|
|
import { Fill } from '../../utils'
export default class CanvasRenderer { /** @type {HTMLCanvasElement} */ canvas /** * * @param {import('../../types').PlayerOptions} options */ constructor(options) { this.canvas = options.canvas ?? document.createElement('canvas') this.width = this.canvas.width this.height = this.canvas.height this.enabled = true
this.context = this.canvas.getContext('2d') }
destroy() { // Nothing to do here
}
clear() { if (!this.context) return
const w = this.canvas.width const h = this.canvas.height
this.context.fillStyle = '#000' this.context.fillRect(0, 0, w, h) }
resize(width, height) { this.width = width | 0 this.height = height | 0
this.canvas.width = this.width this.canvas.height = this.height
this.imageData = this.context.getImageData(0, 0, this.width, this.height) Fill(this.imageData.data, 255) }
renderProgress(progress) { const w = this.canvas.width const h = this.canvas.height const ctx = this.context
ctx.fillStyle = '#222' ctx.fillRect(0, 0, w, h) ctx.fillStyle = '#fff' ctx.fillRect(0, h - h * progress, w, h * progress) }
render(y, cb, cr) { this.YCbCrToRGBA(y, cb, cr, this.imageData.data) this.context.putImageData(this.imageData, 0, 0) }
YCbCrToRGBA(y, cb, cr, rgba) { if (!this.enabled) { return }
// Chroma values are the same for each block of 4 pixels, so we proccess
// 2 lines at a time, 2 neighboring pixels each.
// I wish we could use 32bit writes to the RGBA buffer instead of writing
// each byte separately, but we need the automatic clamping of the RGBA
// buffer.
const w = ((this.width + 15) >> 4) << 4 const w2 = w >> 1
let yIndex1 = 0 let yIndex2 = w const yNext2Lines = w + (w - this.width)
let cIndex = 0 const cNextLine = w2 - (this.width >> 1)
let rgbaIndex1 = 0 let rgbaIndex2 = this.width * 4 const rgbaNext2Lines = this.width * 4
const cols = this.width >> 1 const rows = this.height >> 1
let ccb, ccr, r, g, b
for (let row = 0; row < rows; row++) { for (let col = 0; col < cols; col++) { ccb = cb[cIndex] ccr = cr[cIndex] cIndex++
r = ccb + ((ccb * 103) >> 8) - 179 g = ((ccr * 88) >> 8) - 44 + ((ccb * 183) >> 8) - 91 b = ccr + ((ccr * 198) >> 8) - 227
// Line 1
const y1 = y[yIndex1++] const y2 = y[yIndex1++] rgba[rgbaIndex1] = y1 + r rgba[rgbaIndex1 + 1] = y1 - g rgba[rgbaIndex1 + 2] = y1 + b rgba[rgbaIndex1 + 4] = y2 + r rgba[rgbaIndex1 + 5] = y2 - g rgba[rgbaIndex1 + 6] = y2 + b rgbaIndex1 += 8
// Line 2
const y3 = y[yIndex2++] const y4 = y[yIndex2++] rgba[rgbaIndex2] = y3 + r rgba[rgbaIndex2 + 1] = y3 - g rgba[rgbaIndex2 + 2] = y3 + b rgba[rgbaIndex2 + 4] = y4 + r rgba[rgbaIndex2 + 5] = y4 - g rgba[rgbaIndex2 + 6] = y4 + b rgbaIndex2 += 8 }
yIndex1 += yNext2Lines yIndex2 += yNext2Lines rgbaIndex1 += rgbaNext2Lines rgbaIndex2 += rgbaNext2Lines cIndex += cNextLine } } }
|