaterialByName("Desk.023").roughness = 0.72;
- //scene.getMaterialByName("Desk.024").metallic =0.80;
- //scene.getMaterialByName("Desk.024").roughness = 0.72;
- //scene.getMaterialByName("cover_label.010").alpha = 0.7;
- //scene.getMaterialByName("cover_label.010").transparencyMode=2; //ALPHABLEND
+ x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive0");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
+
+ x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive2");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;
+ x = scene.getMeshByName("立方体_1_12.001_LOD1");
+ x.overlayColor = BABYLON.Color3.White()
+ x.renderOverlay = true;*/
+ /*
+ var hdrTexture2 = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.dds", scene);
+
+ var plastic = new BABYLON.PBRMaterial("plastic", scene);
+ plastic.reflectionTexture = hdrTexture2;
+ plastic.microSurface = 0.96;
+ plastic.albedoColor = new BABYLON.Color3(1, 1, 1);
+ plastic.reflectivityColor = new BABYLON.Color3(0.003, 0.003, 0.003);
+
+ scene.getMeshByName("墙体").material = plastic;
- //scene.getMeshByName("档案架01_primitive3").material = scene.getMaterialByName("10.002");
- //scene.getMeshByName("档案架02_primitive4").material = scene.getMaterialByName("09.002");
- //scene.getMeshByName("档案架03_primitive4").material = scene.getMaterialByName("08.002");
+ alert("d");*/
+
+
+ var light = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0), scene);
+ light.intensity = 2;
+ light.diffuse = new BABYLON.Color3(0.92, 0.92, 0.92);
+
+ //var material1 = scene.getMaterialByName("材质.29");
+ //material1.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255);
+ //material1.roughness = 1;
+
+ //var material1_add = scene.getMaterialByName("材质.039");
+ // material1_add.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255);
+ //material1_add.roughness = 1;
+
+
+ //墙
+ scene.getMaterialByName("墙体.001").metallic = 0.36;
+ scene.getMaterialByName("墙体.001").albedoColor = new BABYLON.Color3(1, 1, 1);
+ //scene.getMaterialByName("cover_label.010").metallic =0.36;
+ //scene.getMaterialByName("cover_label.010").albedoColor = new BABYLON.Color3(1, 1, 1);
+
+ //铁
+ var material3 = scene.getMaterialByName("材质.29");
+ material3.metallic = 0.37;
+ material3.roughness = 0;
+ material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+ scene.getMaterialByName("材质.29").metallic == 0.37;
+ scene.getMaterialByName("材质.29").roughness = 0.0;
+ scene.getMaterialByName("材质.29").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+
+
+ var material3_add = scene.getMaterialByName("材质.039");
+ material3_add.metallic = 0.37;
+ material3_add.roughness = 0;
+ material3_add.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+ scene.getMaterialByName("材质.039").metallic = 0.37;
+ scene.getMaterialByName("材质.039").roughness = 0.0;
+ scene.getMaterialByName("材质.039").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+
+
+ var material3 = scene.getMaterialByName("材质.031");
+ material3.metallic = 0.37;
+ material3.roughness = 0;
+ material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+ scene.getMaterialByName("材质.031").metallic = 0.37;
+ scene.getMaterialByName("材质.031").roughness = 0.0;
+ scene.getMaterialByName("材质.031").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+
+
+ //scene.getMaterialByName("材质.132").metallic = 0.9;
+ //scene.getMaterialByName("材质.132").roughness = 0.0;
+ //scene.getMaterialByName("材质.132").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+
+ //scene.getMaterialByName("材质.122").metallic = 0.9;
+ //scene.getMaterialByName("材质.122").roughness = 0.0;
+ //scene.getMaterialByName("材质.122").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
+
+
+
+ //地
+ var material2 = scene.getMaterialByName("材质.042");
+ material2.albedoColor = new BABYLON.Color3(0.8, 0.8, 0.8);
+ material2.metallic = 0.52;
+ material2.roughness = 0;
+ // alert("here!ddddddd")
+ //material2.metallicReflectanceColor=new BABYLON.Color3(1,0,0);
+ //material2.emissiveColor=new BABYLON.Color3(0.8,0.8,0.8);
+ //地面扩大处理
+ //var meshground1 = scene.getMeshByName("地面A").clone();
+ //var meshground = scene.getMeshByName("地面A");
+ //meshground.isVisible =false;
+
+ //meshground1.position = new BABYLON.Vector3(-1.512,-0.069,1.852);
+ //meshground1.scaling = new BABYLON.Vector3(0.022,0.013,0.005);
+ //meshground1.parent = scene.getMeshByName("__root__");
+
+ //scene.getMeshByName("地面.002").isVisible = false;
+ //scene.getMeshByName("地面.003").isVisible = false;
+ //scene.getMeshByName("地面").isVisible = false;
+
+ //scene.getMaterialByName("材质.127").metallic =0.80;
+ //scene.getMaterialByName("Wood-04.004").metallic =0.80;
+ //scene.getMaterialByName("Wood-04.004").metallic =0.80;
+
+ //scene.getMaterialByName("Desk.002").metallic =0.80;
+ //scene.getMaterialByName("Desk.002").roughness = 0.72;
+ //scene.getMaterialByName("Desk.003").metallic =0.80;
+ //scene.getMaterialByName("Desk.003").roughness = 0.72;
+ //scene.getMaterialByName("Desk.004").metallic =0.80;
+ //scene.getMaterialByName("Desk.004").roughness = 0.72;
+
+ //scene.getMaterialByName("Desk.007").metallic =0.80;
+ //scene.getMaterialByName("Desk.007").roughness = 0.72;
+ //scene.getMaterialByName("Desk.008").metallic =0.80;
+ //scene.getMaterialByName("Desk.008").roughness = 0.72;
+ //scene.getMaterialByName("Desk.009").metallic =0.80;
+ //scene.getMaterialByName("Desk.009").roughness = 0.72;
+
+ scene.getMaterialByName("Desk.002").metallic = 0.80;
+ scene.getMaterialByName("Desk.002").roughness = 0.72;
+ //scene.getMaterialByName("Desk.020").metallic =0.80;
+ //scene.getMaterialByName("Desk.020").roughness = 0.72;
+ //scene.getMaterialByName("Desk.021").metallic =0.80;
+ //scene.getMaterialByName("Desk.021").roughness = 0.72;
+
+ //scene.getMaterialByName("Desk.022").metallic =0.80;
+ //scene.getMaterialByName("Desk.022").roughness = 0.72;
+ //scene.getMaterialByName("Desk.023").metallic =0.80;
+ //scene.getMaterialByName("Desk.023").roughness = 0.72;
+ //scene.getMaterialByName("Desk.024").metallic =0.80;
+ //scene.getMaterialByName("Desk.024").roughness = 0.72;
+
+ //scene.getMaterialByName("cover_label.010").alpha = 0.7;
+ //scene.getMaterialByName("cover_label.010").transparencyMode=2; //ALPHABLEND
+
+
+
+ //scene.getMeshByName("档案架01_primitive3").material = scene.getMaterialByName("10.002");
+ //scene.getMeshByName("档案架02_primitive4").material = scene.getMaterialByName("09.002");
+ //scene.getMeshByName("档案架03_primitive4").material = scene.getMaterialByName("08.002");
// scene.getMeshByName("档案架04_primitive4").material = scene.getMaterialByName("07.002");
- //scene.getMeshByName("档案架05_primitive4").material = scene.getMaterialByName("06.002");
- //scene.getMeshByName("档案架06_primitive4").material = scene.getMaterialByName("05.002");
- //scene.getMeshByName("档案架07_primitive4").material = scene.getMaterialByName("04.002");
- //scene.getMeshByName("档案架08_primitive4").material = scene.getMaterialByName("03.002");
- //scene.getMeshByName("档案架09_primitive4").material = scene.getMaterialByName("02.002");
- //scene.getMeshByName("档案架10_primitive3").material = scene.getMaterialByName("01.002");
-
- //scene.getTransformNodeByName("档案柜01").setEnabled(false);
- //scene.getTransformNodeByName("档案柜02").setEnabled(false);
- //var v1 = scene.getMeshByName("钢轨01");
- //v1.position = new BABYLON.Vector3(v1.position.x,60.0,v1.position.z);
- //v1.scaling = new BABYLON.Vector3(1,0.9,1);
-
- //var v2 = scene.getTransformNodeByName("后门01");
- //v2.setParent( scene.getTransformNodeByName("档案柜03"),true);
- //v2.position = new BABYLON.Vector3(v2.position.x,-122.479,v2.position.z);
-
+ //scene.getMeshByName("档案架05_primitive4").material = scene.getMaterialByName("06.002");
+ //scene.getMeshByName("档案架06_primitive4").material = scene.getMaterialByName("05.002");
+ //scene.getMeshByName("档案架07_primitive4").material = scene.getMaterialByName("04.002");
+ //scene.getMeshByName("档案架08_primitive4").material = scene.getMaterialByName("03.002");
+ //scene.getMeshByName("档案架09_primitive4").material = scene.getMaterialByName("02.002");
+ //scene.getMeshByName("档案架10_primitive3").material = scene.getMaterialByName("01.002");
+
+ //scene.getTransformNodeByName("档案柜01").setEnabled(false);
+ //scene.getTransformNodeByName("档案柜02").setEnabled(false);
+ //var v1 = scene.getMeshByName("钢轨01");
+ //v1.position = new BABYLON.Vector3(v1.position.x,60.0,v1.position.z);
+ //v1.scaling = new BABYLON.Vector3(1,0.9,1);
+
+ //var v2 = scene.getTransformNodeByName("后门01");
+ //v2.setParent( scene.getTransformNodeByName("档案柜03"),true);
+ //v2.position = new BABYLON.Vector3(v2.position.x,-122.479,v2.position.z);
+
}
@@ -556,437 +545,422 @@ BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () {
// createScene function that creates and return the scene
var createScene = function () {
- engine.displayLoadingUI();
- // create a basic BJS Scene object
- var scene = new BABYLON.Scene(engine);
-
- console.log("60ee2")
- // scene.debugLayer.show();
- var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene);
- camera.setTarget(new BABYLON.Vector3(0, 0.5, 0));
- camera.attachControl(canvas, true);
- camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
- camera.upperRadiusLimit = 40;
- camera.radius = 1.328;
- camera.alpha = Math.PI * -211.4 / 180;
- camera.beta = Math.PI * 66 / 180;;
- camera.inertia = 0.1; // 缩放的快慢
- camera.useAutoRotationBehavior = true; // 自动旋转
-
- camera.panningDistanceLimit = 2; //平移半径
- camera.panningInertia = 0;
- camera.autoTransitionRange = 1;
- camera.pinchToPanMaxDistance = 0.1;
- camera.pinchDeltaPercentage = 0.001;
- camera.useAutoRotationBehavior = false;
-
- scene.activeCamera = camera;
-
- console.log("60e3")
-
- scene.activeCamera.useInputToRestoreState = true;
- var camera1_status = scene.activeCamera.storeState();
-
- console.log("6033")
- // 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果
+ engine.displayLoadingUI();
+ // create a basic BJS Scene object
+ var scene = new BABYLON.Scene(engine);
+
+ console.log("60ee2")
+ // scene.debugLayer.show();
+ var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene);
+ camera.setTarget(new BABYLON.Vector3(0, 0.5, 0));
+ camera.attachControl(canvas, true);
+ camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
+ camera.upperRadiusLimit = 40;
+ camera.radius = 2;
+ camera.alpha = Math.PI * - 240.4 / 180;
+ camera.beta = Math.PI * 66 / 180;;
+ camera.inertia = 0.1; // 缩放的快慢
+ camera.useAutoRotationBehavior = true; // 自动旋转
+
+ camera.panningDistanceLimit = 2; //平移半径
+ camera.panningInertia = 0;
+ camera.autoTransitionRange = 1;
+ camera.pinchToPanMaxDistance = 0.1;
+ camera.pinchDeltaPercentage = 0.001;
+ camera.useAutoRotationBehavior = false;
+
+ scene.activeCamera = camera;
+
+ console.log("60e3")
+
+ scene.activeCamera.useInputToRestoreState = true;
+ var camera1_status = scene.activeCamera.storeState();
+
+ console.log("6033")
+ // 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
- var assetsManager = new BABYLON.AssetsManager(scene);
- var meshTask = assetsManager.addMeshTask("skull task", "", "asset/", "7lou.glb");
+ var assetsManager = new BABYLON.AssetsManager(scene);
+ var meshTask = assetsManager.addMeshTask("skull task", "", "asset/", "7lou.glb");
- meshTask.onSuccess = function (task) {
+ meshTask.onSuccess = function (task) {
task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2);
task.loadedMeshes[0].position = new BABYLON.Vector3(0, 0.35, 0);
- }
- meshTask.onError = function (task, message, exception) {
- console.log(message, exception);
- }
+ }
+ meshTask.onError = function (task, message, exception) {
+ console.log(message, exception);
+ }
-
- /* var meshTask_camera = assetsManager.addMeshTask("skull task", "", "asset/", "TotalCamera.glb");
- meshTask_camera.onSuccess = function (task) {
- task.loadedMeshes[0].name = "cameras";
- task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2);
- task.loadedMeshes[0].position = new BABYLON.Vector3(1.3, 2, 0);
+ /* var meshTask_camera = assetsManager.addMeshTask("skull task", "", "asset/", "TotalCamera.glb");
+ meshTask_camera.onSuccess = function (task) {
+ task.loadedMeshes[0].name = "cameras";
+ task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2);
+ task.loadedMeshes[0].position = new BABYLON.Vector3(1.3, 2, 0);
+ }
+ meshTask_camera.onError = function (task, message, exception) {
+ console.log(message, exception);
+ }*/
- }
- meshTask_camera.onError = function (task, message, exception) {
- console.log(message, exception);
- }*/
-
-
-
-
- var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environmentSpecular.env", scene);
-
- scene.environmentTexture = hdrTexture;
-
-
- var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "./img/bl9.png", 10, {
- width: 100,
- height: 100
- }, scene);
- //spriteManagerPlayer.renderingGroupId = 2;
- spriteManagerPlayer.isPickable = true;
+ var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environmentSpecular.env", scene);
+ scene.environmentTexture = hdrTexture;
+ var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "./img/bl9.png", 10, {
+ width: 100,
+ height: 100
+ }, scene);
+ //spriteManagerPlayer.renderingGroupId = 2;
+ spriteManagerPlayer.isPickable = true;
+ scene.onPointerDown = function (evt) {
+ var pickResult = scene.pickSprite(this.pointerX, this.pointerY);
+ var pick = scene.pick(scene.pointerX, scene.pointerY);
+ console.log(pick.pickedPoint);
+ if (pickResult.pickedSprite != null) {
+ if (pickResult.hit) {
+ alert(pickResult.pickedSprite.name);
+ }
+ }
+ };
+ // renderCanvas.style.backgroundImage = 'url("./textures/' + '4' + '.jpg")';
+ console.log("x2");
+ assetsManager.load();
- scene.onPointerDown = function (evt) {
- var pickResult = scene.pickSprite(this.pointerX, this.pointerY);
+ drag = new BABYLON.PointerDragBehavior({
+ dragPlaneNormal: new BABYLON.Vector3(0, 0, 1)
+ });
+ //drag.useObjectOrienationForDragging = false;
+ drag.validateDrag = (targetPosition) => {
+ console.log(targetPosition)
+ if (targetPosition.x > 10.5 || targetPosition.x < -10.5) {
+ return false;
+ }
+ if (targetPosition.z > 10.5 || targetPosition.z < -10.5) {
+ return false;
+ }
+ if (oldtransformNodex != null) {
- var pick = scene.pick(scene.pointerX, scene.pointerY);
- console.log(pick.pickedPoint);
- if (pickResult.pickedSprite != null) {
- if (pickResult.hit) {
- alert(pickResult.pickedSprite.name);
- }
+ return true;
+ }
+ }
+ drag.onDragEndObservable.add((event) => {
+ console.log("dragEnd");
+ //console.log(event);
+ //console.log(line03_position)
+ })
+ console.log("x3");
+ //GUI
+ h1 = new BABYLON.HighlightLayer("hl1", scene);
+ h2 = new BABYLON.HighlightLayer("hl2", scene);
+ h3 = new BABYLON.HighlightLayer("hl2", scene);
+ var step = 0.1;
+ var currentx = 1;
+
+ var step2 = 0.1;
+ var currentx2 = 0.1;
+ h1.blurHorizontalSize = 0.1;
+ var showx = 0;
+ var showx2 = 2;
+ console.log("x4");
+ scene.registerAfterRender(() => {
+
+
+
+
+ h1.blurHorizontalSize = h1.blurVerticalSize + currentx;
+
+ var nodealert = scene.getTransformNodeByName("camera01");
+ if (nodealert != null) {
+
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
+
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
+ }
+ } catch (error) {
+ // alert(error)
}
- };
-
+ }
- // renderCanvas.style.backgroundImage = 'url("./textures/' + '4' + '.jpg")';
-
- console.log("x2");
- assetsManager.load();
+ }
+ var nodealert = scene.getTransformNodeByName("camera01.001");
+ if (nodealert != null) {
+
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
+
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
+ }
+ } catch (error) {
+ // alert(error)
+ }
+ }
- drag = new BABYLON.PointerDragBehavior({
- dragPlaneNormal: new BABYLON.Vector3(0, 0, 1)
- });
- //drag.useObjectOrienationForDragging = false;
+ }
- drag.validateDrag = (targetPosition) => {
- console.log(targetPosition)
- if (targetPosition.x > 10.5 || targetPosition.x < -10.5) {
- return false;
+ var nodealert = scene.getTransformNodeByName("camera01.002");
+ if (nodealert != null) {
+
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
+
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
+ }
+ } catch (error) {
+ // alert(error)
}
- if (targetPosition.z > 10.5 || targetPosition.z < -10.5) {
- return false;
- }
- if (oldtransformNodex != null) {
+ }
- return true;
- }
}
- drag.onDragEndObservable.add((event) => {
- console.log("dragEnd");
- //console.log(event);
- //console.log(line03_position)
- })
- console.log("x3");
- //GUI
- h1 = new BABYLON.HighlightLayer("hl1", scene);
- h2 = new BABYLON.HighlightLayer("hl2", scene);
- h3 = new BABYLON.HighlightLayer("hl2", scene);
- var step = 0.1;
- var currentx = 1;
-
- var step2 = 0.1;
- var currentx2 = 0.1;
- h1.blurHorizontalSize = 0.1;
- var showx = 0;
- var showx2 = 2;
- console.log("x4");
- scene.registerAfterRender(() => {
-
-
-
-
- h1.blurHorizontalSize = h1.blurVerticalSize + currentx;
-
- var nodealert = scene.getTransformNodeByName("camera01");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
-
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
- }
- }
+ var nodealert = scene.getTransformNodeByName("camera01.003");
+ if (nodealert != null) {
+
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
+
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
+ }
+ } catch (error) {
+ // alert(error)
}
+ }
- var nodealert = scene.getTransformNodeByName("camera01.001");
- if (nodealert != null) {
+ }
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
+ var nodealert = scene.getTransformNodeByName("camera01.004");
+ if (nodealert != null) {
+
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
+
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
+ }
+ } catch (error) {
+ // alert(error)
+ }
+ }
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
- }
- }
+ }
+ var nodealert = scene.getTransformNodeByName("camera01.005");
+ if (nodealert != null) {
+
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
+ }
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
+
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
+ }
+ } catch (error) {
+ // alert(error)
}
+ }
- var nodealert = scene.getTransformNodeByName("camera01.002");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
+ }
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
- }
- }
+ /*var nodealert = scene.getTransformNodeByName("camera07");
+ if (nodealert != null) {
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
}
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
- var nodealert = scene.getTransformNodeByName("camera01.003");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
-
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
}
+ } catch (error) {
+ // alert(error)
}
-
}
- var nodealert = scene.getTransformNodeByName("camera01.004");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
+ }
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
- }
- }
+ var nodealert = scene.getTransformNodeByName("camera08");
+ if (nodealert != null) {
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
}
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
- var nodealert = scene.getTransformNodeByName("camera01.005");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
-
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
}
+ } catch (error) {
+ // alert(error)
}
-
}
- /*var nodealert = scene.getTransformNodeByName("camera07");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
+ }
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
- }
- }
+ var nodealert = scene.getTransformNodeByName("camera09");
+ if (nodealert != null) {
+ var mesheses3 = null;
+ if (nodealert.getClassName() == "TransformNode") {
+ mesheses3 = nodealert.getChildMeshes(false);
+ } else {
+ mesheses3 = [];
+ mesheses3.push(nodealert);
}
+ for (var i = 0; i < mesheses3.length; i++) {
+ try {
+ if (nodealert.baojing == true) {
- var nodealert = scene.getTransformNodeByName("camera08");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
-
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
+ h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
+ } else {
+ h3.removeMesh(mesheses3[i]);
}
+ } catch (error) {
+ // alert(error)
}
-
}
- var nodealert = scene.getTransformNodeByName("camera09");
- if (nodealert != null) {
-
- var mesheses3 = null;
- if (nodealert.getClassName() == "TransformNode") {
- mesheses3 = nodealert.getChildMeshes(false);
- } else {
- mesheses3 = [];
- mesheses3.push(nodealert);
- }
- for (var i = 0; i < mesheses3.length; i++) {
- try {
- if (nodealert.baojing == true) {
-
- h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0));
- } else {
- h3.removeMesh(mesheses3[i]);
- }
- } catch (error) {
- // alert(error)
- }
- }
+ }*/
- }*/
+ if (currentx > 0.5) {
+ step *= -1;
+ }
+ if (currentx < 0) {
+ step *= -1;
+ }
+ currentx += step;
- if (currentx > 0.5) {
- step *= -1;
- }
- if (currentx < 0) {
- step *= -1;
- }
- currentx += step;
+ if (currentx2 > 5) {
+ step2 *= -1;
+ }
+ if (currentx2 < 0) {
+ step2 *= -1;
+ }
+ currentx2 += step2;
+
+ if (dynamicTexture != null && show == 0) {
+ var textx = showx;
+ var font_size = 48;
+ var font = "bold " + font_size + "px Arial";
+ dynamicTexture.drawText(textx, null, null, font, "#FF0000", "#ffffff", true);
+ showx++;
+ show = 50;
+ }
- if (currentx2 > 5) {
- step2 *= -1;
- }
- if (currentx2 < 0) {
- step2 *= -1;
- }
- currentx2 += step2;
-
- if (dynamicTexture != null && show == 0) {
- var textx = showx;
- var font_size = 48;
- var font = "bold " + font_size + "px Arial";
- dynamicTexture.drawText(textx, null, null, font, "#FF0000", "#ffffff", true);
- showx++;
- show = 50;
- }
+ if (dynamicTexture2 != null && showdd == 0) {
+ var textx = showx2;
+ var font_size = 48;
+ var font = "bold " + font_size + "px Arial";
+ dynamicTexture2.drawText(textx, null, null, font, "#0000FF", "#ffffff", true);
+ showx2++;
+ showdd = 50;
+ if (showx2 == 10) { showx2 = 0 }
+ }
- if (dynamicTexture2 != null && showdd == 0) {
- var textx = showx2;
- var font_size = 48;
- var font = "bold " + font_size + "px Arial";
- dynamicTexture2.drawText(textx, null, null, font, "#0000FF", "#ffffff", true);
- showx2++;
- showdd = 50;
- if (showx2 == 10) { showx2 = 0 }
- }
+ show--;
+ showdd--;
- show--;
- showdd--;
+ });
- });
-
- return scene;
+ return scene;
}
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {
- stencil: true
+ stencil: true
});
// call the createScene function
@@ -996,15 +970,15 @@ scene.imageProcessingConfiguration.exposure = 1;
scene.imageProcessingConfiguration.contrast = 1;
scene.environmentIntensity = 0.4;
engine.runRenderLoop(function () {
- scene.render();
+ scene.render();
});
-
+
window.addEventListener('resize', function () {
- engine.resize();
+ engine.resize();
});
//功能:点区以后跳转到新页
@@ -1048,80 +1022,80 @@ function cameraClick (camera) {
}
-function HashMap() {
- //定义长度
- var length = 0;
- //创建一个对象
- var obj = new Object();
-
- //判断Map是否为空
- this.isEmpty = function () {
- return length == 0;
+function HashMap () {
+ //定义长度
+ var length = 0;
+ //创建一个对象
+ var obj = new Object();
+
+ //判断Map是否为空
+ this.isEmpty = function () {
+ return length == 0;
+ }
+
+ //判断对象中是否包含给定Key
+ this.containsKey = function (key) {
+ return (key in obj);
+ }
+
+ //判断对象中是否包含给定的Value
+ this.containsValue = function (value) {
+ for (var key in obj) {
+ if (obj[key] == value) {
+ return true;
+ }
}
+ return false;
+ }
- //判断对象中是否包含给定Key
- this.containsKey = function (key) {
- return (key in obj);
+ //向map中添加数据
+ this.put = function (key, value) {
+ if (!this.containsKey(key)) {
+ length++;
}
-
- //判断对象中是否包含给定的Value
- this.containsValue = function (value) {
- for (var key in obj) {
- if (obj[key] == value) {
- return true;
- }
- }
- return false;
+ obj[key] = value;
+ }
+
+ //根据给定的key获取Value
+ this.get = function (key) {
+ return this.containsKey(key) ? obj[key] : null;
+ }
+
+ //根据给定的Key删除一个值
+ this.remove = function (key) {
+ if (this.containsKey(key) && (delete obj[key])) {
+ length--;
}
+ }
- //向map中添加数据
- this.put = function (key, value) {
- if (!this.containsKey(key)) {
- length++;
- }
- obj[key] = value;
+ //获得Map中所有的value
+ this.values = function () {
+ var _values = new Array();
+ for (var key in obj) {
+ _values.push(obj[key]);
}
-
- //根据给定的key获取Value
- this.get = function (key) {
- return this.containsKey(key) ? obj[key] : null;
+ return _values;
+ }
+
+ //获得Map中的所有key
+ this.keySet = function () {
+ var _keys = new Array();
+ for (var key in obj) {
+ _keys.push(key);
}
+ return _keys;
+ }
- //根据给定的Key删除一个值
- this.remove = function (key) {
- if (this.containsKey(key) && (delete obj[key])) {
- length--;
- }
- }
-
- //获得Map中所有的value
- this.values = function () {
- var _values = new Array();
- for (var key in obj) {
- _values.push(obj[key]);
- }
- return _values;
- }
+ //获得Map的长度
+ this.size = function () {
+ return length;
+ }
- //获得Map中的所有key
- this.keySet = function () {
- var _keys = new Array();
- for (var key in obj) {
- _keys.push(key);
- }
- return _keys;
- }
-
- //获得Map的长度
- this.size = function () {
- return length;
- }
-
- //清空Map
- this.clear = function () {
- length = 0;
- obj = new Object();
- }
+ //清空Map
+ this.clear = function () {
+ length = 0;
+ obj = new Object();
+ }
}
@@ -1140,29 +1114,29 @@ var yangans = new HashMap();
//功能转入报警
-function Myalert(MathineID, baojing) {
-
- var theName = yangans.get(MathineID);
+function Myalert (MathineID, baojing) {
+
+ var theName = yangans.get(MathineID);
+
+ if (theName == "camera01") {
+ scene.getTransformNodeByName("camera01").baojing = baojing;
+ }
+ if (theName == "camera01.001") {
+ scene.getTransformNodeByName("camera01.001").baojing = baojing;
+ }
+ if (theName == "camera01.002") {
+ scene.getTransformNodeByName("camera01.002").baojing = baojing;
+ }
+ if (theName == "camera01.003") {
+ scene.getTransformNodeByName("camera01.003").baojing = baojing;
+ }
+ if (theName == "camera01.004") {
+ scene.getTransformNodeByName("camera01.004").baojing = baojing;
+ }
+ if (theName == "camera01.005") {
+ scene.getTransformNodeByName("camera01.005").baojing = baojing;
+ }
- if (theName == "camera01") {
- scene.getTransformNodeByName("camera01").baojing = baojing;
- }
- if (theName == "camera01.001") {
- scene.getTransformNodeByName("camera01.001").baojing = baojing;
- }
- if (theName == "camera01.002") {
- scene.getTransformNodeByName("camera01.002").baojing = baojing;
- }
- if (theName == "camera01.003") {
- scene.getTransformNodeByName("camera01.003").baojing = baojing;
- }
- if (theName == "camera01.004") {
- scene.getTransformNodeByName("camera01.004").baojing = baojing;
- }
- if (theName == "camera01.005") {
- scene.getTransformNodeByName("camera01.005").baojing = baojing;
- }
-
}
diff --git a/src/views/storeManage/warehouse3D/fullViewSeven/index.vue b/src/views/storeManage/warehouse3D/fullViewSeven/index.vue
index 70a61d7..a7beaea 100644
--- a/src/views/storeManage/warehouse3D/fullViewSeven/index.vue
+++ b/src/views/storeManage/warehouse3D/fullViewSeven/index.vue
@@ -3,7 +3,7 @@