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// 从这里开始
var h1 = null; var h2 = null; var h3 = null;
var oldtransformNodex = null; var oldtransformNodeOther = null; var drag = null; var notmoveGroup = null; var movedGroup = null;
var movesingle = false; var dynamicTexture = null; var dynamicTexture2 = null; var show = 50; var showdd = 50; BABYLON.DefaultLoadingScreen.prototype.displayLoadingUI = function () { if (document.getElementById("customLoadingScreenDiv")) { document.getElementById("customLoadingScreenDiv").style.display = "initial"; // 给vue页面传值,加载完成之前
parent.getIframeLoading("true") return; } this._loadingDiv = document.createElement("div"); //this._loadingDiv.style.height = '1750px';
this._loadingDiv.id = "customLoadingScreenDiv";
thecss = 'lohingifpc'; thecss2 = 'zcpc'
this._loadingDiv.innerHTML = "<div class='oka'><div class='" + thecss + "'><image src='./logok.gif' class='jiazaiimg'/></div>"; // this._loadingDiv.innerHTML =
// "<div class='oka'><div class='" +
// thecss +
// "'><image src='./logok.gif' class='jiazaiimg'/></div><div class='" +
// thecss2 +
// "'>由 <image class='feitimg' src='./img/yxlogo.png'/> 阅行客 提供技术支持!</div></div>";
this._resizeLoadingUI(); window.addEventListener("resize", this._resizeLoadingUI); document.body.appendChild(this._loadingDiv); }
var movebyName = function (nodeName) { var x = scene.getTransformNodeByName(nodeName); moveTrans(x); }
BABYLON.DefaultLoadingScreen.prototype.hideLoadingUI = function () { show = 50; document.getElementById("customLoadingScreenDiv").style.display = "none"; document.getElementById("customLoadingScreenDiv_first").style.display = "none"; document.title = '待销文件室';
var prepareGroupButton = function (transformNodex, color, qu) { var mesheses = null; if (transformNodex.getClassName() == "TransformNode") { mesheses = transformNodex.getChildMeshes(false); } else { mesheses = []; mesheses.push(transformNodex); }
for (var i = 0; i < mesheses.length; i++) { mesheses[i].actionManager = new BABYLON.ActionManager(scene); var theScaling = mesheses[i].scaling; /*if (true) { try { mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100)); mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100)); } catch (error) { //alert(error)
} }*/
var clickbegin = false; mesheses[i].actionManager.registerAction( new BABYLON.ExecuteCodeAction({ trigger: BABYLON.ActionManager.OnPointerOverTrigger, parameter: "" }, function () { clickbegin = true; if (true) { if (oldtransformNodeOther != null) { oldtransformNodeOther.removeBehavior(drag); var mesheses2 = null; if (oldtransformNodeOther.getClassName() == "TransformNode") { mesheses2 = oldtransformNodeOther.getChildMeshes(false); } else { mesheses2 = []; mesheses2.push(oldtransformNodeOther); } for (var i = 0; i < mesheses2.length; i++) { try { h2.removeMesh(mesheses2[i]); } catch (error) { // alert(error)
} } } oldtransformNodeOther = transformNodex; //transformNodex.addBehavior(drag);
var mesheses3 = null; if (transformNodex.getClassName() == "TransformNode") { mesheses3 = transformNodex.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(transformNodex); } for (var i = 0; i < mesheses3.length; i++) { try { h2.addMesh(mesheses3[i], color); } catch (error) { // alert(error)
} } clickbegin = false; } } ) ); mesheses[i].actionManager.registerAction( new BABYLON.ExecuteCodeAction({ trigger: BABYLON.ActionManager.OnPickTrigger, parameter: "" }, function () { clickbegin = true; if (true) { try { quClick(qu); } catch (error) { // alert(error)
} clickbegin = false; } } ) ); } }
var prepareGroupButton2 = function (transformNodex, color, qu) { var mesheses = null; if (transformNodex.getClassName() == "TransformNode") { mesheses = transformNodex.getChildMeshes(false); } else { mesheses = []; mesheses.push(transformNodex); }
for (var i = 0; i < mesheses.length; i++) { mesheses[i].actionManager = new BABYLON.ActionManager(scene); var theScaling = mesheses[i].scaling; /*if (true) { try { mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x, theScaling.y, theScaling.z), 100)); mesheses[i].actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesheses[i], "scaling", new BABYLON.Vector3(theScaling.x * 1.01, theScaling.y * 1.01, theScaling.z * 1.01), 100)); } catch (error) { //alert(error)
} }*/
var clickbegin = false; mesheses[i].actionManager.registerAction( new BABYLON.ExecuteCodeAction({ trigger: BABYLON.ActionManager.OnPointerOverTrigger, parameter: "" }, function () { clickbegin = true; if (true) { if (oldtransformNodeOther != null) { oldtransformNodeOther.removeBehavior(drag); var mesheses2 = null; if (oldtransformNodeOther.getClassName() == "TransformNode") { mesheses2 = oldtransformNodeOther.getChildMeshes(false); } else { mesheses2 = []; mesheses2.push(oldtransformNodeOther); } for (var i = 0; i < mesheses2.length; i++) { try { h2.removeMesh(mesheses2[i]); } catch (error) { // alert(error)
} } }
oldtransformNodeOther = transformNodex; //transformNodex.addBehavior(drag);
var mesheses3 = null; if (transformNodex.getClassName() == "TransformNode") { mesheses3 = transformNodex.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(transformNodex); } for (var i = 0; i < mesheses3.length; i++) { try { h2.addMesh(mesheses3[i], color); } catch (error) { // alert(error)
} } clickbegin = false; } } ) ); mesheses[i].actionManager.registerAction( new BABYLON.ExecuteCodeAction({ trigger: BABYLON.ActionManager.OnPickTrigger, parameter: "" }, function () { clickbegin = true; if (true) { try { // quClick(transformNodex.name)
cameraClick(transformNodex) } catch (error) { // alert(error)
} clickbegin = false; } } ) ); } }
//var dag1 = scene.getTransformNodeByName("现行w文件室内");
//var dag2 = scene.getTransformNodeByName("待销文件室");
//var dag3 = scene.getTransformNodeByName("现行文件室");
var colorddd = new BABYLON.Color3(51 / 255, 156 / 255, 1);
//prepareGroupButton(dag1, colorddd, "现行w文件室内")
//prepareGroupButton(dag2, colorddd, "待销文件室")
//prepareGroupButton(dag3, colorddd, "现行文件室")
// alert("abdd233");
//绑功能点
var cl = new BABYLON.Color3(0, 0, 1); //var jk01 = scene.getTransformNodeByName("Camera01");
//jk01.nameID = "DAK_MO_CAM_001"
//prepareGroupButton2(jk01, cl)
//var jk02 = scene.getTransformNodeByName("Camera02");
//jk02.nameID = "DAK_MO_CAM_002"
//prepareGroupButton2(jk02, cl)
//var jk03 = scene.getTransformNodeByName("Camera03");
//jk03.nameID = "DAK_MO_CAM_003"
//prepareGroupButton2(jk03, cl)
//var jk04 = scene.getTransformNodeByName("Camera04");
//jk04.nameID = "DAK_MO_CAM_004"
//prepareGroupButton2(jk04, cl)
//var jk05 = scene.getTransformNodeByName("Camera05");
// jk05.nameID = "ZLS_MO_CAM_001"
// prepareGroupButton2(jk05, cl)
var jk06 = scene.getTransformNodeByName("Camera06"); jk06.nameID = "DXW_MO_CAM_001" prepareGroupButton2(jk06, cl)
// alert("abdd23");
//set camera to null
/*var x = scene.getMeshByName("档案架01_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true; x = scene.getMeshByName("档案架02_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架03_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架04_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架05_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架06_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架07_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架08_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架09_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("档案架10_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("前门01_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("后门01_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive0"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("立方体_5_2.001_LOD1_primitive2"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;
x = scene.getMeshByName("立方体_1_12.001_LOD1"); x.overlayColor = BABYLON.Color3.White() x.renderOverlay = true;*/
/* var hdrTexture2 = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.dds", scene); var plastic = new BABYLON.PBRMaterial("plastic", scene); plastic.reflectionTexture = hdrTexture2; plastic.microSurface = 0.96; plastic.albedoColor = new BABYLON.Color3(1, 1, 1); plastic.reflectivityColor = new BABYLON.Color3(0.003, 0.003, 0.003); scene.getMeshByName("墙体").material = plastic; alert("d");*/
var light = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0), scene); light.intensity = 2; light.diffuse = new BABYLON.Color3(0.92, 0.92, 0.92);
//var material1 = scene.getMaterialByName("材质.29");
//material1.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255);
//material1.roughness = 1;
//var material1_add = scene.getMaterialByName("材质.039");
// material1_add.albedoColor = new BABYLON.Color3(168 / 255, 167 / 255, 168 / 255);
//material1_add.roughness = 1;
//墙
scene.getMaterialByName("墙体.001").metallic = 0.36; scene.getMaterialByName("墙体.001").albedoColor = new BABYLON.Color3(1, 1, 1); scene.getMaterialByName("墙体").metallic = 0.36; scene.getMaterialByName("墙体").albedoColor = new BABYLON.Color3(1, 1, 1);
//铁
var material3 = scene.getMaterialByName("材质.29"); material3.metallic = 0.37; material3.roughness = 0; material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); scene.getMaterialByName("材质.29").metallic == 0.37; scene.getMaterialByName("材质.29").roughness = 0.0; scene.getMaterialByName("材质.29").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
var material3_add = scene.getMaterialByName("材质.039"); material3_add.metallic = 0.37; material3_add.roughness = 0; material3_add.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); scene.getMaterialByName("材质.039").metallic = 0.37; scene.getMaterialByName("材质.039").roughness = 0.0; scene.getMaterialByName("材质.039").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
var material3 = scene.getMaterialByName("材质.031"); material3.metallic = 0.37; material3.roughness = 0; material3.emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278); scene.getMaterialByName("材质.031").metallic = 0.37; scene.getMaterialByName("材质.031").roughness = 0.0; scene.getMaterialByName("材质.031").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
//scene.getMaterialByName("材质.132").metallic = 0.9;
//scene.getMaterialByName("材质.132").roughness = 0.0;
//scene.getMaterialByName("材质.132").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
//scene.getMaterialByName("材质.122").metallic = 0.9;
//scene.getMaterialByName("材质.122").roughness = 0.0;
//scene.getMaterialByName("材质.122").emissiveColor = new BABYLON.Color3(0.278, 0.278, 0.278);
//地
var material2 = scene.getMaterialByName("材质.042"); material2.albedoColor = new BABYLON.Color3(0.8, 0.8, 0.8); material2.metallic = 0.52; material2.roughness = 0; // alert("here!ddddddd")
//material2.metallicReflectanceColor=new BABYLON.Color3(1,0,0);
//material2.emissiveColor=new BABYLON.Color3(0.8,0.8,0.8);
//地面扩大处理
//var meshground1 = scene.getMeshByName("地面A").clone();
//var meshground = scene.getMeshByName("地面A");
//meshground.isVisible =false;
//meshground1.position = new BABYLON.Vector3(-1.512,-0.069,1.852);
//meshground1.scaling = new BABYLON.Vector3(0.022,0.013,0.005);
//meshground1.parent = scene.getMeshByName("__root__");
//scene.getMeshByName("地面.002").isVisible = false;
//scene.getMeshByName("地面.003").isVisible = false;
//scene.getMeshByName("地面").isVisible = false;
//scene.getMaterialByName("材质.127").metallic =0.80;
//scene.getMaterialByName("Wood-04.004").metallic =0.80;
//scene.getMaterialByName("Wood-04.004").metallic =0.80;
//scene.getMaterialByName("Desk.002").metallic =0.80;
//scene.getMaterialByName("Desk.002").roughness = 0.72;
//scene.getMaterialByName("Desk.003").metallic =0.80;
//scene.getMaterialByName("Desk.003").roughness = 0.72;
//scene.getMaterialByName("Desk.004").metallic =0.80;
//scene.getMaterialByName("Desk.004").roughness = 0.72;
//scene.getMaterialByName("Desk.007").metallic =0.80;
//scene.getMaterialByName("Desk.007").roughness = 0.72;
//scene.getMaterialByName("Desk.008").metallic =0.80;
//scene.getMaterialByName("Desk.008").roughness = 0.72;
//scene.getMaterialByName("Desk.009").metallic =0.80;
//scene.getMaterialByName("Desk.009").roughness = 0.72;
scene.getMaterialByName("Desk.002").metallic = 0.80; scene.getMaterialByName("Desk.002").roughness = 0.72; //scene.getMaterialByName("Desk.020").metallic =0.80;
//scene.getMaterialByName("Desk.020").roughness = 0.72;
//scene.getMaterialByName("Desk.021").metallic =0.80;
//scene.getMaterialByName("Desk.021").roughness = 0.72;
//scene.getMaterialByName("Desk.022").metallic =0.80;
//scene.getMaterialByName("Desk.022").roughness = 0.72;
//scene.getMaterialByName("Desk.023").metallic =0.80;
//scene.getMaterialByName("Desk.023").roughness = 0.72;
//scene.getMaterialByName("Desk.024").metallic =0.80;
//scene.getMaterialByName("Desk.024").roughness = 0.72;
//scene.getMaterialByName("cover_label.010").alpha = 0.7;
//scene.getMaterialByName("cover_label.010").transparencyMode=2; //ALPHABLEND
//scene.getMeshByName("档案架01_primitive3").material = scene.getMaterialByName("10.002");
//scene.getMeshByName("档案架02_primitive4").material = scene.getMaterialByName("09.002");
//scene.getMeshByName("档案架03_primitive4").material = scene.getMaterialByName("08.002");
// scene.getMeshByName("档案架04_primitive4").material = scene.getMaterialByName("07.002");
//scene.getMeshByName("档案架05_primitive4").material = scene.getMaterialByName("06.002");
//scene.getMeshByName("档案架06_primitive4").material = scene.getMaterialByName("05.002");
//scene.getMeshByName("档案架07_primitive4").material = scene.getMaterialByName("04.002");
//scene.getMeshByName("档案架08_primitive4").material = scene.getMaterialByName("03.002");
//scene.getMeshByName("档案架09_primitive4").material = scene.getMaterialByName("02.002");
//scene.getMeshByName("档案架10_primitive3").material = scene.getMaterialByName("01.002");
//scene.getTransformNodeByName("档案柜01").setEnabled(false);
//scene.getTransformNodeByName("档案柜02").setEnabled(false);
//var v1 = scene.getMeshByName("钢轨01");
//v1.position = new BABYLON.Vector3(v1.position.x,60.0,v1.position.z);
//v1.scaling = new BABYLON.Vector3(1,0.9,1);
//var v2 = scene.getTransformNodeByName("后门01");
//v2.setParent( scene.getTransformNodeByName("档案柜03"),true);
//v2.position = new BABYLON.Vector3(v2.position.x,-122.479,v2.position.z);
// 给vue页面传值,加载完成之后
parent.getIframeLoading("false") }
// createScene function that creates and return the scene
var createScene = function () { engine.displayLoadingUI(); // create a basic BJS Scene object
var scene = new BABYLON.Scene(engine);
// console.log("60ee2")
// scene.debugLayer.show();
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 5, new BABYLON.Vector3(0, -1, 0), scene); camera.setTarget(new BABYLON.Vector3(0, 0.25, 0)); camera.attachControl(canvas, true); camera.lowerRadiusLimit = 2.0; // 这里是最大的位置,值越大,物体越小
camera.upperRadiusLimit = 40; camera.radius = 1; camera.alpha = Math.PI * -221.4 / 180; camera.beta = Math.PI * 66 / 180;; camera.inertia = 0.1; // 缩放的快慢
camera.useAutoRotationBehavior = true; // 自动旋转
camera.panningDistanceLimit = 2; //平移半径
camera.panningInertia = 0; camera.autoTransitionRange = 1; camera.pinchToPanMaxDistance = 0.1; camera.pinchDeltaPercentage = 0.001; camera.useAutoRotationBehavior = false;
scene.activeCamera = camera; // 改变场景背景颜色 - 背景颜色opacity值设为0,达到透明背景的效果
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0); // console.log("60e3")
scene.activeCamera.useInputToRestoreState = true; var camera1_status = scene.activeCamera.storeState();
// console.log("6033")
var assetsManager = new BABYLON.AssetsManager(scene); var meshTask = assetsManager.addMeshTask("skull task", "", "asset/", "7lou-B.glb");
meshTask.onSuccess = function (task) { task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2); task.loadedMeshes[0].position = new BABYLON.Vector3(0.42, 0.35, 0); } meshTask.onError = function (task, message, exception) { console.log(message, exception); }
/* var meshTask_camera = assetsManager.addMeshTask("skull task", "", "asset/", "TotalCamera.glb"); meshTask_camera.onSuccess = function (task) { task.loadedMeshes[0].name = "cameras"; task.loadedMeshes[0].scaling = new BABYLON.Vector3(0.2, 0.2, -0.2); task.loadedMeshes[0].position = new BABYLON.Vector3(1.3, 2, 0); } meshTask_camera.onError = function (task, message, exception) { console.log(message, exception); }*/
var hdrTexture = new BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environmentSpecular.env", scene); scene.environmentTexture = hdrTexture;
var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "./img/bl9.png", 10, { width: 100, height: 100 }, scene); //spriteManagerPlayer.renderingGroupId = 2;
spriteManagerPlayer.isPickable = true;
scene.onPointerDown = function (evt) { var pickResult = scene.pickSprite(this.pointerX, this.pointerY); var pick = scene.pick(scene.pointerX, scene.pointerY); console.log(pick.pickedPoint); if (pickResult.pickedSprite != null) { if (pickResult.hit) { alert(pickResult.pickedSprite.name); } } }; // renderCanvas.style.backgroundImage = 'url("./textures/' + '4' + '.jpg")';
// console.log("x2");
assetsManager.load(); drag = new BABYLON.PointerDragBehavior({ dragPlaneNormal: new BABYLON.Vector3(0, 0, 1) }); //drag.useObjectOrienationForDragging = false;
drag.validateDrag = (targetPosition) => { console.log(targetPosition) if (targetPosition.x > 10.5 || targetPosition.x < -10.5) { return false; } if (targetPosition.z > 10.5 || targetPosition.z < -10.5) { return false; } if (oldtransformNodex != null) { return true; } } drag.onDragEndObservable.add((event) => { console.log("dragEnd"); //console.log(event);
//console.log(line03_position)
}) // console.log("x3");
//GUI
h1 = new BABYLON.HighlightLayer("hl1", scene); h2 = new BABYLON.HighlightLayer("hl2", scene); h3 = new BABYLON.HighlightLayer("hl2", scene); var step = 0.1; var currentx = 1;
var step2 = 0.1; var currentx2 = 0.1; h1.blurHorizontalSize = 0.1; var showx = 0; var showx2 = 2; console.log("x4"); scene.registerAfterRender(() => { h1.blurHorizontalSize = h1.blurVerticalSize + currentx; /*var nodealert = scene.getTransformNodeByName("camera01"); if (nodealert != null) {
var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } }
var nodealert = scene.getTransformNodeByName("camera02"); if (nodealert != null) { var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } }
var nodealert = scene.getTransformNodeByName("camera03"); if (nodealert != null) {
var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } }
var nodealert = scene.getTransformNodeByName("camera04"); if (nodealert != null) { var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } }
var nodealert = scene.getTransformNodeByName("camera05"); if (nodealert != null) {
var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } } */ var nodealert = scene.getTransformNodeByName("camera06"); if (nodealert != null) { var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } } /*var nodealert = scene.getTransformNodeByName("camera07"); if (nodealert != null) {
var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } }
var nodealert = scene.getTransformNodeByName("camera08"); if (nodealert != null) { var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } }
var nodealert = scene.getTransformNodeByName("camera09"); if (nodealert != null) {
var mesheses3 = null; if (nodealert.getClassName() == "TransformNode") { mesheses3 = nodealert.getChildMeshes(false); } else { mesheses3 = []; mesheses3.push(nodealert); } for (var i = 0; i < mesheses3.length; i++) { try { if (nodealert.baojing == true) {
h3.addMesh(mesheses3[i], new BABYLON.Color3(1, 0, 0)); } else { h3.removeMesh(mesheses3[i]); } } catch (error) { // alert(error)
} } }*/
if (currentx > 0.5) { step *= -1; } if (currentx < 0) { step *= -1; } currentx += step;
if (currentx2 > 5) { step2 *= -1; } if (currentx2 < 0) { step2 *= -1; } currentx2 += step2;
if (dynamicTexture != null && show == 0) { var textx = showx; var font_size = 48; var font = "bold " + font_size + "px Arial"; dynamicTexture.drawText(textx, null, null, font, "#FF0000", "#ffffff", true); showx++; show = 50; }
if (dynamicTexture2 != null && showdd == 0) { var textx = showx2; var font_size = 48; var font = "bold " + font_size + "px Arial"; dynamicTexture2.drawText(textx, null, null, font, "#0000FF", "#ffffff", true); showx2++; showdd = 50; if (showx2 == 10) { showx2 = 0 } } show--; showdd--;
}); return scene; }
var canvas = document.getElementById('renderCanvas'); // load the 3D engine
var engine = new BABYLON.Engine(canvas, true, { stencil: true });
// call the createScene function
var scene = createScene(); scene.autoClear = true; scene.imageProcessingConfiguration.exposure = 1; scene.imageProcessingConfiguration.contrast = 1; scene.environmentIntensity = 0.4; engine.runRenderLoop(function () { scene.render(); });
window.addEventListener('resize', function () { engine.resize(); });
//功能:点区以后跳转到新页
//quName :转过来的区号
function quClick (quName) { // if (quName == "信息技术室") {
// window.location.href = "http://192.168.99.117:8099/101/webA/index.html";
// }
// if (quName == "待销文件室") {
// window.location.href = "http://192.168.99.117:8099/101/webB/index.html";
// }
// if (quName == "现行文件室") {
// window.location.href = "http://192.168.99.117:8099/101/webC/index.html";
// }
}
//功能:点camera后事件
// function cameraClick (camera) {
// //alert(camera.nameID);
// }
function cameraClick(TheCamera) { window.parent.postMessage( { data: TheCamera.nameID }, "*" ); }
function HashMap () { //定义长度
var length = 0; //创建一个对象
var obj = new Object();
//判断Map是否为空
this.isEmpty = function () { return length == 0; }
//判断对象中是否包含给定Key
this.containsKey = function (key) { return (key in obj); }
//判断对象中是否包含给定的Value
this.containsValue = function (value) { for (var key in obj) { if (obj[key] == value) { return true; } } return false; }
//向map中添加数据
this.put = function (key, value) { if (!this.containsKey(key)) { length++; } obj[key] = value; }
//根据给定的key获取Value
this.get = function (key) { return this.containsKey(key) ? obj[key] : null; }
//根据给定的Key删除一个值
this.remove = function (key) { if (this.containsKey(key) && (delete obj[key])) { length--; } }
//获得Map中所有的value
this.values = function () { var _values = new Array(); for (var key in obj) { _values.push(obj[key]); } return _values; }
//获得Map中的所有key
this.keySet = function () { var _keys = new Array(); for (var key in obj) { _keys.push(key); } return _keys; }
//获得Map的长度
this.size = function () { return length; }
//清空Map
this.clear = function () { length = 0; obj = new Object(); } }
var yangans = new HashMap(); //yangans.put('DAK_MO_CAM_001', 'camera01');
//yangans.put('DAK_MO_CAM_002', 'camera02');
//yangans.put('DAK_MO_CAM_003', 'camera03');
//yangans.put('DAK_MO_CAM_004', 'camera04');
//yangans.put('ZLS_MO_CAM_001', 'camera05');
//yangans.put('ZLS_MO_CAM_002', 'camera06');
//yangans.put('YLS_MO_CAM_001', 'camera07');
//yangans.put('YLS_MO_CAM_002', 'camera08');
//yangans.put('ZL_MO_CAM_001', 'camera09');
//功能转入报警
function Myalert (MathineID, baojing) { var theName = yangans.get(MathineID); /*if (theName == "camera01") { scene.getTransformNodeByName("camera01").baojing = baojing; } if (theName == "camera01.001") { scene.getTransformNodeByName("camera01.001").baojing = baojing; } if (theName == "camera01.002") { scene.getTransformNodeByName("camera01.002").baojing = baojing; } if (theName == "camera01.003") { scene.getTransformNodeByName("camera01.003").baojing = baojing; } if (theName == "camera01.004") { scene.getTransformNodeByName("camera01.004").baojing = baojing; } if (theName == "camera01.005") { scene.getTransformNodeByName("camera01.005").baojing = baojing; }*/ if (theName == "camera06") { scene.getTransformNodeByName("camera06").baojing = baojing; } }
//报警 true:表示报警, false :表示不报警
//Myalert("DAK_MO_OAO_001",true)
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